Moving some things over to the InputData system.

This commit is contained in:
Dan Foster
2026-02-12 00:02:53 +00:00
parent 2abadf0b3e
commit 13ccde8e96
6 changed files with 142 additions and 261 deletions

View File

@@ -9,11 +9,13 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 8110894233409421727}
- component: {fileID: 9204028306768623378}
- component: {fileID: 126029702024624554}
- component: {fileID: 3002660132190180648}
- component: {fileID: 4383523072808109851}
- component: {fileID: 3609363995277177833}
- component: {fileID: 5383724707706325514}
- component: {fileID: 7449172431108916039}
m_Layer: 0
m_Name: Player
m_TagString: Untagged
@@ -37,6 +39,18 @@ Transform:
- {fileID: 4867483367381507360}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &9204028306768623378
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6882903375964528458}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: deeb0d245b10479488cdc39099cb9bab, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::InputHelper
--- !u!143 &126029702024624554
CharacterController:
m_ObjectHideFlags: 0
@@ -112,7 +126,7 @@ MeshRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6882903375964528458}
m_Enabled: 1
m_CastShadows: 1
m_CastShadows: 0
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
@@ -129,7 +143,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: 934901a6cc251ea4cb28620f9a14909e, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -153,6 +167,19 @@ MeshRenderer:
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!114 &7449172431108916039
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6882903375964528458}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f9e99d5848b80d246b6540ad0aabf4d8, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Player
health: 100
--- !u!1 &8543759782269834926
GameObject:
m_ObjectHideFlags: 0
@@ -165,6 +192,7 @@ GameObject:
- component: {fileID: 2075247097621853228}
- component: {fileID: 6877818284364034329}
- component: {fileID: 8719656586330480197}
- component: {fileID: 8595194069415729003}
m_Layer: 0
m_Name: Camera
m_TagString: Untagged
@@ -259,6 +287,50 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 9ad5c2eb6d6ecad47af3a531cd239ec5, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::CameraShake
--- !u!114 &8595194069415729003
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8543759782269834926}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalAdditionalCameraData
m_RenderShadows: 1
m_RequiresDepthTextureOption: 2
m_RequiresOpaqueTextureOption: 2
m_CameraType: 0
m_Cameras: []
m_RendererIndex: -1
m_VolumeLayerMask:
serializedVersion: 2
m_Bits: 1
m_VolumeTrigger: {fileID: 0}
m_VolumeFrameworkUpdateModeOption: 2
m_RenderPostProcessing: 0
m_Antialiasing: 0
m_AntialiasingQuality: 2
m_StopNaN: 0
m_Dithering: 0
m_ClearDepth: 1
m_AllowXRRendering: 1
m_AllowHDROutput: 1
m_UseScreenCoordOverride: 0
m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_TaaSettings:
m_Quality: 3
m_FrameInfluence: 0.1
m_JitterScale: 1
m_MipBias: 0
m_VarianceClampScale: 0.9
m_ContrastAdaptiveSharpening: 0
m_Version: 2
--- !u!1001 &1420362106600511514
PrefabInstance:
m_ObjectHideFlags: 0
@@ -271,45 +343,57 @@ PrefabInstance:
propertyPath: m_Name
value: Gun Splat
objectReference: {fileID: 0}
- target: {fileID: 3447742079981357586, guid: 4f15ea45bfb5e4f11bc2bce50e39fc10, type: 3}
propertyPath: m_LocalScale.x
value: 1.2387
objectReference: {fileID: 0}
- target: {fileID: 3447742079981357586, guid: 4f15ea45bfb5e4f11bc2bce50e39fc10, type: 3}
propertyPath: m_LocalScale.y
value: 1.2387
objectReference: {fileID: 0}
- target: {fileID: 3447742079981357586, guid: 4f15ea45bfb5e4f11bc2bce50e39fc10, type: 3}
propertyPath: m_LocalScale.z
value: 1.2387
objectReference: {fileID: 0}
- target: {fileID: 3447742079981357586, guid: 4f15ea45bfb5e4f11bc2bce50e39fc10, type: 3}
propertyPath: m_LocalPosition.x
value: -0.05
value: -0.079
objectReference: {fileID: 0}
- target: {fileID: 3447742079981357586, guid: 4f15ea45bfb5e4f11bc2bce50e39fc10, type: 3}
propertyPath: m_LocalPosition.y
value: -0.0791769
value: -0.1367
objectReference: {fileID: 0}
- target: {fileID: 3447742079981357586, guid: 4f15ea45bfb5e4f11bc2bce50e39fc10, type: 3}
propertyPath: m_LocalPosition.z
value: 0.755
value: 0.7986
objectReference: {fileID: 0}
- target: {fileID: 3447742079981357586, guid: 4f15ea45bfb5e4f11bc2bce50e39fc10, type: 3}
propertyPath: m_LocalRotation.w
value: 0.9211828
value: 0.8836397
objectReference: {fileID: 0}
- target: {fileID: 3447742079981357586, guid: 4f15ea45bfb5e4f11bc2bce50e39fc10, type: 3}
propertyPath: m_LocalRotation.x
value: -0.30416393
value: -0.24749401
objectReference: {fileID: 0}
- target: {fileID: 3447742079981357586, guid: 4f15ea45bfb5e4f11bc2bce50e39fc10, type: 3}
propertyPath: m_LocalRotation.y
value: -0.21869422
value: -0.3881987
objectReference: {fileID: 0}
- target: {fileID: 3447742079981357586, guid: 4f15ea45bfb5e4f11bc2bce50e39fc10, type: 3}
propertyPath: m_LocalRotation.z
value: 0.105259016
value: 0.08502574
objectReference: {fileID: 0}
- target: {fileID: 3447742079981357586, guid: 4f15ea45bfb5e4f11bc2bce50e39fc10, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: -30.954
value: -21.801
objectReference: {fileID: 0}
- target: {fileID: 3447742079981357586, guid: 4f15ea45bfb5e4f11bc2bce50e39fc10, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: -32.99
value: -51.649
objectReference: {fileID: 0}
- target: {fileID: 3447742079981357586, guid: 4f15ea45bfb5e4f11bc2bce50e39fc10, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 22.412
value: 21.641
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
@@ -341,7 +425,7 @@ MonoBehaviour:
fireRate: 8
maxAmmo: 30
currentAmmo: 0
isAutomatic: 1
isAutomatic: 0
recoilKickback: 0.08
recoilKickUp: 0.04
recoilRecoverySpeed: 12