Moving some things over to the InputData system.
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@@ -20,43 +20,11 @@ public static class InputData
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public static MouseButton middleMouseButton;
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public static MouseButton rightMouseButton;
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public static Button up;
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public static Button down;
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public static Button debugButton;
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public static Button agentDebugButton;
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public static Button fireWeapon;
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public static Button reload;
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public static Button jump;
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public static Button rotateLeft;
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public static Button rotateRight;
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public static Button cancel;
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public static Button floorUp;
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public static Button floorDown;
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public static Button cameraLeft;
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public static Button cameraRight;
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public static Button cameraUp;
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public static Button cameraDown;
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public static Button cameraRotateLeft;
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public static Button cameraRotateRight;
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public static Button cameraSpeedBoost;
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public static Button pauseTime;
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public static Button pauseGame;
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public static Axis cameraHorizontal;
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public static Axis cameraVertical;
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#if MARKETING_BUILD
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public static Axis fovAxis;
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public static Axis cameraUpDownAxis;
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public static Axis marketingCameraX;
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public static Axis marketingCameraY;
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#endif
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public static Axis horizontalMovement;
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private static List<Button> allButtons = new List<Button>();
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private static List<Axis> allAxis = new List<Axis>();
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@@ -71,85 +39,20 @@ public static class InputData
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middleMouseButton = AddButton( new MouseButton( Defines.Input.kMiddleMouseButton ) );
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rightMouseButton = AddButton( new MouseButton( Defines.Input.kRightMouseButton ) );
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up = AddButton( new KeyboardButton( KeyCode.UpArrow ) );
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down = AddButton( new KeyboardButton( KeyCode.DownArrow ) );
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rotateLeft = AddButton( new KeyboardButton( Defines.Input.rotateLeftKey ) );
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rotateRight = AddButton( new KeyboardButton( Defines.Input.rotateRightKey ) );
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cancel = AddButton( new KeyboardButton( Defines.Input.kCancelKeyCode ) );
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pauseGame = AddButton( new KeyboardButton( KeyCode.Escape ) );
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debugButton = AddButton( new KeyboardButton( KeyCode.Space ) );
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agentDebugButton = AddButton( new KeyboardButton( KeyCode.Z ) );
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floorUp = AddButton( new MultiButton(
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fireWeapon = AddButton( new MultiButton(
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new Button[]
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{
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new KeyboardButton( KeyCode.Alpha2 ),
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new KeyboardButton( KeyCode.G )
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} ) );
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floorDown = AddButton( new MultiButton(
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new Button[]
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{
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new KeyboardButton( KeyCode.Alpha1 ),
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new KeyboardButton( KeyCode.F )
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new MouseButton( Defines.Input.kLeftMouseButton),
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new KeyboardButton( KeyCode.LeftControl ),
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} ) );
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reload = AddButton( new KeyboardButton( KeyCode.Space ) );
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jump = AddButton( new KeyboardButton( KeyCode.Space ) );
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cameraLeft = AddButton( new MultiButton(
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new Button[]
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{
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new KeyboardButton( KeyCode.A ),
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new KeyboardButton( KeyCode.LeftArrow )
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} ) );
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cameraRight = AddButton( new MultiButton(
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new Button[]
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{
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new KeyboardButton( KeyCode.D ),
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new KeyboardButton( KeyCode.RightArrow )
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} ) );
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cameraUp = AddButton( new MultiButton(
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new Button[]
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{
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new KeyboardButton( KeyCode.W ),
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new KeyboardButton( KeyCode.UpArrow )
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} ) );
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cameraDown = AddButton( new MultiButton(
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new Button[]
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{
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new KeyboardButton( KeyCode.S ),
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new KeyboardButton( KeyCode.DownArrow )
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} ) );
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cameraRotateLeft = AddButton( new KeyboardButton( KeyCode.Q ) );
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cameraRotateRight = AddButton( new KeyboardButton( KeyCode.E ) );
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cameraSpeedBoost = AddButton( new KeyboardButton( KeyCode.LeftShift ) );
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pauseTime = AddButton( new KeyboardButton( KeyCode.Space ) );
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inputConfig.Default.Enable();
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cameraHorizontal = AddAxis( new MultiAxis(
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horizontalMovement = AddAxis( new MultiAxis(
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new Axis[]
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{
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new InputActionAxis( inputConfig.Default.CameraHorizontal )
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new ButtonAxis( new KeyboardButton( KeyCode.A ), new KeyboardButton( KeyCode.D ) )
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} ) );
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cameraVertical = AddAxis( new MultiAxis(
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new Axis[]
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{
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new InputActionAxis( inputConfig.Default.CameraVertical )
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} ) );
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#if MARKETING_BUILD
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inputConfig.Marketing.Enable();
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fovAxis = AddAxis( new InputActionAxis( inputConfig.Marketing.CameraFOV ) );
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cameraUpDownAxis = AddAxis( new InputActionAxis( inputConfig.Marketing.CameraUpDown ) );
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marketingCameraX = AddAxis( new InputActionAxis( inputConfig.Marketing.CameraRotationX ) );
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marketingCameraY = AddAxis( new InputActionAxis( inputConfig.Marketing.CameraRotationY ) );
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#endif
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}
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public static T AddButton<T>( T value ) where T : Button
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@@ -331,7 +234,7 @@ public static class InputData
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public abstract float GetAxisValue();
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public virtual void Update()
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public virtual void Update( float unscaledTime)
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{
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value = GetAxisValue();
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}
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@@ -406,6 +309,13 @@ public static class InputData
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{
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return ( positiveButton.down ? 1.0f : 0.0f ) + ( negativeButton.down ? -1.0f : 0.0f );
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}
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public override void Update( float unscaledTime )
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{
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positiveButton.Update( unscaledTime );
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negativeButton.Update( unscaledTime );
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base.Update( unscaledTime );
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}
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}
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public class InputActionAxis : Axis
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@@ -458,7 +368,7 @@ public static class InputData
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foreach( Axis i in allAxis )
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{
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i.Update();
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i.Update( unscaledTime);
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}
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#if UNITY_STANDALONE_WIN
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