Moving some things over to the InputData system.
This commit is contained in:
@@ -9,11 +9,13 @@ GameObject:
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serializedVersion: 6
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serializedVersion: 6
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m_Component:
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m_Component:
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- component: {fileID: 8110894233409421727}
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- component: {fileID: 8110894233409421727}
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- component: {fileID: 9204028306768623378}
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- component: {fileID: 126029702024624554}
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- component: {fileID: 126029702024624554}
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- component: {fileID: 3002660132190180648}
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- component: {fileID: 3002660132190180648}
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- component: {fileID: 4383523072808109851}
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- component: {fileID: 4383523072808109851}
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- component: {fileID: 3609363995277177833}
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- component: {fileID: 3609363995277177833}
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- component: {fileID: 5383724707706325514}
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- component: {fileID: 5383724707706325514}
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- component: {fileID: 7449172431108916039}
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m_Layer: 0
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m_Layer: 0
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m_Name: Player
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m_Name: Player
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -37,6 +39,18 @@ Transform:
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- {fileID: 4867483367381507360}
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- {fileID: 4867483367381507360}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &9204028306768623378
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6882903375964528458}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: deeb0d245b10479488cdc39099cb9bab, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::InputHelper
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--- !u!143 &126029702024624554
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--- !u!143 &126029702024624554
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CharacterController:
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CharacterController:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -112,7 +126,7 @@ MeshRenderer:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6882903375964528458}
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m_GameObject: {fileID: 6882903375964528458}
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m_Enabled: 1
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m_Enabled: 1
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m_CastShadows: 1
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m_CastShadows: 0
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m_ReceiveShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_StaticShadowCaster: 0
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@@ -129,7 +143,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_RendererPriority: 0
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m_Materials:
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m_Materials:
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- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: 934901a6cc251ea4cb28620f9a14909e, type: 2}
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m_StaticBatchInfo:
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m_StaticBatchInfo:
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firstSubMesh: 0
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firstSubMesh: 0
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subMeshCount: 0
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subMeshCount: 0
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@@ -153,6 +167,19 @@ MeshRenderer:
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m_SortingOrder: 0
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m_SortingOrder: 0
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m_MaskInteraction: 0
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m_MaskInteraction: 0
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m_AdditionalVertexStreams: {fileID: 0}
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!114 &7449172431108916039
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6882903375964528458}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f9e99d5848b80d246b6540ad0aabf4d8, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Player
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health: 100
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--- !u!1 &8543759782269834926
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--- !u!1 &8543759782269834926
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -165,6 +192,7 @@ GameObject:
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- component: {fileID: 2075247097621853228}
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- component: {fileID: 2075247097621853228}
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- component: {fileID: 6877818284364034329}
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- component: {fileID: 6877818284364034329}
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- component: {fileID: 8719656586330480197}
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- component: {fileID: 8719656586330480197}
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- component: {fileID: 8595194069415729003}
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m_Layer: 0
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m_Layer: 0
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m_Name: Camera
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m_Name: Camera
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -259,6 +287,50 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 9ad5c2eb6d6ecad47af3a531cd239ec5, type: 3}
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m_Script: {fileID: 11500000, guid: 9ad5c2eb6d6ecad47af3a531cd239ec5, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::CameraShake
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m_EditorClassIdentifier: Assembly-CSharp::CameraShake
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--- !u!114 &8595194069415729003
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8543759782269834926}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalAdditionalCameraData
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m_RenderShadows: 1
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m_RequiresDepthTextureOption: 2
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m_RequiresOpaqueTextureOption: 2
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m_CameraType: 0
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m_Cameras: []
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m_RendererIndex: -1
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m_VolumeLayerMask:
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serializedVersion: 2
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m_Bits: 1
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m_VolumeTrigger: {fileID: 0}
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m_VolumeFrameworkUpdateModeOption: 2
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m_RenderPostProcessing: 0
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m_Antialiasing: 0
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m_AntialiasingQuality: 2
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m_StopNaN: 0
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m_Dithering: 0
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m_ClearDepth: 1
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m_AllowXRRendering: 1
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m_AllowHDROutput: 1
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m_UseScreenCoordOverride: 0
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m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
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m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
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m_RequiresDepthTexture: 0
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m_RequiresColorTexture: 0
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m_TaaSettings:
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m_Quality: 3
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m_FrameInfluence: 0.1
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m_JitterScale: 1
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m_MipBias: 0
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m_VarianceClampScale: 0.9
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m_ContrastAdaptiveSharpening: 0
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m_Version: 2
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--- !u!1001 &1420362106600511514
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--- !u!1001 &1420362106600511514
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -271,45 +343,57 @@ PrefabInstance:
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propertyPath: m_Name
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propertyPath: m_Name
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value: Gun Splat
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value: Gun Splat
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalScale.x
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value: 1.2387
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objectReference: {fileID: 0}
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propertyPath: m_LocalScale.y
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value: 1.2387
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objectReference: {fileID: 0}
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propertyPath: m_LocalScale.z
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value: 1.2387
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.x
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propertyPath: m_LocalPosition.x
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value: -0.05
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value: -0.079
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.z
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value: 0.755
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value: 0.7986
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objectReference: {fileID: 0}
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value: 0.8836397
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propertyPath: m_LocalRotation.y
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.z
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propertyPath: m_LocalRotation.z
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value: 0.105259016
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value: 0.08502574
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.x
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propertyPath: m_LocalEulerAnglesHint.x
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value: -30.954
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value: -21.801
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.y
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propertyPath: m_LocalEulerAnglesHint.y
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value: -32.99
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value: -51.649
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.z
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propertyPath: m_LocalEulerAnglesHint.z
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value: 22.412
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value: 21.641
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_RemovedGameObjects: []
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@@ -341,7 +425,7 @@ MonoBehaviour:
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fireRate: 8
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fireRate: 8
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maxAmmo: 30
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maxAmmo: 30
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currentAmmo: 0
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currentAmmo: 0
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isAutomatic: 1
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isAutomatic: 0
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recoilKickback: 0.08
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recoilKickback: 0.08
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recoilKickUp: 0.04
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recoilKickUp: 0.04
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recoilRecoverySpeed: 12
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recoilRecoverySpeed: 12
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||||||
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@@ -230,70 +230,10 @@ PrefabInstance:
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serializedVersion: 3
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serializedVersion: 3
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@@ -20,43 +20,11 @@ public static class InputData
|
|||||||
public static MouseButton middleMouseButton;
|
public static MouseButton middleMouseButton;
|
||||||
public static MouseButton rightMouseButton;
|
public static MouseButton rightMouseButton;
|
||||||
|
|
||||||
public static Button up;
|
public static Button fireWeapon;
|
||||||
public static Button down;
|
public static Button reload;
|
||||||
public static Button debugButton;
|
public static Button jump;
|
||||||
public static Button agentDebugButton;
|
|
||||||
|
|
||||||
public static Button rotateLeft;
|
public static Axis horizontalMovement;
|
||||||
public static Button rotateRight;
|
|
||||||
|
|
||||||
public static Button cancel;
|
|
||||||
|
|
||||||
public static Button floorUp;
|
|
||||||
public static Button floorDown;
|
|
||||||
|
|
||||||
public static Button cameraLeft;
|
|
||||||
public static Button cameraRight;
|
|
||||||
public static Button cameraUp;
|
|
||||||
public static Button cameraDown;
|
|
||||||
public static Button cameraRotateLeft;
|
|
||||||
public static Button cameraRotateRight;
|
|
||||||
public static Button cameraSpeedBoost;
|
|
||||||
|
|
||||||
public static Button pauseTime;
|
|
||||||
|
|
||||||
public static Button pauseGame;
|
|
||||||
|
|
||||||
public static Axis cameraHorizontal;
|
|
||||||
public static Axis cameraVertical;
|
|
||||||
|
|
||||||
#if MARKETING_BUILD
|
|
||||||
|
|
||||||
public static Axis fovAxis;
|
|
||||||
|
|
||||||
public static Axis cameraUpDownAxis;
|
|
||||||
public static Axis marketingCameraX;
|
|
||||||
public static Axis marketingCameraY;
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
private static List<Button> allButtons = new List<Button>();
|
private static List<Button> allButtons = new List<Button>();
|
||||||
private static List<Axis> allAxis = new List<Axis>();
|
private static List<Axis> allAxis = new List<Axis>();
|
||||||
@@ -71,85 +39,20 @@ public static class InputData
|
|||||||
middleMouseButton = AddButton( new MouseButton( Defines.Input.kMiddleMouseButton ) );
|
middleMouseButton = AddButton( new MouseButton( Defines.Input.kMiddleMouseButton ) );
|
||||||
rightMouseButton = AddButton( new MouseButton( Defines.Input.kRightMouseButton ) );
|
rightMouseButton = AddButton( new MouseButton( Defines.Input.kRightMouseButton ) );
|
||||||
|
|
||||||
up = AddButton( new KeyboardButton( KeyCode.UpArrow ) );
|
fireWeapon = AddButton( new MultiButton(
|
||||||
down = AddButton( new KeyboardButton( KeyCode.DownArrow ) );
|
|
||||||
|
|
||||||
rotateLeft = AddButton( new KeyboardButton( Defines.Input.rotateLeftKey ) );
|
|
||||||
rotateRight = AddButton( new KeyboardButton( Defines.Input.rotateRightKey ) );
|
|
||||||
|
|
||||||
cancel = AddButton( new KeyboardButton( Defines.Input.kCancelKeyCode ) );
|
|
||||||
pauseGame = AddButton( new KeyboardButton( KeyCode.Escape ) );
|
|
||||||
|
|
||||||
debugButton = AddButton( new KeyboardButton( KeyCode.Space ) );
|
|
||||||
agentDebugButton = AddButton( new KeyboardButton( KeyCode.Z ) );
|
|
||||||
|
|
||||||
floorUp = AddButton( new MultiButton(
|
|
||||||
new Button[]
|
new Button[]
|
||||||
{
|
{
|
||||||
new KeyboardButton( KeyCode.Alpha2 ),
|
new MouseButton( Defines.Input.kLeftMouseButton),
|
||||||
new KeyboardButton( KeyCode.G )
|
new KeyboardButton( KeyCode.LeftControl ),
|
||||||
} ) );
|
|
||||||
floorDown = AddButton( new MultiButton(
|
|
||||||
new Button[]
|
|
||||||
{
|
|
||||||
new KeyboardButton( KeyCode.Alpha1 ),
|
|
||||||
new KeyboardButton( KeyCode.F )
|
|
||||||
} ) );
|
} ) );
|
||||||
|
reload = AddButton( new KeyboardButton( KeyCode.Space ) );
|
||||||
|
jump = AddButton( new KeyboardButton( KeyCode.Space ) );
|
||||||
|
|
||||||
cameraLeft = AddButton( new MultiButton(
|
horizontalMovement = AddAxis( new MultiAxis(
|
||||||
new Button[]
|
|
||||||
{
|
|
||||||
new KeyboardButton( KeyCode.A ),
|
|
||||||
new KeyboardButton( KeyCode.LeftArrow )
|
|
||||||
} ) );
|
|
||||||
cameraRight = AddButton( new MultiButton(
|
|
||||||
new Button[]
|
|
||||||
{
|
|
||||||
new KeyboardButton( KeyCode.D ),
|
|
||||||
new KeyboardButton( KeyCode.RightArrow )
|
|
||||||
} ) );
|
|
||||||
cameraUp = AddButton( new MultiButton(
|
|
||||||
new Button[]
|
|
||||||
{
|
|
||||||
new KeyboardButton( KeyCode.W ),
|
|
||||||
new KeyboardButton( KeyCode.UpArrow )
|
|
||||||
} ) );
|
|
||||||
cameraDown = AddButton( new MultiButton(
|
|
||||||
new Button[]
|
|
||||||
{
|
|
||||||
new KeyboardButton( KeyCode.S ),
|
|
||||||
new KeyboardButton( KeyCode.DownArrow )
|
|
||||||
} ) );
|
|
||||||
cameraRotateLeft = AddButton( new KeyboardButton( KeyCode.Q ) );
|
|
||||||
cameraRotateRight = AddButton( new KeyboardButton( KeyCode.E ) );
|
|
||||||
cameraSpeedBoost = AddButton( new KeyboardButton( KeyCode.LeftShift ) );
|
|
||||||
|
|
||||||
pauseTime = AddButton( new KeyboardButton( KeyCode.Space ) );
|
|
||||||
|
|
||||||
inputConfig.Default.Enable();
|
|
||||||
|
|
||||||
cameraHorizontal = AddAxis( new MultiAxis(
|
|
||||||
new Axis[]
|
new Axis[]
|
||||||
{
|
{
|
||||||
new InputActionAxis( inputConfig.Default.CameraHorizontal )
|
new ButtonAxis( new KeyboardButton( KeyCode.A ), new KeyboardButton( KeyCode.D ) )
|
||||||
} ) );
|
} ) );
|
||||||
cameraVertical = AddAxis( new MultiAxis(
|
|
||||||
new Axis[]
|
|
||||||
{
|
|
||||||
new InputActionAxis( inputConfig.Default.CameraVertical )
|
|
||||||
} ) );
|
|
||||||
|
|
||||||
|
|
||||||
#if MARKETING_BUILD
|
|
||||||
|
|
||||||
inputConfig.Marketing.Enable();
|
|
||||||
fovAxis = AddAxis( new InputActionAxis( inputConfig.Marketing.CameraFOV ) );
|
|
||||||
|
|
||||||
cameraUpDownAxis = AddAxis( new InputActionAxis( inputConfig.Marketing.CameraUpDown ) );
|
|
||||||
|
|
||||||
marketingCameraX = AddAxis( new InputActionAxis( inputConfig.Marketing.CameraRotationX ) );
|
|
||||||
marketingCameraY = AddAxis( new InputActionAxis( inputConfig.Marketing.CameraRotationY ) );
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static T AddButton<T>( T value ) where T : Button
|
public static T AddButton<T>( T value ) where T : Button
|
||||||
@@ -331,7 +234,7 @@ public static class InputData
|
|||||||
|
|
||||||
public abstract float GetAxisValue();
|
public abstract float GetAxisValue();
|
||||||
|
|
||||||
public virtual void Update()
|
public virtual void Update( float unscaledTime)
|
||||||
{
|
{
|
||||||
value = GetAxisValue();
|
value = GetAxisValue();
|
||||||
}
|
}
|
||||||
@@ -406,6 +309,13 @@ public static class InputData
|
|||||||
{
|
{
|
||||||
return ( positiveButton.down ? 1.0f : 0.0f ) + ( negativeButton.down ? -1.0f : 0.0f );
|
return ( positiveButton.down ? 1.0f : 0.0f ) + ( negativeButton.down ? -1.0f : 0.0f );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void Update( float unscaledTime )
|
||||||
|
{
|
||||||
|
positiveButton.Update( unscaledTime );
|
||||||
|
negativeButton.Update( unscaledTime );
|
||||||
|
base.Update( unscaledTime );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class InputActionAxis : Axis
|
public class InputActionAxis : Axis
|
||||||
@@ -458,7 +368,7 @@ public static class InputData
|
|||||||
|
|
||||||
foreach( Axis i in allAxis )
|
foreach( Axis i in allAxis )
|
||||||
{
|
{
|
||||||
i.Update();
|
i.Update( unscaledTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
#if UNITY_STANDALONE_WIN
|
#if UNITY_STANDALONE_WIN
|
||||||
|
|||||||
9
Assets/Scripts/InputHelper.cs
Normal file
9
Assets/Scripts/InputHelper.cs
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class InputHelper : MonoBehaviour
|
||||||
|
{
|
||||||
|
protected void Update()
|
||||||
|
{
|
||||||
|
InputData.Update( Time.unscaledTime );
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/InputHelper.cs.meta
Normal file
11
Assets/Scripts/InputHelper.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: deeb0d245b10479488cdc39099cb9bab
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: -32000
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -94,7 +94,7 @@ public class SimpleGun : MonoBehaviour
|
|||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
// Shooting
|
// Shooting
|
||||||
if (isAutomatic ? Input.GetButton("Fire1") : Input.GetButtonDown("Fire1"))
|
if (isAutomatic ? InputData.leftMouseButton.down : InputData.leftMouseButton.pressed)
|
||||||
{
|
{
|
||||||
if (Time.time >= nextTimeToFire)
|
if (Time.time >= nextTimeToFire)
|
||||||
{
|
{
|
||||||
@@ -104,7 +104,7 @@ public class SimpleGun : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Reload
|
// Reload
|
||||||
if (Input.GetKeyDown(KeyCode.R))
|
if (InputData.reload.pressed)
|
||||||
Reload();
|
Reload();
|
||||||
|
|
||||||
// Recover from recoil
|
// Recover from recoil
|
||||||
|
|||||||
Reference in New Issue
Block a user