added inventory and stamina system
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29
Assets/Scripts/WeaponViewmodel.cs
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29
Assets/Scripts/WeaponViewmodel.cs
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using UnityEngine;
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/// <summary>
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/// Add to a weapon prefab to define how it sits in the player's hands.
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/// WeaponManager reads these values when the weapon is equipped.
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/// </summary>
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public class WeaponViewmodel : MonoBehaviour
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{
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[Header("View Model Transform")]
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public Vector3 positionOffset = new Vector3(0.2f, -0.25f, 0.45f);
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public Vector3 rotationOffset = new Vector3(0f, 0f, 0f);
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public Vector3 scale = new Vector3(1f, 1f, 1f);
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// Called by WeaponManager to apply these values
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public void Apply()
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{
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transform.localPosition = positionOffset;
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transform.localRotation = Quaternion.Euler(rotationOffset);
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transform.localScale = scale;
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}
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// Called by WeaponManager to sync back after gizmo editing
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public void SyncFromTransform()
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{
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positionOffset = transform.localPosition;
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rotationOffset = transform.localRotation.eulerAngles;
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scale = transform.localScale;
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}
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}
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