Initial commit - Unity game project
This commit is contained in:
80
.gitignore
vendored
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80
.gitignore
vendored
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|||||||
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# This .gitignore file should be placed at the root of your Unity project directory
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||||||
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#
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||||||
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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||||||
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||||||
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# Unity generated
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||||||
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[Ll]ibrary/
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||||||
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[Tt]emp/
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||||||
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[Oo]bj/
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||||||
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[Bb]uild/
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||||||
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[Bb]uilds/
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||||||
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[Ll]ogs/
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||||||
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[Uu]ser[Ss]ettings/
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||||||
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||||||
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# MemoryCaptures can get excessive in size
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||||||
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[Mm]emoryCaptures/
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||||||
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||||||
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# Asset meta data should only be ignored when the corresponding asset is also ignored
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||||||
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!/[Aa]ssets/**/*.meta
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||||||
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||||||
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# Uncomment this line if you wish to ignore the asset store tools plugin
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||||||
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# /[Aa]ssets/AssetStoreTools*
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||||||
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||||||
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# Autogenerated Jetbrains Rider plugin
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||||||
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[Aa]ssets/Plugins/Editor/JetBrains*
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||||||
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||||||
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# Visual Studio cache directory
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||||||
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.vs/
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||||||
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||||||
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# Gradle cache directory
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||||||
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.gradle/
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||||||
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||||||
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# Autogenerated VS/MD/Consulo solution and project files
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||||||
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ExportedObj/
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||||||
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.consulo/
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||||||
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*.csproj
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||||||
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*.unityproj
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||||||
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*.sln
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||||||
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*.suo
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||||||
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*.tmp
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||||||
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*.user
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||||||
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*.userprefs
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||||||
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*.pidb
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||||||
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*.booproj
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||||||
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*.svd
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||||||
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*.pdb
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||||||
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*.mdb
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||||||
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*.opendb
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||||||
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*.VC.db
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||||||
|
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||||||
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# Unity3D generated meta files
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||||||
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*.pidb.meta
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||||||
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*.pdb.meta
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||||||
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*.mdb.meta
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||||||
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||||||
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# Unity3D generated file on crash reports
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||||||
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sysinfo.txt
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||||||
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||||||
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# Builds
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||||||
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*.apk
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||||||
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*.aab
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||||||
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*.unitypackage
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||||||
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*.app
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||||||
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||||||
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# Crashlytics generated file
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||||||
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crashlytics-build.properties
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||||||
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||||||
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# Packed Addressables
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||||||
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[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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||||||
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||||||
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# Temporary auto-generated Android Assets
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[Aa]ssets/[Ss]treamingAssets/aa.meta
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||||||
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[Aa]ssets/[Ss]treamingAssets/aa/*
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||||||
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||||||
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# macOS
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.DS_Store
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# Windows
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Thumbs.db
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ehthumbs.db
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||||||
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Desktop.ini
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||||||
5
.vscode/extensions.json
vendored
Normal file
5
.vscode/extensions.json
vendored
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@@ -0,0 +1,5 @@
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{
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||||||
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"recommendations": [
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||||||
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"visualstudiotoolsforunity.vstuc"
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||||||
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]
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||||||
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}
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||||||
10
.vscode/launch.json
vendored
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10
.vscode/launch.json
vendored
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@@ -0,0 +1,10 @@
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|||||||
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{
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||||||
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"version": "0.2.0",
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"configurations": [
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||||||
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{
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||||||
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"name": "Attach to Unity",
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||||||
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"type": "vstuc",
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||||||
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"request": "attach"
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||||||
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}
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||||||
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]
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||||||
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}
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||||||
55
.vscode/settings.json
vendored
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55
.vscode/settings.json
vendored
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@@ -0,0 +1,55 @@
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|||||||
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{
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||||||
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"files.exclude": {
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||||||
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"**/.DS_Store": true,
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||||||
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"**/.git": true,
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||||||
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"**/.gitmodules": true,
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||||||
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"**/*.booproj": true,
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||||||
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"**/*.pidb": true,
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||||||
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"**/*.suo": true,
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||||||
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"**/*.user": true,
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||||||
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"**/*.userprefs": true,
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||||||
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"**/*.unityproj": true,
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||||||
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"**/*.dll": true,
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||||||
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"**/*.exe": true,
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||||||
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"**/*.pdf": true,
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||||||
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"**/*.mid": true,
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||||||
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"**/*.midi": true,
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"**/*.wav": true,
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"**/*.gif": true,
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||||||
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"**/*.ico": true,
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"**/*.jpg": true,
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||||||
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"**/*.jpeg": true,
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||||||
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"**/*.png": true,
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||||||
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"**/*.psd": true,
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||||||
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"**/*.tga": true,
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||||||
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"**/*.tif": true,
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||||||
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"**/*.tiff": true,
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||||||
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"**/*.3ds": true,
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||||||
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"**/*.3DS": true,
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||||||
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"**/*.fbx": true,
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"**/*.FBX": true,
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||||||
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"**/*.lxo": true,
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||||||
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"**/*.LXO": true,
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||||||
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"**/*.ma": true,
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"**/*.MA": true,
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||||||
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"**/*.obj": true,
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"**/*.OBJ": true,
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||||||
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"**/*.asset": true,
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||||||
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"**/*.cubemap": true,
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||||||
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"**/*.flare": true,
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"**/*.mat": true,
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"**/*.meta": true,
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"**/*.prefab": true,
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||||||
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"**/*.unity": true,
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||||||
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"build/": true,
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||||||
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"Build/": true,
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||||||
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"Library/": true,
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||||||
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"library/": true,
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||||||
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"obj/": true,
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||||||
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"Obj/": true,
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||||||
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"ProjectSettings/": true,
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||||||
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"temp/": true,
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||||||
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"Temp/": true
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||||||
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},
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||||||
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"dotnet.defaultSolution": "OGG.slnx"
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||||||
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}
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||||||
8
Assets/Materials.meta
Normal file
8
Assets/Materials.meta
Normal file
@@ -0,0 +1,8 @@
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|||||||
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fileFormatVersion: 2
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||||||
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guid: f2cba6817a063cf45a5e6b06e6cf7662
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||||||
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folderAsset: yes
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||||||
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DefaultImporter:
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||||||
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externalObjects: {}
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||||||
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userData:
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||||||
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assetBundleName:
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||||||
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assetBundleVariant:
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||||||
42
Assets/Materials/DoubleSidedLidar.shader
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42
Assets/Materials/DoubleSidedLidar.shader
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Shader "Custom/DoubleSidedLidar"
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{
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Properties
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||||||
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{
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_Color ("Color", Color) = (1,1,1,1)
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_MainTex ("Albedo (RGB)", 2D) = "white" {}
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_Glossiness ("Smoothness", Range(0,1)) = 0.5
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_Metallic ("Metallic", Range(0,1)) = 0.0
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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LOD 200
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Cull Off // This is the key - renders both front and back faces
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CGPROGRAM
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#pragma surface surf Standard fullforwardshadows
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#pragma target 3.0
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sampler2D _MainTex;
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struct Input
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||||||
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{
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float2 uv_MainTex;
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};
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half _Glossiness;
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half _Metallic;
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fixed4 _Color;
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void surf (Input IN, inout SurfaceOutputStandard o)
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{
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fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
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o.Albedo = c.rgb;
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o.Metallic = _Metallic;
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o.Smoothness = _Glossiness;
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o.Alpha = c.a;
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}
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||||||
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ENDCG
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||||||
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}
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||||||
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FallBack "Diffuse"
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||||||
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}
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9
Assets/Materials/DoubleSidedLidar.shader.meta
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9
Assets/Materials/DoubleSidedLidar.shader.meta
Normal file
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|
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|
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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userData:
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assetBundleName:
|
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assetBundleVariant:
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8
Assets/Models.meta
Normal file
8
Assets/Models.meta
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@@ -0,0 +1,8 @@
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|||||||
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fileFormatVersion: 2
|
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|
guid: bbb9ce18a57358447acb3f482c0a53e3
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folderAsset: yes
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|
DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Models/LidarScans.meta
Normal file
8
Assets/Models/LidarScans.meta
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@@ -0,0 +1,8 @@
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|||||||
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fileFormatVersion: 2
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|
guid: c49bb078f7907bb489d90273f528fe2a
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|
folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
|
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Models/LidarScans/02_08_2025.glb
Normal file
BIN
Assets/Models/LidarScans/02_08_2025.glb
Normal file
Binary file not shown.
32
Assets/Models/LidarScans/02_08_2025.glb.meta
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32
Assets/Models/LidarScans/02_08_2025.glb.meta
Normal file
@@ -0,0 +1,32 @@
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|
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importSettings:
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nodeNameMethod: 1
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animationMethod: 2
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generateMipMaps: 1
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texturesReadable: 0
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defaultMinFilterMode: 9729
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|
defaultMagFilterMode: 9729
|
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|
anisotropicFilterLevel: 1
|
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|
instantiationSettings:
|
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|
mask: -1
|
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|
layer: 0
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|
skinUpdateWhenOffscreen: 1
|
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|
lightIntensityFactor: 1
|
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sceneObjectCreation: 2
|
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|
assetDependencies: []
|
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|
reportItems:
|
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|
- type: 0
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code: 32
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messages:
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||||||
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- 1
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||||||
BIN
Assets/Models/LidarScans/05_07_2025.glb
Normal file
BIN
Assets/Models/LidarScans/05_07_2025.glb
Normal file
Binary file not shown.
32
Assets/Models/LidarScans/05_07_2025.glb.meta
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32
Assets/Models/LidarScans/05_07_2025.glb.meta
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@@ -0,0 +1,32 @@
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|
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userData:
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importSettings:
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animationMethod: 2
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generateMipMaps: 1
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texturesReadable: 0
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defaultMinFilterMode: 9729
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anisotropicFilterLevel: 1
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instantiationSettings:
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|
mask: -1
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|
layer: 0
|
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|
skinUpdateWhenOffscreen: 1
|
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|
lightIntensityFactor: 1
|
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|
sceneObjectCreation: 2
|
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|
assetDependencies: []
|
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|
reportItems:
|
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|
- type: 0
|
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|
code: 32
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|
messages:
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||||||
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- 1
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||||||
BIN
Assets/Models/LidarScans/14_08_2025.glb
Normal file
BIN
Assets/Models/LidarScans/14_08_2025.glb
Normal file
Binary file not shown.
68
Assets/Models/LidarScans/14_08_2025.glb.meta
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68
Assets/Models/LidarScans/14_08_2025.glb.meta
Normal file
@@ -0,0 +1,68 @@
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|
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userData:
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assetBundleVariant:
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animationMethod: 2
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generateMipMaps: 1
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texturesReadable: 0
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defaultMinFilterMode: 9729
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anisotropicFilterLevel: 1
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instantiationSettings:
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|
layer: 0
|
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|
skinUpdateWhenOffscreen: 1
|
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|
lightIntensityFactor: 1
|
||||||
|
sceneObjectCreation: 2
|
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|
assetDependencies: []
|
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|
reportItems:
|
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|
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|
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messages:
|
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|
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|
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|
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|
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messages:
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|
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|
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messages:
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- 10
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- type: 0
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code: 32
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||||||
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messages:
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||||||
|
- 13
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||||||
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- type: 0
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code: 32
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||||||
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messages:
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||||||
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- 16
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||||||
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- type: 0
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code: 32
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messages:
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||||||
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- 19
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||||||
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||||||
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code: 32
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||||||
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messages:
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||||||
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- 22
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||||||
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- type: 0
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||||||
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code: 32
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||||||
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messages:
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||||||
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- 25
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||||||
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- type: 0
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||||||
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code: 32
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||||||
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messages:
|
||||||
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- 28
|
||||||
BIN
Assets/Models/LidarScans/15_08_2025.glb
Normal file
BIN
Assets/Models/LidarScans/15_08_2025.glb
Normal file
Binary file not shown.
32
Assets/Models/LidarScans/15_08_2025.glb.meta
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32
Assets/Models/LidarScans/15_08_2025.glb.meta
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@@ -0,0 +1,32 @@
|
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|
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Assets/Models/LidarScans/studio less old.glb
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Assets/Models/LidarScans/toilet.glb
Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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1216
Assets/Scenes/SampleScene.unity
Normal file
1216
Assets/Scenes/SampleScene.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
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Normal file
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Normal file
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Normal file
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106
Assets/Scripts/FirstPersonController.cs
Normal file
106
Assets/Scripts/FirstPersonController.cs
Normal file
@@ -0,0 +1,106 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class FirstPersonController : MonoBehaviour
|
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|
{
|
||||||
|
[Header("Movement Settings")]
|
||||||
|
public float walkSpeed = 8f;
|
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|
public float runSpeed = 14f;
|
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|
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|
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|
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|
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|
|
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|
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|
||||||
|
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|
||||||
|
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|
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|
|
||||||
|
[Header("References")]
|
||||||
|
public Camera playerCamera;
|
||||||
|
|
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|
// Private variables
|
||||||
|
private CharacterController controller;
|
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|
private Vector3 velocity;
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||||||
|
private bool isGrounded;
|
||||||
|
private float xRotation = 0f;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
// Get the CharacterController component
|
||||||
|
controller = GetComponent<CharacterController>();
|
||||||
|
|
||||||
|
// If no camera is assigned, try to find one
|
||||||
|
if (playerCamera == null)
|
||||||
|
{
|
||||||
|
playerCamera = GetComponentInChildren<Camera>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Lock and hide the cursor
|
||||||
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
Cursor.visible = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// Check if player is on the ground
|
||||||
|
isGrounded = controller.isGrounded;
|
||||||
|
|
||||||
|
// Reset vertical velocity when grounded
|
||||||
|
if (isGrounded && velocity.y < 0)
|
||||||
|
{
|
||||||
|
velocity.y = -2f;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get movement input
|
||||||
|
float moveX = Input.GetAxis("Horizontal"); // A/D or Left/Right arrows
|
||||||
|
float moveZ = Input.GetAxis("Vertical"); // W/S or Up/Down arrows
|
||||||
|
|
||||||
|
// Calculate movement direction
|
||||||
|
Vector3 move = transform.right * moveX + transform.forward * moveZ;
|
||||||
|
|
||||||
|
// Determine current speed (run if Shift is held)
|
||||||
|
float currentSpeed = Input.GetKey(KeyCode.LeftShift) ? runSpeed : walkSpeed;
|
||||||
|
|
||||||
|
// Move the character
|
||||||
|
controller.Move(move * currentSpeed * Time.deltaTime);
|
||||||
|
|
||||||
|
// Jumping
|
||||||
|
if (Input.GetButtonDown("Jump") && isGrounded)
|
||||||
|
{
|
||||||
|
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply gravity
|
||||||
|
velocity.y += gravity * Time.deltaTime;
|
||||||
|
controller.Move(velocity * Time.deltaTime);
|
||||||
|
|
||||||
|
// Mouse look
|
||||||
|
HandleMouseLook();
|
||||||
|
|
||||||
|
// Press Escape to unlock cursor
|
||||||
|
if (Input.GetKeyDown(KeyCode.Escape))
|
||||||
|
{
|
||||||
|
Cursor.lockState = CursorLockMode.None;
|
||||||
|
Cursor.visible = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Click to lock cursor again
|
||||||
|
if (Input.GetMouseButtonDown(0) && Cursor.lockState == CursorLockMode.None)
|
||||||
|
{
|
||||||
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
Cursor.visible = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleMouseLook()
|
||||||
|
{
|
||||||
|
// Get mouse input
|
||||||
|
float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity;
|
||||||
|
float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity;
|
||||||
|
|
||||||
|
// Rotate camera up/down (pitch)
|
||||||
|
xRotation -= mouseY;
|
||||||
|
xRotation = Mathf.Clamp(xRotation, -maxLookAngle, maxLookAngle);
|
||||||
|
playerCamera.transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
|
||||||
|
|
||||||
|
// Rotate player left/right (yaw)
|
||||||
|
transform.Rotate(Vector3.up * mouseX);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/FirstPersonController.cs.meta
Normal file
11
Assets/Scripts/FirstPersonController.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6b87887b68361bb4dbb1327a9bb7aa82
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
44
Assets/Scripts/SimpleCrosshair.cs
Normal file
44
Assets/Scripts/SimpleCrosshair.cs
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SimpleCrosshair : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Crosshair Settings")]
|
||||||
|
public Color crosshairColor = Color.white;
|
||||||
|
public float crosshairSize = 10f;
|
||||||
|
public float crosshairThickness = 2f;
|
||||||
|
|
||||||
|
void OnGUI()
|
||||||
|
{
|
||||||
|
// Calculate center of screen
|
||||||
|
float centerX = Screen.width / 2f;
|
||||||
|
float centerY = Screen.height / 2f;
|
||||||
|
|
||||||
|
// Set the crosshair color
|
||||||
|
GUI.color = crosshairColor;
|
||||||
|
|
||||||
|
// Draw horizontal line
|
||||||
|
GUI.DrawTexture(
|
||||||
|
new Rect(
|
||||||
|
centerX - crosshairSize / 2f,
|
||||||
|
centerY - crosshairThickness / 2f,
|
||||||
|
crosshairSize,
|
||||||
|
crosshairThickness
|
||||||
|
),
|
||||||
|
Texture2D.whiteTexture
|
||||||
|
);
|
||||||
|
|
||||||
|
// Draw vertical line
|
||||||
|
GUI.DrawTexture(
|
||||||
|
new Rect(
|
||||||
|
centerX - crosshairThickness / 2f,
|
||||||
|
centerY - crosshairSize / 2f,
|
||||||
|
crosshairThickness,
|
||||||
|
crosshairSize
|
||||||
|
),
|
||||||
|
Texture2D.whiteTexture
|
||||||
|
);
|
||||||
|
|
||||||
|
// Reset GUI color
|
||||||
|
GUI.color = Color.white;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/SimpleCrosshair.cs.meta
Normal file
11
Assets/Scripts/SimpleCrosshair.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4a8ef389adf1c8b498e2e5d270f4ed94
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
127
Assets/Scripts/SimpleGun.cs
Normal file
127
Assets/Scripts/SimpleGun.cs
Normal file
@@ -0,0 +1,127 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SimpleGun : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Gun Settings")]
|
||||||
|
public float damage = 25f;
|
||||||
|
public float range = 100f;
|
||||||
|
public float fireRate = 0.5f;
|
||||||
|
public int maxAmmo = 30;
|
||||||
|
public int currentAmmo;
|
||||||
|
|
||||||
|
[Header("References")]
|
||||||
|
public Camera fpsCam;
|
||||||
|
public ParticleSystem muzzleFlash;
|
||||||
|
|
||||||
|
private float nextTimeToFire = 0f;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
currentAmmo = maxAmmo;
|
||||||
|
|
||||||
|
// Find camera if not assigned
|
||||||
|
if (fpsCam == null)
|
||||||
|
{
|
||||||
|
fpsCam = Camera.main;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create simple gun visuals
|
||||||
|
CreateSimpleGunModel();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// Shoot on left mouse button
|
||||||
|
if (Input.GetButton("Fire1") && Time.time >= nextTimeToFire)
|
||||||
|
{
|
||||||
|
nextTimeToFire = Time.time + 1f / fireRate;
|
||||||
|
Shoot();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reload on R key
|
||||||
|
if (Input.GetKeyDown(KeyCode.R))
|
||||||
|
{
|
||||||
|
Reload();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CreateSimpleGunModel()
|
||||||
|
{
|
||||||
|
// Main body
|
||||||
|
GameObject body = GameObject.CreatePrimitive(PrimitiveType.Cube);
|
||||||
|
body.transform.SetParent(transform);
|
||||||
|
body.transform.localPosition = new Vector3(0, -0.1f, 0.3f);
|
||||||
|
body.transform.localScale = new Vector3(0.1f, 0.15f, 0.4f);
|
||||||
|
body.transform.localRotation = Quaternion.identity;
|
||||||
|
Destroy(body.GetComponent<Collider>()); // Remove collider
|
||||||
|
|
||||||
|
// Set color
|
||||||
|
Renderer bodyRenderer = body.GetComponent<Renderer>();
|
||||||
|
bodyRenderer.material.color = new Color(0.2f, 0.2f, 0.2f); // Dark gray
|
||||||
|
|
||||||
|
// Barrel
|
||||||
|
GameObject barrel = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
|
||||||
|
barrel.transform.SetParent(transform);
|
||||||
|
barrel.transform.localPosition = new Vector3(0, -0.05f, 0.6f);
|
||||||
|
barrel.transform.localScale = new Vector3(0.03f, 0.15f, 0.03f);
|
||||||
|
barrel.transform.localRotation = Quaternion.Euler(90, 0, 0);
|
||||||
|
Destroy(barrel.GetComponent<Collider>());
|
||||||
|
|
||||||
|
Renderer barrelRenderer = barrel.GetComponent<Renderer>();
|
||||||
|
barrelRenderer.material.color = new Color(0.1f, 0.1f, 0.1f); // Even darker
|
||||||
|
|
||||||
|
// Handle
|
||||||
|
GameObject handle = GameObject.CreatePrimitive(PrimitiveType.Cube);
|
||||||
|
handle.transform.SetParent(transform);
|
||||||
|
handle.transform.localPosition = new Vector3(0, -0.25f, 0.15f);
|
||||||
|
handle.transform.localScale = new Vector3(0.08f, 0.2f, 0.1f);
|
||||||
|
handle.transform.localRotation = Quaternion.Euler(15, 0, 0);
|
||||||
|
Destroy(handle.GetComponent<Collider>());
|
||||||
|
|
||||||
|
Renderer handleRenderer = handle.GetComponent<Renderer>();
|
||||||
|
handleRenderer.material.color = new Color(0.3f, 0.2f, 0.1f); // Brown
|
||||||
|
}
|
||||||
|
|
||||||
|
void Shoot()
|
||||||
|
{
|
||||||
|
if (currentAmmo <= 0)
|
||||||
|
{
|
||||||
|
Debug.Log("Out of ammo! Press R to reload.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
currentAmmo--;
|
||||||
|
Debug.Log($"Shot fired! Ammo: {currentAmmo}/{maxAmmo}");
|
||||||
|
|
||||||
|
// Play muzzle flash if assigned
|
||||||
|
if (muzzleFlash != null)
|
||||||
|
{
|
||||||
|
muzzleFlash.Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Raycast from camera center
|
||||||
|
RaycastHit hit;
|
||||||
|
if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range))
|
||||||
|
{
|
||||||
|
Debug.Log($"Hit: {hit.transform.name}");
|
||||||
|
|
||||||
|
// You can add hit detection for enemies here later
|
||||||
|
// Example: hit.transform.GetComponent<Enemy>()?.TakeDamage(damage);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Reload()
|
||||||
|
{
|
||||||
|
Debug.Log("Reloading...");
|
||||||
|
currentAmmo = maxAmmo;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnGUI()
|
||||||
|
{
|
||||||
|
// Simple ammo counter in bottom-right
|
||||||
|
GUI.color = Color.white;
|
||||||
|
GUI.Label(new Rect(Screen.width - 120, Screen.height - 40, 100, 30),
|
||||||
|
$"Ammo: {currentAmmo}/{maxAmmo}",
|
||||||
|
new GUIStyle() { fontSize = 20, normal = new GUIStyleState() { textColor = Color.white } });
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/SimpleGun.cs.meta
Normal file
11
Assets/Scripts/SimpleGun.cs.meta
Normal file
@@ -0,0 +1,11 @@
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|
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|
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|
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|
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8
Assets/_Recovery.meta
Normal file
8
Assets/_Recovery.meta
Normal file
@@ -0,0 +1,8 @@
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743
Assets/_Recovery/0.unity
Normal file
743
Assets/_Recovery/0.unity
Normal file
@@ -0,0 +1,743 @@
|
|||||||
|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!29 &1
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|
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||||||
|
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|
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|
m_OcclusionCullingData: {fileID: 0}
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--- !u!104 &2
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||||||
|
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|
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m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
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"com.unity.modules.tilemap": "1.0.0",
|
||||||
|
"com.unity.modules.ui": "1.0.0",
|
||||||
|
"com.unity.modules.uielements": "1.0.0",
|
||||||
|
"com.unity.modules.umbra": "1.0.0",
|
||||||
|
"com.unity.modules.unityanalytics": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||||
|
"com.unity.modules.vectorgraphics": "1.0.0",
|
||||||
|
"com.unity.modules.vehicles": "1.0.0",
|
||||||
|
"com.unity.modules.video": "1.0.0",
|
||||||
|
"com.unity.modules.vr": "1.0.0",
|
||||||
|
"com.unity.modules.wind": "1.0.0",
|
||||||
|
"com.unity.modules.xr": "1.0.0"
|
||||||
|
}
|
||||||
|
}
|
||||||
463
Packages/packages-lock.json
Normal file
463
Packages/packages-lock.json
Normal file
@@ -0,0 +1,463 @@
|
|||||||
|
{
|
||||||
|
"dependencies": {
|
||||||
|
"com.atteneder.gltfast": {
|
||||||
|
"version": "https://github.com/atteneder/glTFast.git",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "git",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||||
|
"com.unity.mathematics": "1.2.6",
|
||||||
|
"com.unity.burst": "1.8.24",
|
||||||
|
"com.unity.collections": "1.2.4"
|
||||||
|
},
|
||||||
|
"hash": "fea7bce0c0fa60d872fa8eeb4caea944f6c407d4"
|
||||||
|
},
|
||||||
|
"com.unity.burst": {
|
||||||
|
"version": "1.8.27",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.mathematics": "1.2.1",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.collab-proxy": {
|
||||||
|
"version": "2.11.3",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.collections": {
|
||||||
|
"version": "2.6.2",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.burst": "1.8.23",
|
||||||
|
"com.unity.mathematics": "1.3.2",
|
||||||
|
"com.unity.test-framework": "1.4.6",
|
||||||
|
"com.unity.nuget.mono-cecil": "1.11.5",
|
||||||
|
"com.unity.test-framework.performance": "3.0.3"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.editorcoroutines": {
|
||||||
|
"version": "1.0.1",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.ext.nunit": {
|
||||||
|
"version": "2.0.5",
|
||||||
|
"depth": 2,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.feature.development": {
|
||||||
|
"version": "1.0.2",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.ide.visualstudio": "2.0.26",
|
||||||
|
"com.unity.ide.rider": "3.0.38",
|
||||||
|
"com.unity.editorcoroutines": "1.0.1",
|
||||||
|
"com.unity.performance.profile-analyzer": "1.3.1",
|
||||||
|
"com.unity.test-framework": "1.6.0",
|
||||||
|
"com.unity.testtools.codecoverage": "1.2.7"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.ide.rider": {
|
||||||
|
"version": "3.0.38",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.ext.nunit": "1.0.6"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.ide.visualstudio": {
|
||||||
|
"version": "2.0.26",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.test-framework": "1.1.33"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.mathematics": {
|
||||||
|
"version": "1.3.3",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.multiplayer.center": {
|
||||||
|
"version": "1.0.1",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.uielements": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.nuget.mono-cecil": {
|
||||||
|
"version": "1.11.6",
|
||||||
|
"depth": 2,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.performance.profile-analyzer": {
|
||||||
|
"version": "1.3.1",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.settings-manager": {
|
||||||
|
"version": "2.1.1",
|
||||||
|
"depth": 2,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.test-framework": {
|
||||||
|
"version": "1.6.0",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.ext.nunit": "2.0.3",
|
||||||
|
"com.unity.modules.imgui": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.test-framework.performance": {
|
||||||
|
"version": "3.2.0",
|
||||||
|
"depth": 2,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.test-framework": "1.1.33",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.testtools.codecoverage": {
|
||||||
|
"version": "1.2.7",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.test-framework": "1.0.16",
|
||||||
|
"com.unity.settings-manager": "1.0.1"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.timeline": {
|
||||||
|
"version": "1.8.10",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.audio": "1.0.0",
|
||||||
|
"com.unity.modules.director": "1.0.0",
|
||||||
|
"com.unity.modules.animation": "1.0.0",
|
||||||
|
"com.unity.modules.particlesystem": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.ugui": {
|
||||||
|
"version": "2.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.ui": "1.0.0",
|
||||||
|
"com.unity.modules.imgui": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.visualscripting": {
|
||||||
|
"version": "1.9.9",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.ugui": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.modules.accessibility": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.adaptiveperformance": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.subsystems": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.ai": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.androidjni": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.animation": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.assetbundle": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.audio": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.cloth": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.physics": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.director": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.audio": "1.0.0",
|
||||||
|
"com.unity.modules.animation": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.hierarchycore": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.imageconversion": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.imgui": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.jsonserialize": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.particlesystem": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.physics": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.physics2d": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.screencapture": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.imageconversion": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.subsystems": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.terrain": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.terrainphysics": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.physics": "1.0.0",
|
||||||
|
"com.unity.modules.terrain": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.tilemap": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.physics2d": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.ui": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.uielements": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.ui": "1.0.0",
|
||||||
|
"com.unity.modules.imgui": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0",
|
||||||
|
"com.unity.modules.hierarchycore": "1.0.0",
|
||||||
|
"com.unity.modules.physics": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.umbra": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.unityanalytics": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.modules.unitywebrequest": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
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"version": "1.0.0",
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"depth": 0,
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"source": "builtin",
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"com.unity.modules.assetbundle": "1.0.0",
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}
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"com.unity.modules.physics": "1.0.0",
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"com.unity.modules.xr": "1.0.0"
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}
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|
},
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|
"com.unity.modules.wind": {
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|
"version": "1.0.0",
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"depth": 0,
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"source": "builtin",
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|
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19
ProjectSettings/AudioManager.asset
Normal file
19
ProjectSettings/AudioManager.asset
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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6
ProjectSettings/ClusterInputManager.asset
Normal file
6
ProjectSettings/ClusterInputManager.asset
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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34
ProjectSettings/DynamicsManager.asset
Normal file
34
ProjectSettings/DynamicsManager.asset
Normal file
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_Center: {x: 0, y: 0, z: 0}
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8
ProjectSettings/EditorBuildSettings.asset
Normal file
8
ProjectSettings/EditorBuildSettings.asset
Normal file
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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serializedVersion: 2
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m_configObjects: {}
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30
ProjectSettings/EditorSettings.asset
Normal file
30
ProjectSettings/EditorSettings.asset
Normal file
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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m_EtcTextureNormalCompressor: 2
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m_EtcTextureBestCompressor: 4
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inProgressEnabled: 1
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63
ProjectSettings/GraphicsSettings.asset
Normal file
63
ProjectSettings/GraphicsSettings.asset
Normal file
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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295
ProjectSettings/InputManager.asset
Normal file
295
ProjectSettings/InputManager.asset
Normal file
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%TAG !u! tag:unity3d.com,2011:
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joyNum: 0
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35
ProjectSettings/MemorySettings.asset
Normal file
35
ProjectSettings/MemorySettings.asset
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!387306366 &1
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m_ObjectHideFlags: 0
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m_EditorMemorySettings:
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m_ThreadAllocatorBlockSize: -1
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m_MainGfxBlockSize: -1
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m_ThreadGfxBlockSize: -1
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m_CacheBlockSize: -1
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m_TypetreeBlockSize: -1
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m_ProfilerBlockSize: -1
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m_ProfilerEditorBlockSize: -1
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m_BucketAllocatorGranularity: -1
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m_BucketAllocatorBucketsCount: -1
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m_BucketAllocatorBlockSize: -1
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m_BucketAllocatorBlockCount: -1
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m_ProfilerBucketAllocatorGranularity: -1
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m_ProfilerBucketAllocatorBucketsCount: -1
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m_ProfilerBucketAllocatorBlockSize: -1
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m_ProfilerBucketAllocatorBlockCount: -1
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m_TempAllocatorSizeMain: -1
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m_JobTempAllocatorBlockSize: -1
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m_BackgroundJobTempAllocatorBlockSize: -1
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m_JobTempAllocatorReducedBlockSize: -1
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m_TempAllocatorSizeGIBakingWorker: -1
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m_TempAllocatorSizeNavMeshWorker: -1
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m_TempAllocatorSizeAudioWorker: -1
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m_TempAllocatorSizeCloudWorker: -1
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m_TempAllocatorSizeGfx: -1
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m_TempAllocatorSizeJobWorker: -1
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m_TempAllocatorSizeBackgroundWorker: -1
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m_TempAllocatorSizePreloadManager: -1
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m_PlatformMemorySettings: {}
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9
ProjectSettings/MultiplayerManager.asset
Normal file
9
ProjectSettings/MultiplayerManager.asset
Normal file
@@ -0,0 +1,9 @@
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!655991488 &1
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MultiplayerManager:
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m_ObjectHideFlags: 0
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m_EnableMultiplayerRoles: 0
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m_EnablePlayModeLocalDeployment: 0
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m_EnablePlayModeRemoteDeployment: 0
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m_StrippingTypes: {}
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91
ProjectSettings/NavMeshAreas.asset
Normal file
91
ProjectSettings/NavMeshAreas.asset
Normal file
@@ -0,0 +1,91 @@
|
|||||||
|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!126 &1
|
||||||
|
NavMeshProjectSettings:
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||||||
|
m_ObjectHideFlags: 0
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|
serializedVersion: 2
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areas:
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- name: Walkable
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|
cost: 1
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- name: Not Walkable
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cost: 1
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- name: Jump
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cost: 2
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- name:
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cost: 1
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- name:
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|
cost: 1
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- name:
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|
cost: 1
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- name:
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cost: 1
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cost: 1
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- name:
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cost: 1
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cost: 1
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cost: 1
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cost: 1
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|
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|
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|
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|
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cost: 1
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cost: 1
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|
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|
cost: 1
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cost: 1
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- name:
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|
cost: 1
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|
m_LastAgentTypeID: -887442657
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agentSlope: 45
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|
agentClimb: 0.75
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|
ledgeDropHeight: 0
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|
maxJumpAcrossDistance: 0
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minRegionArea: 2
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manualCellSize: 0
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|
cellSize: 0.16666667
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|
manualTileSize: 0
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tileSize: 256
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accuratePlacement: 0
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debug:
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m_Flags: 0
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m_SettingNames:
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35
ProjectSettings/PackageManagerSettings.asset
Normal file
35
ProjectSettings/PackageManagerSettings.asset
Normal file
@@ -0,0 +1,35 @@
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!114 &1
|
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|
MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0}
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m_Name:
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m_EditorClassIdentifier:
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m_EnablePreReleasePackages: 0
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m_EnablePackageDependencies: 0
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m_AdvancedSettingsExpanded: 1
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|
m_ScopedRegistriesSettingsExpanded: 1
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|
m_SeeAllPackageVersions: 0
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|
oneTimeWarningShown: 0
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|
m_Registries:
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|
- m_Id: main
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m_Name:
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|
m_Url: https://packages.unity.com
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|
m_Scopes: []
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m_IsDefault: 1
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m_Capabilities: 7
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m_UserSelectedRegistryName:
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m_UserAddingNewScopedRegistry: 0
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m_RegistryInfoDraft:
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m_Modified: 0
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m_ErrorMessage:
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m_OriginalInstanceId: -832
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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|
--- !u!114 &1
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MonoBehaviour:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 15023, guid: 0000000000000000e000000000000000, type: 0}
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m_Name:
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|
m_EditorClassIdentifier: UnityEditor.MultiplayerModule.dll::UnityEditor.Multiplayer.Internal.MultiplayerRolesSettings
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|
m_MultiplayerRoleForClassicProfile:
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|
m_Keys: []
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m_Values:
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|
{
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|
"m_Dictionary": {
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|
"m_DictionaryValues": []
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|
}
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|
}
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56
ProjectSettings/Physics2DSettings.asset
Normal file
56
ProjectSettings/Physics2DSettings.asset
Normal file
@@ -0,0 +1,56 @@
|
|||||||
|
%YAML 1.1
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||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!19 &1
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|
Physics2DSettings:
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|
m_ObjectHideFlags: 0
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|
serializedVersion: 4
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|
m_Gravity: {x: 0, y: -9.81}
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|
m_DefaultMaterial: {fileID: 0}
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|
m_VelocityIterations: 8
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m_PositionIterations: 3
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m_VelocityThreshold: 1
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|
m_MaxLinearCorrection: 0.2
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|
m_MaxAngularCorrection: 8
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|
m_MaxTranslationSpeed: 100
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|
m_MaxRotationSpeed: 360
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|
m_BaumgarteScale: 0.2
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|
m_BaumgarteTimeOfImpactScale: 0.75
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|
m_TimeToSleep: 0.5
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||||||
|
m_LinearSleepTolerance: 0.01
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||||||
|
m_AngularSleepTolerance: 2
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|
m_DefaultContactOffset: 0.01
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|
m_JobOptions:
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serializedVersion: 2
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useMultithreading: 0
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useConsistencySorting: 0
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|
m_InterpolationPosesPerJob: 100
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m_NewContactsPerJob: 30
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m_CollideContactsPerJob: 100
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|
m_ClearFlagsPerJob: 200
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||||||
|
m_ClearBodyForcesPerJob: 200
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||||||
|
m_SyncDiscreteFixturesPerJob: 50
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||||||
|
m_SyncContinuousFixturesPerJob: 50
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||||||
|
m_FindNearestContactsPerJob: 100
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|
m_UpdateTriggerContactsPerJob: 100
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|
m_IslandSolverCostThreshold: 100
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|
m_IslandSolverBodyCostScale: 1
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|
m_IslandSolverContactCostScale: 10
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m_IslandSolverJointCostScale: 10
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m_IslandSolverBodiesPerJob: 50
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|
m_IslandSolverContactsPerJob: 50
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|
m_AutoSimulation: 1
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|
m_QueriesHitTriggers: 1
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|
m_QueriesStartInColliders: 1
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m_CallbacksOnDisable: 1
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m_ReuseCollisionCallbacks: 1
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m_AutoSyncTransforms: 0
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m_AlwaysShowColliders: 0
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m_ShowColliderSleep: 1
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m_ShowColliderContacts: 0
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m_ShowColliderAABB: 0
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126
ProjectSettings/SceneTemplateSettings.json
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126
ProjectSettings/SceneTemplateSettings.json
Normal file
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||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
"newSceneOverride": 0
|
||||||
|
}
|
||||||
43
ProjectSettings/TagManager.asset
Normal file
43
ProjectSettings/TagManager.asset
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!78 &1
|
||||||
|
TagManager:
|
||||||
|
serializedVersion: 2
|
||||||
|
tags: []
|
||||||
|
layers:
|
||||||
|
- Default
|
||||||
|
- TransparentFX
|
||||||
|
- Ignore Raycast
|
||||||
|
-
|
||||||
|
- Water
|
||||||
|
- UI
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
m_SortingLayers:
|
||||||
|
- name: Default
|
||||||
|
uniqueID: 0
|
||||||
|
locked: 0
|
||||||
9
ProjectSettings/TimeManager.asset
Normal file
9
ProjectSettings/TimeManager.asset
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!5 &1
|
||||||
|
TimeManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
Fixed Timestep: 0.02
|
||||||
|
Maximum Allowed Timestep: 0.33333334
|
||||||
|
m_TimeScale: 1
|
||||||
|
Maximum Particle Timestep: 0.03
|
||||||
36
ProjectSettings/UnityConnectSettings.asset
Normal file
36
ProjectSettings/UnityConnectSettings.asset
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!310 &1
|
||||||
|
UnityConnectSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 1
|
||||||
|
m_Enabled: 0
|
||||||
|
m_TestMode: 0
|
||||||
|
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||||
|
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||||
|
m_ConfigUrl: https://config.uca.cloud.unity3d.com
|
||||||
|
m_DashboardUrl: https://dashboard.unity3d.com
|
||||||
|
m_TestInitMode: 0
|
||||||
|
CrashReportingSettings:
|
||||||
|
m_EventUrl: https://perf-events.cloud.unity3d.com
|
||||||
|
m_Enabled: 0
|
||||||
|
m_LogBufferSize: 10
|
||||||
|
m_CaptureEditorExceptions: 1
|
||||||
|
UnityPurchasingSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_TestMode: 0
|
||||||
|
UnityAnalyticsSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_TestMode: 0
|
||||||
|
m_InitializeOnStartup: 1
|
||||||
|
m_PackageRequiringCoreStatsPresent: 0
|
||||||
|
UnityAdsSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_InitializeOnStartup: 1
|
||||||
|
m_TestMode: 0
|
||||||
|
m_IosGameId:
|
||||||
|
m_AndroidGameId:
|
||||||
|
m_GameIds: {}
|
||||||
|
m_GameId:
|
||||||
|
PerformanceReportingSettings:
|
||||||
|
m_Enabled: 0
|
||||||
12
ProjectSettings/VFXManager.asset
Normal file
12
ProjectSettings/VFXManager.asset
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!937362698 &1
|
||||||
|
VFXManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_IndirectShader: {fileID: 0}
|
||||||
|
m_CopyBufferShader: {fileID: 0}
|
||||||
|
m_SortShader: {fileID: 0}
|
||||||
|
m_StripUpdateShader: {fileID: 0}
|
||||||
|
m_RenderPipeSettingsPath:
|
||||||
|
m_FixedTimeStep: 0.016666668
|
||||||
|
m_MaxDeltaTime: 0.05
|
||||||
8
ProjectSettings/VersionControlSettings.asset
Normal file
8
ProjectSettings/VersionControlSettings.asset
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!890905787 &1
|
||||||
|
VersionControlSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_Mode: Visible Meta Files
|
||||||
|
m_CollabEditorSettings:
|
||||||
|
inProgressEnabled: 1
|
||||||
10
ProjectSettings/XRSettings.asset
Normal file
10
ProjectSettings/XRSettings.asset
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
{
|
||||||
|
"m_SettingKeys": [
|
||||||
|
"VR Device Disabled",
|
||||||
|
"VR Device User Alert"
|
||||||
|
],
|
||||||
|
"m_SettingValues": [
|
||||||
|
"False",
|
||||||
|
"False"
|
||||||
|
]
|
||||||
|
}
|
||||||
105
SETUP_GUIDE.md
Normal file
105
SETUP_GUIDE.md
Normal file
@@ -0,0 +1,105 @@
|
|||||||
|
# LiDAR FPS Game - Setup Guide
|
||||||
|
|
||||||
|
## Project Structure Created:
|
||||||
|
- **Assets/Scripts/** - Your C# scripts (including FirstPersonController.cs)
|
||||||
|
- **Assets/Models/LidarScans/** - Where you'll import your GLB files
|
||||||
|
- **Assets/Prefabs/** - For reusable game objects
|
||||||
|
- **Assets/Scenes/** - Your game levels
|
||||||
|
|
||||||
|
## Step 1: Import Your GLB Files
|
||||||
|
|
||||||
|
1. Open Unity and your OGG project
|
||||||
|
2. Copy some GLB files from `K:\OGG\lidar\` to `K:\OGG\OGG\Assets\Models\LidarScans\`
|
||||||
|
- Start with one or two to test (e.g., "my bedroom.glb" or "studio old.glb")
|
||||||
|
3. Unity will automatically import them
|
||||||
|
|
||||||
|
## Step 2: Install glTFast Package (for better GLB support)
|
||||||
|
|
||||||
|
1. In Unity, go to **Window → Package Manager**
|
||||||
|
2. Click the **"+"** button in top-left
|
||||||
|
3. Select **"Add package by name"**
|
||||||
|
4. Enter: `com.atteneder.gltfast`
|
||||||
|
5. Click **Add**
|
||||||
|
|
||||||
|
## Step 3: Create Your Player
|
||||||
|
|
||||||
|
1. In the Hierarchy, **Right-click → Create Empty**
|
||||||
|
2. Rename it to "Player"
|
||||||
|
3. With Player selected, click **Add Component**
|
||||||
|
4. Search for and add: **Character Controller**
|
||||||
|
5. Add Component again, search for: **First Person Controller** (our script)
|
||||||
|
|
||||||
|
## Step 4: Set Up the Camera
|
||||||
|
|
||||||
|
1. In Hierarchy, **Right-click on Player → Camera**
|
||||||
|
2. Position the camera:
|
||||||
|
- Set Position Y to about 1.6 (eye height)
|
||||||
|
- Reset X and Z to 0
|
||||||
|
3. The FirstPersonController script should automatically find this camera
|
||||||
|
|
||||||
|
## Step 5: Import a LiDAR Scan into Your Scene
|
||||||
|
|
||||||
|
1. From Project window, navigate to **Assets/Models/LidarScans/**
|
||||||
|
2. Drag one of your GLB files into the Scene (Hierarchy)
|
||||||
|
3. Select the imported model in Hierarchy
|
||||||
|
4. In Inspector, click **Add Component → Mesh Collider**
|
||||||
|
- This allows the player to walk on it
|
||||||
|
5. You might need to adjust the scale:
|
||||||
|
- Try Scale: X=1, Y=1, Z=1 first
|
||||||
|
- If too big/small, adjust all values equally
|
||||||
|
|
||||||
|
## Step 6: Position Your Player
|
||||||
|
|
||||||
|
1. Select the Player in Hierarchy
|
||||||
|
2. In the Inspector, set Transform Position:
|
||||||
|
- Move the player above your scan (Y=2 or Y=3)
|
||||||
|
- Adjust X and Z to be inside the scan area
|
||||||
|
3. Make sure Character Controller settings are reasonable:
|
||||||
|
- Radius: 0.5
|
||||||
|
- Height: 2
|
||||||
|
- Center: Y=1
|
||||||
|
|
||||||
|
## Step 7: Test Your Game!
|
||||||
|
|
||||||
|
1. Click the **Play** button at the top
|
||||||
|
2. **Controls:**
|
||||||
|
- **WASD** or **Arrow Keys** - Move
|
||||||
|
- **Mouse** - Look around
|
||||||
|
- **Left Shift** - Run
|
||||||
|
- **Space** - Jump
|
||||||
|
- **Escape** - Unlock cursor
|
||||||
|
|
||||||
|
## Troubleshooting:
|
||||||
|
|
||||||
|
### Player falls through the floor:
|
||||||
|
- Make sure your LiDAR model has a **Mesh Collider** component
|
||||||
|
- Check that the Mesh Collider is enabled (checkbox ticked)
|
||||||
|
|
||||||
|
### Can't see anything:
|
||||||
|
- The camera might be inside geometry - move the Player position up (increase Y value)
|
||||||
|
- Check that the Camera is a child of Player and positioned at Y=1.6
|
||||||
|
|
||||||
|
### Movement feels weird:
|
||||||
|
- Adjust the Character Controller's Radius and Height
|
||||||
|
- Try different Walk/Run speeds in the FirstPersonController settings
|
||||||
|
|
||||||
|
### GLB files won't import:
|
||||||
|
- Install the glTFast package (see Step 2)
|
||||||
|
- Alternatively, you can convert GLB to OBJ using Blender if needed
|
||||||
|
|
||||||
|
## Next Steps:
|
||||||
|
|
||||||
|
Once you have basic movement working, we can add:
|
||||||
|
- Crosshair UI
|
||||||
|
- Health system
|
||||||
|
- Shooting mechanics
|
||||||
|
- Enemies/targets
|
||||||
|
- Multiple level loading
|
||||||
|
- Lighting improvements for your LiDAR scans
|
||||||
|
|
||||||
|
## Tips for LiDAR Scans:
|
||||||
|
|
||||||
|
- Your scans might be very detailed - this can slow down the game
|
||||||
|
- You may need to optimize them later (reduce polygon count)
|
||||||
|
- Start with smaller scans (single rooms) before loading larger areas
|
||||||
|
- You can have multiple scans in one scene to create larger levels
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user