Adding probuilder plugin.
Making the player a prefab so that it can be shared between different scenes. Making a testing movement scene.
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@@ -116,13 +116,55 @@
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"dependencies": {},
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"url": "https://packages.unity.com"
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},
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"com.unity.settings-manager": {
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"version": "2.1.1",
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"com.unity.probuilder": {
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"version": "6.0.8",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.shadergraph": "17.0.3",
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"com.unity.modules.imgui": "1.0.0",
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"com.unity.modules.physics": "1.0.0",
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"com.unity.settings-manager": "1.0.3"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.render-pipelines.core": {
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"version": "17.3.0",
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"depth": 2,
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"source": "builtin",
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"dependencies": {
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"com.unity.burst": "1.8.14",
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"com.unity.mathematics": "1.3.2",
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"com.unity.ugui": "2.0.0",
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"com.unity.collections": "2.4.3",
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"com.unity.modules.physics": "1.0.0",
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"com.unity.modules.terrain": "1.0.0",
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"com.unity.modules.jsonserialize": "1.0.0"
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}
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},
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"com.unity.searcher": {
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"version": "4.9.4",
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"depth": 2,
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.com"
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},
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"com.unity.settings-manager": {
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"version": "2.1.1",
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"depth": 1,
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.com"
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},
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"com.unity.shadergraph": {
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"version": "17.3.0",
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"depth": 1,
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"source": "builtin",
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"dependencies": {
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"com.unity.render-pipelines.core": "17.3.0",
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"com.unity.searcher": "4.9.3"
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}
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},
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"com.unity.test-framework": {
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"version": "1.6.0",
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"depth": 1,
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