using UnityEngine; /// /// Attach to the Player. Watches the inventory for the Bunny Hop Boots being /// equipped/unequipped and adjusts max stamina accordingly. /// public class BootsEffect : MonoBehaviour { [Tooltip("Must match the ItemDefinition itemName exactly.")] public string bootsItemName = "Bunny Hop Boots"; public float boostedMaxStamina = 200f; private Inventory _inventory; private Player _player; private bool _boosted = false; void Start() { _inventory = GetComponent(); _player = GetComponent(); } void Update() { if (_inventory == null || _player == null) return; // Find the boots entry in inventory var entry = _inventory.items.Find(e => e.DisplayName == bootsItemName); bool shouldBoost = entry != null && entry.isEquipped; if (shouldBoost && !_boosted) { _player.maxStamina = boostedMaxStamina; _player.stamina = Mathf.Min(_player.stamina + (boostedMaxStamina - 100f), boostedMaxStamina); _boosted = true; Debug.Log("[BootsEffect] Boots equipped — stamina boosted to " + boostedMaxStamina); } else if (!shouldBoost && _boosted) { _player.maxStamina = 100f; _player.stamina = Mathf.Min(_player.stamina, 100f); _boosted = false; Debug.Log("[BootsEffect] Boots unequipped — stamina restored to 100"); } } }