using UnityEngine; public class Defines { public class Input { public const int kLeftMouseButton = 0; public const int kRightMouseButton = 1; public const int kMiddleMouseButton = 2; public const float kShortClickDelay = 0.25f; public const float kShortClickCancelMinMouseMovement = 10.0f; public const float kHeldClickDelay = 0.3f; public const KeyCode rotateLeftKey = KeyCode.R; public const KeyCode rotateRightKey = KeyCode.T; public const KeyCode kCancelKeyCode = KeyCode.Escape; public const CursorLockMode kDefaultCursorLockMode = CursorLockMode.Confined; public const float kMouseRotationDistance = 100.0f; public const float kDoubleClickThreshold = 0.5f; } }