using UnityEngine; using System.Collections.Generic; using UnityEngine.InputSystem; public static class InputData { public const float kDoubleClickThreshold = 0.5f; public static Vector2 mousePosition; public static Vector2 mouseDelta; public static float smoothScrollDelta; public static float scrollDelta; public static bool mouseOverUI { get; private set; } public static MouseButton leftMouseButton; public static MouseButton middleMouseButton; public static MouseButton rightMouseButton; public static Button fireWeapon; public static Button reload; public static Button jump; public static Axis horizontalMovement; private static List