using UnityEngine; public class SimpleCrosshair : MonoBehaviour { [Header("Crosshair Settings")] public Color crosshairColor = Color.white; public float crosshairSize = 10f; public float crosshairThickness = 2f; void OnGUI() { // Calculate center of screen float centerX = Screen.width / 2f; float centerY = Screen.height / 2f; // Set the crosshair color GUI.color = crosshairColor; // Draw horizontal line GUI.DrawTexture( new Rect( centerX - crosshairSize / 2f, centerY - crosshairThickness / 2f, crosshairSize, crosshairThickness ), Texture2D.whiteTexture ); // Draw vertical line GUI.DrawTexture( new Rect( centerX - crosshairThickness / 2f, centerY - crosshairSize / 2f, crosshairThickness, crosshairSize ), Texture2D.whiteTexture ); // Reset GUI color GUI.color = Color.white; } }