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OGG/SETUP_GUIDE.md

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OGG Shooting System - Setup Guide

Scene Hierarchy (how it should look)

Player                      [CharacterController + FirstPersonController + SimpleCrosshair]
  └── Camera                [Camera + AudioListener + CameraShake + WeaponBob]
       └── Gun              [SimpleGun]

Step-by-step Setup

1. Player object (already done)

  • Has: CharacterController, FirstPersonController, SimpleCrosshair ✔
  • Fix: Drag the Camera child into the Player Camera field on FirstPersonController

2. Camera object (child of Player)

  • Has: Camera, AudioListener ✔
  • Add Component: CameraShake
  • Add Component: WeaponBob

3. Gun object (child of Camera)

  • Currently empty!
  • Add Component: SimpleGun
  • The gun auto-creates its own primitive model and muzzle flash

4. Testing enemies

  • Create any GameObject (e.g. a Cube) in the scene
  • Add a Collider (Box Collider, etc.)
  • Add Component: EnemyHealth
  • Shoot it and watch it flash red and pop!

Controls

Key Action
Left Click (hold) Shoot (automatic fire)
R Reload
W/A/S/D Move
Shift Sprint
Space Jump

Tuning Tips

  • Fire rate: SimpleGun.fireRate (8 = fast, 2 = slow)
  • Shake intensity: CameraShake.Shake() is called with (duration, intensity) - tweak in SimpleGun
  • Bob feel: Adjust WeaponBob.bobFrequency and amplitude values
  • Recoil punch: SimpleGun.recoilKickback and recoilKickUp