11 lines
282 B
C#
11 lines
282 B
C#
using UnityEngine;
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/// <summary>
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/// Attach this to an enemy's head GameObject.
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/// When the player shoots it, SimpleGun checks for this component and instakills.
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/// </summary>
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public class EnemyHeadHitbox : MonoBehaviour
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{
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[HideInInspector] public EnemyHealth enemyHealth;
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}
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