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OGG/SETUP_GUIDE.md

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LiDAR FPS Game - Setup Guide

Project Structure Created:

  • Assets/Scripts/ - Your C# scripts (including FirstPersonController.cs)
  • Assets/Models/LidarScans/ - Where you'll import your GLB files
  • Assets/Prefabs/ - For reusable game objects
  • Assets/Scenes/ - Your game levels

Step 1: Import Your GLB Files

  1. Open Unity and your OGG project
  2. Copy some GLB files from K:\OGG\lidar\ to K:\OGG\OGG\Assets\Models\LidarScans\
    • Start with one or two to test (e.g., "my bedroom.glb" or "studio old.glb")
  3. Unity will automatically import them

Step 2: Install glTFast Package (for better GLB support)

  1. In Unity, go to Window → Package Manager
  2. Click the "+" button in top-left
  3. Select "Add package by name"
  4. Enter: com.atteneder.gltfast
  5. Click Add

Step 3: Create Your Player

  1. In the Hierarchy, Right-click → Create Empty
  2. Rename it to "Player"
  3. With Player selected, click Add Component
  4. Search for and add: Character Controller
  5. Add Component again, search for: First Person Controller (our script)

Step 4: Set Up the Camera

  1. In Hierarchy, Right-click on Player → Camera
  2. Position the camera:
    • Set Position Y to about 1.6 (eye height)
    • Reset X and Z to 0
  3. The FirstPersonController script should automatically find this camera

Step 5: Import a LiDAR Scan into Your Scene

  1. From Project window, navigate to Assets/Models/LidarScans/
  2. Drag one of your GLB files into the Scene (Hierarchy)
  3. Select the imported model in Hierarchy
  4. In Inspector, click Add Component → Mesh Collider
    • This allows the player to walk on it
  5. You might need to adjust the scale:
    • Try Scale: X=1, Y=1, Z=1 first
    • If too big/small, adjust all values equally

Step 6: Position Your Player

  1. Select the Player in Hierarchy
  2. In the Inspector, set Transform Position:
    • Move the player above your scan (Y=2 or Y=3)
    • Adjust X and Z to be inside the scan area
  3. Make sure Character Controller settings are reasonable:
    • Radius: 0.5
    • Height: 2
    • Center: Y=1

Step 7: Test Your Game!

  1. Click the Play button at the top
  2. Controls:
    • WASD or Arrow Keys - Move
    • Mouse - Look around
    • Left Shift - Run
    • Space - Jump
    • Escape - Unlock cursor

Troubleshooting:

Player falls through the floor:

  • Make sure your LiDAR model has a Mesh Collider component
  • Check that the Mesh Collider is enabled (checkbox ticked)

Can't see anything:

  • The camera might be inside geometry - move the Player position up (increase Y value)
  • Check that the Camera is a child of Player and positioned at Y=1.6

Movement feels weird:

  • Adjust the Character Controller's Radius and Height
  • Try different Walk/Run speeds in the FirstPersonController settings

GLB files won't import:

  • Install the glTFast package (see Step 2)
  • Alternatively, you can convert GLB to OBJ using Blender if needed

Next Steps:

Once you have basic movement working, we can add:

  • Crosshair UI
  • Health system
  • Shooting mechanics
  • Enemies/targets
  • Multiple level loading
  • Lighting improvements for your LiDAR scans

Tips for LiDAR Scans:

  • Your scans might be very detailed - this can slow down the game
  • You may need to optimize them later (reduce polygon count)
  • Start with smaller scans (single rooms) before loading larger areas
  • You can have multiple scans in one scene to create larger levels