Swapping input systems and using a class called InputData to store player's input

This commit is contained in:
Dan Foster
2026-02-11 22:55:17 +00:00
parent 22c44647cd
commit 4ec887c93c
14 changed files with 1560 additions and 2 deletions

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Assets/InputConfig.cs Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.14.2
// from Assets/Settings/InputConfig.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
/// <summary>
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Settings/InputConfig.inputactions".
/// </summary>
/// <remarks>
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
/// </remarks>
/// <example>
/// <code>
/// using namespace UnityEngine;
/// using UnityEngine.InputSystem;
///
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
/// {
/// private MyActions_Actions m_Actions; // Source code representation of asset.
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
///
/// void Awake()
/// {
/// m_Actions = new MyActions_Actions(); // Create asset object.
/// m_Player = m_Actions.Player; // Extract action map object.
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
/// }
///
/// void OnDestroy()
/// {
/// m_Actions.Dispose(); // Destroy asset object.
/// }
///
/// void OnEnable()
/// {
/// m_Player.Enable(); // Enable all actions within map.
/// }
///
/// void OnDisable()
/// {
/// m_Player.Disable(); // Disable all actions within map.
/// }
///
/// #region Interface implementation of MyActions.IPlayerActions
///
/// // Invoked when "Move" action is either started, performed or canceled.
/// public void OnMove(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnMove: {context.ReadValue&lt;Vector2&gt;()}");
/// }
///
/// // Invoked when "Attack" action is either started, performed or canceled.
/// public void OnAttack(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnAttack: {context.ReadValue&lt;float&gt;()}");
/// }
///
/// #endregion
/// }
/// </code>
/// </example>
public partial class @InputConfig: IInputActionCollection2, IDisposable
{
/// <summary>
/// Provides access to the underlying asset instance.
/// </summary>
public InputActionAsset asset { get; }
/// <summary>
/// Constructs a new instance.
/// </summary>
public @InputConfig()
{
asset = InputActionAsset.FromJson(@"{
""version"": 1,
""name"": ""InputConfig"",
""maps"": [
{
""name"": ""Default"",
""id"": ""0625d9c0-43b5-4745-824b-9fda8ba30fee"",
""actions"": [
{
""name"": ""Camera Horizontal"",
""type"": ""Value"",
""id"": ""c07137df-45a6-4c7f-a7a9-4a0308e41992"",
""expectedControlType"": ""Axis"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""Camera Vertical"",
""type"": ""Value"",
""id"": ""65ba5ae5-0f08-4c90-85ef-ff497cb253b9"",
""expectedControlType"": ""Axis"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
}
],
""bindings"": [
{
""name"": """",
""id"": ""9ec96503-2099-45d3-aaf2-cf1475edb473"",
""path"": ""<Gamepad>/leftStick/x"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Camera Horizontal"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": ""1D Axis"",
""id"": ""ed76a404-3e05-4d45-a021-05844bc10505"",
""path"": ""1DAxis"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Camera Horizontal"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""negative"",
""id"": ""d655a04f-766a-439d-901d-794696b1ec89"",
""path"": ""<Keyboard>/a"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Camera Horizontal"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""positive"",
""id"": ""b0d947fc-bec7-46a7-9704-afc08a1e2886"",
""path"": ""<Keyboard>/d"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Camera Horizontal"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""ede8a471-011b-444f-aea7-3079794926f1"",
""path"": ""<Gamepad>/leftStick/y"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Camera Vertical"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": ""1D Axis"",
""id"": ""e9f01183-aa1d-4ebf-9799-09aec02d3cf8"",
""path"": ""1DAxis"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Camera Vertical"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""negative"",
""id"": ""908edb1a-3d82-4454-9d8e-2020aafd0714"",
""path"": ""<Keyboard>/s"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Camera Vertical"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""positive"",
""id"": ""34639f79-f10f-4950-96dc-b2a5ab43c4a7"",
""path"": ""<Keyboard>/w"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Camera Vertical"",
""isComposite"": false,
""isPartOfComposite"": true
}
]
},
{
""name"": ""Marketing"",
""id"": ""56f2eb0a-da06-47a3-9123-f39cfe90e6a1"",
""actions"": [
{
""name"": ""CameraFOV"",
""type"": ""Value"",
""id"": ""970c903e-bdb9-42ab-b5e5-0e5019ac0994"",
""expectedControlType"": ""Axis"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""CameraUpDown"",
""type"": ""Value"",
""id"": ""ad16855f-155a-4c1c-9557-171868403461"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""CameraRotationX"",
""type"": ""Value"",
""id"": ""f47fc852-b65d-4ae3-8ee4-c4e948103760"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""CameraRotationY"",
""type"": ""Value"",
""id"": ""54a4cdd3-92f4-4562-bc26-932f1ecf3961"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
}
],
""bindings"": [
{
""name"": ""1D Axis"",
""id"": ""5b23e3c8-fa10-4d03-81ba-247c869d1e57"",
""path"": ""1DAxis"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""CameraFOV"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""negative"",
""id"": ""ebd13f12-54ac-4f07-b24b-8794856068a5"",
""path"": ""<Keyboard>/o"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""CameraFOV"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""positive"",
""id"": ""6e9ad397-b3d9-4b84-ab9c-fc1621b99e13"",
""path"": ""<Keyboard>/p"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""CameraFOV"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""c0c2a08a-f7cc-4b85-bfc0-d645d7b3f48f"",
""path"": ""<Gamepad>/dpad/x"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""CameraFOV"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""8d66cc2f-effa-47c4-8d9c-f1f89c9fbebc"",
""path"": ""<Gamepad>/dpad/y"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""CameraUpDown"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": ""1D Axis"",
""id"": ""77e92290-0b17-41f7-a044-9109ddfb1149"",
""path"": ""1DAxis"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""CameraUpDown"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""negative"",
""id"": ""1797a6a8-20e6-420a-9623-f49123d9c18a"",
""path"": ""<Keyboard>/k"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""CameraUpDown"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""positive"",
""id"": ""77a25d8f-be60-4403-84a5-b32f4199555b"",
""path"": ""<Keyboard>/l"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""CameraUpDown"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""1a68b1f2-634e-47f5-b88c-29be850e1a75"",
""path"": ""<Gamepad>/rightStick/x"",
""interactions"": """",
""processors"": ""Invert"",
""groups"": """",
""action"": ""CameraRotationX"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""222a9167-cf4e-473e-bcd8-173c4084fa81"",
""path"": ""<Gamepad>/rightStick/y"",
""interactions"": """",
""processors"": ""Invert"",
""groups"": """",
""action"": ""CameraRotationY"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// Default
m_Default = asset.FindActionMap("Default", throwIfNotFound: true);
m_Default_CameraHorizontal = m_Default.FindAction("Camera Horizontal", throwIfNotFound: true);
m_Default_CameraVertical = m_Default.FindAction("Camera Vertical", throwIfNotFound: true);
// Marketing
m_Marketing = asset.FindActionMap("Marketing", throwIfNotFound: true);
m_Marketing_CameraFOV = m_Marketing.FindAction("CameraFOV", throwIfNotFound: true);
m_Marketing_CameraUpDown = m_Marketing.FindAction("CameraUpDown", throwIfNotFound: true);
m_Marketing_CameraRotationX = m_Marketing.FindAction("CameraRotationX", throwIfNotFound: true);
m_Marketing_CameraRotationY = m_Marketing.FindAction("CameraRotationY", throwIfNotFound: true);
}
~@InputConfig()
{
UnityEngine.Debug.Assert(!m_Default.enabled, "This will cause a leak and performance issues, InputConfig.Default.Disable() has not been called.");
UnityEngine.Debug.Assert(!m_Marketing.enabled, "This will cause a leak and performance issues, InputConfig.Marketing.Disable() has not been called.");
}
/// <summary>
/// Destroys this asset and all associated <see cref="InputAction"/> instances.
/// </summary>
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
public void Enable()
{
asset.Enable();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
public void Disable()
{
asset.Disable();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
public IEnumerable<InputBinding> bindings => asset.bindings;
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Default
private readonly InputActionMap m_Default;
private List<IDefaultActions> m_DefaultActionsCallbackInterfaces = new List<IDefaultActions>();
private readonly InputAction m_Default_CameraHorizontal;
private readonly InputAction m_Default_CameraVertical;
/// <summary>
/// Provides access to input actions defined in input action map "Default".
/// </summary>
public struct DefaultActions
{
private @InputConfig m_Wrapper;
/// <summary>
/// Construct a new instance of the input action map wrapper class.
/// </summary>
public DefaultActions(@InputConfig wrapper) { m_Wrapper = wrapper; }
/// <summary>
/// Provides access to the underlying input action "Default/CameraHorizontal".
/// </summary>
public InputAction @CameraHorizontal => m_Wrapper.m_Default_CameraHorizontal;
/// <summary>
/// Provides access to the underlying input action "Default/CameraVertical".
/// </summary>
public InputAction @CameraVertical => m_Wrapper.m_Default_CameraVertical;
/// <summary>
/// Provides access to the underlying input action map instance.
/// </summary>
public InputActionMap Get() { return m_Wrapper.m_Default; }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
public void Enable() { Get().Enable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
public void Disable() { Get().Disable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
public bool enabled => Get().enabled;
/// <summary>
/// Implicitly converts an <see ref="DefaultActions" /> to an <see ref="InputActionMap" /> instance.
/// </summary>
public static implicit operator InputActionMap(DefaultActions set) { return set.Get(); }
/// <summary>
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <param name="instance">Callback instance.</param>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
/// </remarks>
/// <seealso cref="DefaultActions" />
public void AddCallbacks(IDefaultActions instance)
{
if (instance == null || m_Wrapper.m_DefaultActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_DefaultActionsCallbackInterfaces.Add(instance);
@CameraHorizontal.started += instance.OnCameraHorizontal;
@CameraHorizontal.performed += instance.OnCameraHorizontal;
@CameraHorizontal.canceled += instance.OnCameraHorizontal;
@CameraVertical.started += instance.OnCameraVertical;
@CameraVertical.performed += instance.OnCameraVertical;
@CameraVertical.canceled += instance.OnCameraVertical;
}
/// <summary>
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <remarks>
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
/// </remarks>
/// <seealso cref="DefaultActions" />
private void UnregisterCallbacks(IDefaultActions instance)
{
@CameraHorizontal.started -= instance.OnCameraHorizontal;
@CameraHorizontal.performed -= instance.OnCameraHorizontal;
@CameraHorizontal.canceled -= instance.OnCameraHorizontal;
@CameraVertical.started -= instance.OnCameraVertical;
@CameraVertical.performed -= instance.OnCameraVertical;
@CameraVertical.canceled -= instance.OnCameraVertical;
}
/// <summary>
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="DefaultActions.UnregisterCallbacks(IDefaultActions)" />.
/// </summary>
/// <seealso cref="DefaultActions.UnregisterCallbacks(IDefaultActions)" />
public void RemoveCallbacks(IDefaultActions instance)
{
if (m_Wrapper.m_DefaultActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
/// <summary>
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
/// </summary>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
/// </remarks>
/// <seealso cref="DefaultActions.AddCallbacks(IDefaultActions)" />
/// <seealso cref="DefaultActions.RemoveCallbacks(IDefaultActions)" />
/// <seealso cref="DefaultActions.UnregisterCallbacks(IDefaultActions)" />
public void SetCallbacks(IDefaultActions instance)
{
foreach (var item in m_Wrapper.m_DefaultActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_DefaultActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
/// <summary>
/// Provides a new <see cref="DefaultActions" /> instance referencing this action map.
/// </summary>
public DefaultActions @Default => new DefaultActions(this);
// Marketing
private readonly InputActionMap m_Marketing;
private List<IMarketingActions> m_MarketingActionsCallbackInterfaces = new List<IMarketingActions>();
private readonly InputAction m_Marketing_CameraFOV;
private readonly InputAction m_Marketing_CameraUpDown;
private readonly InputAction m_Marketing_CameraRotationX;
private readonly InputAction m_Marketing_CameraRotationY;
/// <summary>
/// Provides access to input actions defined in input action map "Marketing".
/// </summary>
public struct MarketingActions
{
private @InputConfig m_Wrapper;
/// <summary>
/// Construct a new instance of the input action map wrapper class.
/// </summary>
public MarketingActions(@InputConfig wrapper) { m_Wrapper = wrapper; }
/// <summary>
/// Provides access to the underlying input action "Marketing/CameraFOV".
/// </summary>
public InputAction @CameraFOV => m_Wrapper.m_Marketing_CameraFOV;
/// <summary>
/// Provides access to the underlying input action "Marketing/CameraUpDown".
/// </summary>
public InputAction @CameraUpDown => m_Wrapper.m_Marketing_CameraUpDown;
/// <summary>
/// Provides access to the underlying input action "Marketing/CameraRotationX".
/// </summary>
public InputAction @CameraRotationX => m_Wrapper.m_Marketing_CameraRotationX;
/// <summary>
/// Provides access to the underlying input action "Marketing/CameraRotationY".
/// </summary>
public InputAction @CameraRotationY => m_Wrapper.m_Marketing_CameraRotationY;
/// <summary>
/// Provides access to the underlying input action map instance.
/// </summary>
public InputActionMap Get() { return m_Wrapper.m_Marketing; }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
public void Enable() { Get().Enable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
public void Disable() { Get().Disable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
public bool enabled => Get().enabled;
/// <summary>
/// Implicitly converts an <see ref="MarketingActions" /> to an <see ref="InputActionMap" /> instance.
/// </summary>
public static implicit operator InputActionMap(MarketingActions set) { return set.Get(); }
/// <summary>
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <param name="instance">Callback instance.</param>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
/// </remarks>
/// <seealso cref="MarketingActions" />
public void AddCallbacks(IMarketingActions instance)
{
if (instance == null || m_Wrapper.m_MarketingActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_MarketingActionsCallbackInterfaces.Add(instance);
@CameraFOV.started += instance.OnCameraFOV;
@CameraFOV.performed += instance.OnCameraFOV;
@CameraFOV.canceled += instance.OnCameraFOV;
@CameraUpDown.started += instance.OnCameraUpDown;
@CameraUpDown.performed += instance.OnCameraUpDown;
@CameraUpDown.canceled += instance.OnCameraUpDown;
@CameraRotationX.started += instance.OnCameraRotationX;
@CameraRotationX.performed += instance.OnCameraRotationX;
@CameraRotationX.canceled += instance.OnCameraRotationX;
@CameraRotationY.started += instance.OnCameraRotationY;
@CameraRotationY.performed += instance.OnCameraRotationY;
@CameraRotationY.canceled += instance.OnCameraRotationY;
}
/// <summary>
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <remarks>
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
/// </remarks>
/// <seealso cref="MarketingActions" />
private void UnregisterCallbacks(IMarketingActions instance)
{
@CameraFOV.started -= instance.OnCameraFOV;
@CameraFOV.performed -= instance.OnCameraFOV;
@CameraFOV.canceled -= instance.OnCameraFOV;
@CameraUpDown.started -= instance.OnCameraUpDown;
@CameraUpDown.performed -= instance.OnCameraUpDown;
@CameraUpDown.canceled -= instance.OnCameraUpDown;
@CameraRotationX.started -= instance.OnCameraRotationX;
@CameraRotationX.performed -= instance.OnCameraRotationX;
@CameraRotationX.canceled -= instance.OnCameraRotationX;
@CameraRotationY.started -= instance.OnCameraRotationY;
@CameraRotationY.performed -= instance.OnCameraRotationY;
@CameraRotationY.canceled -= instance.OnCameraRotationY;
}
/// <summary>
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="MarketingActions.UnregisterCallbacks(IMarketingActions)" />.
/// </summary>
/// <seealso cref="MarketingActions.UnregisterCallbacks(IMarketingActions)" />
public void RemoveCallbacks(IMarketingActions instance)
{
if (m_Wrapper.m_MarketingActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
/// <summary>
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
/// </summary>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
/// </remarks>
/// <seealso cref="MarketingActions.AddCallbacks(IMarketingActions)" />
/// <seealso cref="MarketingActions.RemoveCallbacks(IMarketingActions)" />
/// <seealso cref="MarketingActions.UnregisterCallbacks(IMarketingActions)" />
public void SetCallbacks(IMarketingActions instance)
{
foreach (var item in m_Wrapper.m_MarketingActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_MarketingActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
/// <summary>
/// Provides a new <see cref="MarketingActions" /> instance referencing this action map.
/// </summary>
public MarketingActions @Marketing => new MarketingActions(this);
/// <summary>
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Default" which allows adding and removing callbacks.
/// </summary>
/// <seealso cref="DefaultActions.AddCallbacks(IDefaultActions)" />
/// <seealso cref="DefaultActions.RemoveCallbacks(IDefaultActions)" />
public interface IDefaultActions
{
/// <summary>
/// Method invoked when associated input action "Camera Horizontal" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnCameraHorizontal(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "Camera Vertical" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnCameraVertical(InputAction.CallbackContext context);
}
/// <summary>
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Marketing" which allows adding and removing callbacks.
/// </summary>
/// <seealso cref="MarketingActions.AddCallbacks(IMarketingActions)" />
/// <seealso cref="MarketingActions.RemoveCallbacks(IMarketingActions)" />
public interface IMarketingActions
{
/// <summary>
/// Method invoked when associated input action "CameraFOV" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnCameraFOV(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "CameraUpDown" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnCameraUpDown(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "CameraRotationX" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnCameraRotationX(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "CameraRotationY" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnCameraRotationY(InputAction.CallbackContext context);
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 24f8ebac435e83c4c9a5f76647590d28

View File

@@ -0,0 +1,275 @@
{
"version": 1,
"name": "InputConfig",
"maps": [
{
"name": "Default",
"id": "0625d9c0-43b5-4745-824b-9fda8ba30fee",
"actions": [
{
"name": "Camera Horizontal",
"type": "Value",
"id": "c07137df-45a6-4c7f-a7a9-4a0308e41992",
"expectedControlType": "Axis",
"processors": "",
"interactions": "",
"initialStateCheck": true
},
{
"name": "Camera Vertical",
"type": "Value",
"id": "65ba5ae5-0f08-4c90-85ef-ff497cb253b9",
"expectedControlType": "Axis",
"processors": "",
"interactions": "",
"initialStateCheck": true
}
],
"bindings": [
{
"name": "",
"id": "9ec96503-2099-45d3-aaf2-cf1475edb473",
"path": "<Gamepad>/leftStick/x",
"interactions": "",
"processors": "",
"groups": "",
"action": "Camera Horizontal",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "1D Axis",
"id": "ed76a404-3e05-4d45-a021-05844bc10505",
"path": "1DAxis",
"interactions": "",
"processors": "",
"groups": "",
"action": "Camera Horizontal",
"isComposite": true,
"isPartOfComposite": false
},
{
"name": "negative",
"id": "d655a04f-766a-439d-901d-794696b1ec89",
"path": "<Keyboard>/a",
"interactions": "",
"processors": "",
"groups": "",
"action": "Camera Horizontal",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "positive",
"id": "b0d947fc-bec7-46a7-9704-afc08a1e2886",
"path": "<Keyboard>/d",
"interactions": "",
"processors": "",
"groups": "",
"action": "Camera Horizontal",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "",
"id": "ede8a471-011b-444f-aea7-3079794926f1",
"path": "<Gamepad>/leftStick/y",
"interactions": "",
"processors": "",
"groups": "",
"action": "Camera Vertical",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "1D Axis",
"id": "e9f01183-aa1d-4ebf-9799-09aec02d3cf8",
"path": "1DAxis",
"interactions": "",
"processors": "",
"groups": "",
"action": "Camera Vertical",
"isComposite": true,
"isPartOfComposite": false
},
{
"name": "negative",
"id": "908edb1a-3d82-4454-9d8e-2020aafd0714",
"path": "<Keyboard>/s",
"interactions": "",
"processors": "",
"groups": "",
"action": "Camera Vertical",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "positive",
"id": "34639f79-f10f-4950-96dc-b2a5ab43c4a7",
"path": "<Keyboard>/w",
"interactions": "",
"processors": "",
"groups": "",
"action": "Camera Vertical",
"isComposite": false,
"isPartOfComposite": true
}
]
},
{
"name": "Marketing",
"id": "56f2eb0a-da06-47a3-9123-f39cfe90e6a1",
"actions": [
{
"name": "CameraFOV",
"type": "Value",
"id": "970c903e-bdb9-42ab-b5e5-0e5019ac0994",
"expectedControlType": "Axis",
"processors": "",
"interactions": "",
"initialStateCheck": true
},
{
"name": "CameraUpDown",
"type": "Value",
"id": "ad16855f-155a-4c1c-9557-171868403461",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": true
},
{
"name": "CameraRotationX",
"type": "Value",
"id": "f47fc852-b65d-4ae3-8ee4-c4e948103760",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": true
},
{
"name": "CameraRotationY",
"type": "Value",
"id": "54a4cdd3-92f4-4562-bc26-932f1ecf3961",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": true
}
],
"bindings": [
{
"name": "1D Axis",
"id": "5b23e3c8-fa10-4d03-81ba-247c869d1e57",
"path": "1DAxis",
"interactions": "",
"processors": "",
"groups": "",
"action": "CameraFOV",
"isComposite": true,
"isPartOfComposite": false
},
{
"name": "negative",
"id": "ebd13f12-54ac-4f07-b24b-8794856068a5",
"path": "<Keyboard>/o",
"interactions": "",
"processors": "",
"groups": "",
"action": "CameraFOV",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "positive",
"id": "6e9ad397-b3d9-4b84-ab9c-fc1621b99e13",
"path": "<Keyboard>/p",
"interactions": "",
"processors": "",
"groups": "",
"action": "CameraFOV",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "",
"id": "c0c2a08a-f7cc-4b85-bfc0-d645d7b3f48f",
"path": "<Gamepad>/dpad/x",
"interactions": "",
"processors": "",
"groups": "",
"action": "CameraFOV",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "8d66cc2f-effa-47c4-8d9c-f1f89c9fbebc",
"path": "<Gamepad>/dpad/y",
"interactions": "",
"processors": "",
"groups": "",
"action": "CameraUpDown",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "1D Axis",
"id": "77e92290-0b17-41f7-a044-9109ddfb1149",
"path": "1DAxis",
"interactions": "",
"processors": "",
"groups": "",
"action": "CameraUpDown",
"isComposite": true,
"isPartOfComposite": false
},
{
"name": "negative",
"id": "1797a6a8-20e6-420a-9623-f49123d9c18a",
"path": "<Keyboard>/k",
"interactions": "",
"processors": "",
"groups": "",
"action": "CameraUpDown",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "positive",
"id": "77a25d8f-be60-4403-84a5-b32f4199555b",
"path": "<Keyboard>/l",
"interactions": "",
"processors": "",
"groups": "",
"action": "CameraUpDown",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "",
"id": "1a68b1f2-634e-47f5-b88c-29be850e1a75",
"path": "<Gamepad>/rightStick/x",
"interactions": "",
"processors": "Invert",
"groups": "",
"action": "CameraRotationX",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "222a9167-cf4e-473e-bcd8-173c4084fa81",
"path": "<Gamepad>/rightStick/y",
"interactions": "",
"processors": "Invert",
"groups": "",
"action": "CameraRotationY",
"isComposite": false,
"isPartOfComposite": false
}
]
}
],
"controlSchemes": []
}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 0c7b9246b90bb9c4ab7519d0cb909720
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,3 +1,4 @@
using Unity.VisualScripting;
using UnityEngine;
public class FirstPersonController : MonoBehaviour
@@ -45,7 +46,8 @@ public class FirstPersonController : MonoBehaviour
void Update()
{
if (controller == null) return;
if( controller == null )
return;
isGrounded = controller.isGrounded;

8
Assets/Scripts/Game.meta Normal file
View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 95d67a3c950d0c04bbf9b00db7424ff8
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,25 @@
using UnityEngine;
public class Defines
{
public class Input
{
public const int kLeftMouseButton = 0;
public const int kRightMouseButton = 1;
public const int kMiddleMouseButton = 2;
public const float kShortClickDelay = 0.25f;
public const float kShortClickCancelMinMouseMovement = 10.0f;
public const float kHeldClickDelay = 0.3f;
public const KeyCode rotateLeftKey = KeyCode.R;
public const KeyCode rotateRightKey = KeyCode.T;
public const KeyCode kCancelKeyCode = KeyCode.Escape;
public const CursorLockMode kDefaultCursorLockMode = CursorLockMode.Confined;
public const float kMouseRotationDistance = 100.0f;
public const float kDoubleClickThreshold = 0.5f;
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 87ada8c9eefa71f47aefa0442b6e990f

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d14cfa81116a2f342bb961c77495567a
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,474 @@
using UnityEngine;
using System.Collections.Generic;
using UnityEngine.InputSystem;
public static class InputData
{
public const float kDoubleClickThreshold = 0.5f;
public static Vector2 mousePosition;
public static Vector2 mouseDelta;
public static float smoothScrollDelta;
public static float scrollDelta;
public static bool mouseOverUI
{
get; private set;
}
public static MouseButton leftMouseButton;
public static MouseButton middleMouseButton;
public static MouseButton rightMouseButton;
public static Button up;
public static Button down;
public static Button debugButton;
public static Button agentDebugButton;
public static Button rotateLeft;
public static Button rotateRight;
public static Button cancel;
public static Button floorUp;
public static Button floorDown;
public static Button cameraLeft;
public static Button cameraRight;
public static Button cameraUp;
public static Button cameraDown;
public static Button cameraRotateLeft;
public static Button cameraRotateRight;
public static Button cameraSpeedBoost;
public static Button pauseTime;
public static Button pauseGame;
public static Axis cameraHorizontal;
public static Axis cameraVertical;
#if MARKETING_BUILD
public static Axis fovAxis;
public static Axis cameraUpDownAxis;
public static Axis marketingCameraX;
public static Axis marketingCameraY;
#endif
private static List<Button> allButtons = new List<Button>();
private static List<Axis> allAxis = new List<Axis>();
private static float storedScrollDelta;
private static InputConfig inputConfig = new InputConfig();
static InputData()
{
leftMouseButton = AddButton( new MouseButton( Defines.Input.kLeftMouseButton ) );
middleMouseButton = AddButton( new MouseButton( Defines.Input.kMiddleMouseButton ) );
rightMouseButton = AddButton( new MouseButton( Defines.Input.kRightMouseButton ) );
up = AddButton( new KeyboardButton( KeyCode.UpArrow ) );
down = AddButton( new KeyboardButton( KeyCode.DownArrow ) );
rotateLeft = AddButton( new KeyboardButton( Defines.Input.rotateLeftKey ) );
rotateRight = AddButton( new KeyboardButton( Defines.Input.rotateRightKey ) );
cancel = AddButton( new KeyboardButton( Defines.Input.kCancelKeyCode ) );
pauseGame = AddButton( new KeyboardButton( KeyCode.Escape ) );
debugButton = AddButton( new KeyboardButton( KeyCode.Space ) );
agentDebugButton = AddButton( new KeyboardButton( KeyCode.Z ) );
floorUp = AddButton( new MultiButton(
new Button[]
{
new KeyboardButton( KeyCode.Alpha2 ),
new KeyboardButton( KeyCode.G )
} ) );
floorDown = AddButton( new MultiButton(
new Button[]
{
new KeyboardButton( KeyCode.Alpha1 ),
new KeyboardButton( KeyCode.F )
} ) );
cameraLeft = AddButton( new MultiButton(
new Button[]
{
new KeyboardButton( KeyCode.A ),
new KeyboardButton( KeyCode.LeftArrow )
} ) );
cameraRight = AddButton( new MultiButton(
new Button[]
{
new KeyboardButton( KeyCode.D ),
new KeyboardButton( KeyCode.RightArrow )
} ) );
cameraUp = AddButton( new MultiButton(
new Button[]
{
new KeyboardButton( KeyCode.W ),
new KeyboardButton( KeyCode.UpArrow )
} ) );
cameraDown = AddButton( new MultiButton(
new Button[]
{
new KeyboardButton( KeyCode.S ),
new KeyboardButton( KeyCode.DownArrow )
} ) );
cameraRotateLeft = AddButton( new KeyboardButton( KeyCode.Q ) );
cameraRotateRight = AddButton( new KeyboardButton( KeyCode.E ) );
cameraSpeedBoost = AddButton( new KeyboardButton( KeyCode.LeftShift ) );
pauseTime = AddButton( new KeyboardButton( KeyCode.Space ) );
inputConfig.Default.Enable();
cameraHorizontal = AddAxis( new MultiAxis(
new Axis[]
{
new InputActionAxis( inputConfig.Default.CameraHorizontal )
} ) );
cameraVertical = AddAxis( new MultiAxis(
new Axis[]
{
new InputActionAxis( inputConfig.Default.CameraVertical )
} ) );
#if MARKETING_BUILD
inputConfig.Marketing.Enable();
fovAxis = AddAxis( new InputActionAxis( inputConfig.Marketing.CameraFOV ) );
cameraUpDownAxis = AddAxis( new InputActionAxis( inputConfig.Marketing.CameraUpDown ) );
marketingCameraX = AddAxis( new InputActionAxis( inputConfig.Marketing.CameraRotationX ) );
marketingCameraY = AddAxis( new InputActionAxis( inputConfig.Marketing.CameraRotationY ) );
#endif
}
public static T AddButton<T>( T value ) where T : Button
{
allButtons.Add( value );
return value;
}
public static T AddAxis<T>( T value ) where T : Axis
{
allAxis.Add( value );
return value;
}
public class MouseButton : Button
{
public Vector2 downPosition;
public int mouseButton;
public MouseButton( int button )
{
mouseButton = button;
}
public override bool GetButton()
{
return Input.GetMouseButton( mouseButton );
}
protected override bool HeldCancelCheck()
{
return ( mousePosition - downPosition ).magnitude <= Defines.Input.kShortClickCancelMinMouseMovement;
}
public override void Update( float unscaledTime )
{
base.Update( unscaledTime );
if( pressed )
{
downPosition = mousePosition;
}
}
}
public class KeyboardButton : Button
{
private KeyCode key;
public KeyboardButton( KeyCode keycode )
{
key = keycode;
}
public override bool GetButton()
{
return Input.GetKey( key );
}
}
public class MultiButton : Button
{
private Button[] buttons;
public MultiButton( Button[] value )
{
buttons = value;
}
public override bool GetButton()
{
bool down = false;
for( int i = buttons.Length - 1; i >= 0; --i )
{
down |= buttons[i].GetButton();
}
return down;
}
}
public abstract class Button
{
/// <summary>
/// true when the mouse button is down.
/// </summary>
public bool down;
/// <summary>
/// true for the frame that the mouse button pressed (On Click).
/// </summary>
public bool pressed;
/// <summary>
/// true on the frame that the mouse button has been down
/// for X number of frames without being moved.
/// </summary>
public bool held;
/// <summary>
/// true on the frame the mouse button is released.
/// </summary>
public bool released;
/// <summary>
/// true if the mouse is clicked quickly and not moved much.
/// example: right clicking to cancel placement of item.
/// </summary>
public bool shortClick;
/// <summary>
/// The time that the button was presesd.
/// </summary>
public float downTime;
/// <summary>
/// True when the user has double clicked this button.
/// </summary>
public bool doubleClick;
/// <summary>
/// How long this button has been down for. Only valid when
/// down == true
/// </summary>
public float downLength;
private bool isHeld;
private float lastClickTime;
private Vector3 lastClickPosition;
public abstract bool GetButton();
/// <summary>
/// Overload this funtion in order to have
/// the mouse be able to cancel the held functionality
/// if the user moves the mouse.
/// </summary>
/// <returns>If the held or shortclick should be cancelled</returns>
protected virtual bool HeldCancelCheck()
{
return true;
}
public virtual void Update( float unscaledTime )
{
bool value = GetButton();
pressed = value && down == false;
released = value == false && down == true;
shortClick = false;
down = value;
bool isHeldValue = pressed == false && down && downTime + Defines.Input.kHeldClickDelay < unscaledTime && HeldCancelCheck();
held = isHeld == false && isHeldValue == true; // Only show this as true for a single frame.
isHeld = isHeldValue;
if( pressed )
{
downTime = unscaledTime;
downLength = 0.0f;
doubleClick = lastClickTime + kDoubleClickThreshold >= unscaledTime && Vector2.Distance( mousePosition, lastClickPosition ) < 5.0f;
}
if( released )
{
if( unscaledTime - downTime <= Defines.Input.kShortClickDelay
&& HeldCancelCheck() )
{
shortClick = true;
}
lastClickTime = unscaledTime;
doubleClick = false;
}
if( down )
{
downLength = unscaledTime - downTime;
lastClickPosition = mousePosition;
}
}
}
public abstract class Axis
{
public float value;
public abstract float GetAxisValue();
public virtual void Update()
{
value = GetAxisValue();
}
}
public class InputAxis : Axis
{
public string axisName;
public InputAxis( string name )
{
axisName = name;
}
public override float GetAxisValue()
{
return Input.GetAxis( axisName );
}
}
public class TriggerNormaliser : Axis
{
private Axis trigger;
bool invert = false;
public TriggerNormaliser( Axis value, bool doInvert )
{
trigger = value;
invert = doInvert;
}
public override float GetAxisValue()
{
float value = trigger.GetAxisValue();
if( invert == false )
{
value += 1.0f;
value /= 2.0f;
}
value *= invert ? -1.0f : 1.0f;
return value;
}
}
public class InvertAxis : Axis
{
private Axis targetAxis;
public InvertAxis( Axis target )
{
targetAxis = target;
}
public override float GetAxisValue()
{
return -1 * targetAxis.GetAxisValue();
}
}
public class ButtonAxis : Axis
{
private Button positiveButton;
private Button negativeButton;
public ButtonAxis( Button negativeButton, Button positiveButton )
{
this.positiveButton = positiveButton;
this.negativeButton = negativeButton;
}
public override float GetAxisValue()
{
return ( positiveButton.down ? 1.0f : 0.0f ) + ( negativeButton.down ? -1.0f : 0.0f );
}
}
public class InputActionAxis : Axis
{
private InputAction action;
public InputActionAxis( InputAction inputAction )
{
action = inputAction;
}
public override float GetAxisValue()
{
return action.ReadValue<float>();
}
}
public class MultiAxis : Axis
{
protected Axis[] axis;
public MultiAxis( Axis[] axis )
{
this.axis = axis;
}
public override float GetAxisValue()
{
float value = 0.0f;
for( int i = 0; i < axis.Length; i++ )
{
value += axis[i].GetAxisValue();
}
value = Mathf.Clamp( value, -1.0f, 1.0f );
return value;
}
}
public static void Update( float unscaledTime )
{
mouseDelta = mousePosition - (Vector2)Input.mousePosition;
mousePosition = Input.mousePosition;
//mouseOverUI = UIUtils.MouseIsOverUI();
foreach( Button i in allButtons )
{
i.Update( unscaledTime );
}
foreach( Axis i in allAxis )
{
i.Update();
}
#if UNITY_STANDALONE_WIN
scrollDelta = Input.mouseScrollDelta.y;
#else
scrollDelta = ( Input.GetKey( KeyCode.LeftShift ) || Input.GetKey( KeyCode.RightShift ) ) ? Input.mouseScrollDelta.x : Input.mouseScrollDelta.y;
#endif
storedScrollDelta += scrollDelta;
float smoothAmount = Mathf.Lerp( 0.0f, storedScrollDelta, Time.unscaledDeltaTime * 5.0f );
storedScrollDelta -= smoothAmount;
smoothScrollDelta = smoothAmount;
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: b47ddc9765face745a9c52aaf22038bc

View File

@@ -3,6 +3,7 @@
"com.atteneder.gltfast": "https://github.com/atteneder/glTFast.git",
"com.unity.collab-proxy": "2.11.3",
"com.unity.feature.development": "1.0.2",
"com.unity.inputsystem": "1.18.0",
"com.unity.multiplayer.center": "1.0.1",
"com.unity.probuilder": "6.0.8",
"com.unity.render-pipelines.universal": "17.3.0",

View File

@@ -87,6 +87,15 @@
},
"url": "https://packages.unity.com"
},
"com.unity.inputsystem": {
"version": "1.18.0",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.modules.uielements": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.mathematics": {
"version": "1.3.3",
"depth": 1,

View File

@@ -786,7 +786,7 @@ PlayerSettings:
qnxGraphicConfPath:
apiCompatibilityLevel: 6
captureStartupLogs: {}
activeInputHandler: 0
activeInputHandler: 2
windowsGamepadBackendHint: 0
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