Swapping input systems and using a class called InputData to store player's input

This commit is contained in:
Dan Foster
2026-02-11 22:55:17 +00:00
parent 22c44647cd
commit 4ec887c93c
14 changed files with 1560 additions and 2 deletions

View File

@@ -1,3 +1,4 @@
using Unity.VisualScripting;
using UnityEngine;
public class FirstPersonController : MonoBehaviour
@@ -45,7 +46,8 @@ public class FirstPersonController : MonoBehaviour
void Update()
{
if (controller == null) return;
if( controller == null )
return;
isGrounded = controller.isGrounded;