Swapping input systems and using a class called InputData to store player's input
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@@ -1,3 +1,4 @@
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using Unity.VisualScripting;
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using UnityEngine;
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public class FirstPersonController : MonoBehaviour
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@@ -45,7 +46,8 @@ public class FirstPersonController : MonoBehaviour
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void Update()
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{
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if (controller == null) return;
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if( controller == null )
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return;
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isGrounded = controller.isGrounded;
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