Swapping input systems and using a class called InputData to store player's input
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@@ -3,6 +3,7 @@
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"com.atteneder.gltfast": "https://github.com/atteneder/glTFast.git",
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"com.unity.collab-proxy": "2.11.3",
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"com.unity.feature.development": "1.0.2",
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"com.unity.inputsystem": "1.18.0",
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"com.unity.multiplayer.center": "1.0.1",
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"com.unity.probuilder": "6.0.8",
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"com.unity.render-pipelines.universal": "17.3.0",
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@@ -87,6 +87,15 @@
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.inputsystem": {
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"version": "1.18.0",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.modules.uielements": "1.0.0"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.mathematics": {
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"version": "1.3.3",
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"depth": 1,
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