Swapping input systems and using a class called InputData to store player's input

This commit is contained in:
Dan Foster
2026-02-11 22:55:17 +00:00
parent 22c44647cd
commit 4ec887c93c
14 changed files with 1560 additions and 2 deletions

View File

@@ -3,6 +3,7 @@
"com.atteneder.gltfast": "https://github.com/atteneder/glTFast.git",
"com.unity.collab-proxy": "2.11.3",
"com.unity.feature.development": "1.0.2",
"com.unity.inputsystem": "1.18.0",
"com.unity.multiplayer.center": "1.0.1",
"com.unity.probuilder": "6.0.8",
"com.unity.render-pipelines.universal": "17.3.0",