Swapping input systems and using a class called InputData to store player's input
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@@ -786,7 +786,7 @@ PlayerSettings:
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qnxGraphicConfPath:
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apiCompatibilityLevel: 6
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captureStartupLogs: {}
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activeInputHandler: 0
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activeInputHandler: 2
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windowsGamepadBackendHint: 0
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cloudProjectId: 217a922e-0f32-4f7e-a178-6ba09a1ca576
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framebufferDepthMemorylessMode: 0
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