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File diff suppressed because one or more lines are too long
@@ -24,10 +24,10 @@ public class FirstPersonController : MonoBehaviour
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void Start()
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{
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Debug.Log("Starting game");
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// FORCE NORMAL TIME (in case something external changed it)
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Time.timeScale = 1f;
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controller = GetComponent<CharacterController>();
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if (controller == null)
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float moveX = 0f;
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float moveZ = 0f;
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if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow)) moveZ += 1f;
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if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow)) moveZ -= 1f;
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if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow)) moveX -= 1f;
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if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow)) moveZ += 1f;
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if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow)) moveZ -= 1f;
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{
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Debug.Log($"[FPC DEBUG] Found {nearbyColliders.Length} colliders near player");
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//Debug.Log($"[FPC DEBUG] Found {nearbyColliders.Length} colliders near player");
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foreach (Collider col in nearbyColliders)
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{
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if (col != controller && !(col is CharacterController))
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lidar/toilet.glb
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Reference in New Issue
Block a user