Swapping to Univeral Render Pipeline and testing out some stylised lighting@
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.vsconfig
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8
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@@ -3,7 +3,7 @@
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--- !u!30 &1
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Android: 2
|
||||||
Lumin: 5
|
|
||||||
GameCoreScarlett: 5
|
GameCoreScarlett: 5
|
||||||
GameCoreXboxOne: 5
|
GameCoreXboxOne: 5
|
||||||
|
Lumin: 5
|
||||||
Nintendo 3DS: 5
|
Nintendo 3DS: 5
|
||||||
Nintendo Switch: 5
|
Nintendo Switch: 5
|
||||||
|
Nintendo Switch 2: 5
|
||||||
PS4: 5
|
PS4: 5
|
||||||
PS5: 5
|
PS5: 5
|
||||||
Stadia: 5
|
Stadia: 5
|
||||||
|
|||||||
16
ProjectSettings/URPProjectSettings.asset
Normal file
16
ProjectSettings/URPProjectSettings.asset
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &1
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 61
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.UniversalProjectSettings
|
||||||
|
m_LastMaterialVersion: 10
|
||||||
|
m_ProjectSettingFolderPath: URPDefaultResources
|
||||||
Reference in New Issue
Block a user