744 lines
34 KiB
C#
744 lines
34 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.14.2
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// from Assets/Settings/InputConfig.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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/// <summary>
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/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Settings/InputConfig.inputactions".
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/// </summary>
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/// <remarks>
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/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
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/// </remarks>
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/// <example>
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/// <code>
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/// using namespace UnityEngine;
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/// using UnityEngine.InputSystem;
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///
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/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
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/// public class Example : MonoBehaviour, MyActions.IPlayerActions
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/// {
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/// private MyActions_Actions m_Actions; // Source code representation of asset.
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/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
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///
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/// void Awake()
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/// {
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/// m_Actions = new MyActions_Actions(); // Create asset object.
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/// m_Player = m_Actions.Player; // Extract action map object.
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/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
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/// }
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///
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/// void OnDestroy()
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/// {
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/// m_Actions.Dispose(); // Destroy asset object.
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/// }
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///
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/// void OnEnable()
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/// {
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/// m_Player.Enable(); // Enable all actions within map.
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/// }
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///
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/// void OnDisable()
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/// {
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/// m_Player.Disable(); // Disable all actions within map.
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/// }
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///
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/// #region Interface implementation of MyActions.IPlayerActions
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///
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/// // Invoked when "Move" action is either started, performed or canceled.
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/// public void OnMove(InputAction.CallbackContext context)
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/// {
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/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
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/// }
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///
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/// // Invoked when "Attack" action is either started, performed or canceled.
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/// public void OnAttack(InputAction.CallbackContext context)
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/// {
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/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
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/// }
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///
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/// #endregion
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/// }
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/// </code>
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/// </example>
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public partial class @InputConfig: IInputActionCollection2, IDisposable
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{
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/// <summary>
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/// Provides access to the underlying asset instance.
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/// </summary>
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public InputActionAsset asset { get; }
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/// <summary>
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/// Constructs a new instance.
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/// </summary>
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public @InputConfig()
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{
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asset = InputActionAsset.FromJson(@"{
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""version"": 1,
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""name"": ""InputConfig"",
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""maps"": [
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{
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""name"": ""Default"",
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""id"": ""0625d9c0-43b5-4745-824b-9fda8ba30fee"",
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""actions"": [
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{
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""name"": ""Camera Horizontal"",
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""type"": ""Value"",
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""id"": ""c07137df-45a6-4c7f-a7a9-4a0308e41992"",
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""expectedControlType"": ""Axis"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""Camera Vertical"",
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""type"": ""Value"",
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""id"": ""65ba5ae5-0f08-4c90-85ef-ff497cb253b9"",
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""expectedControlType"": ""Axis"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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}
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],
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""bindings"": [
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{
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""name"": """",
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""id"": ""9ec96503-2099-45d3-aaf2-cf1475edb473"",
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""path"": ""<Gamepad>/leftStick/x"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Camera Horizontal"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": ""1D Axis"",
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""id"": ""ed76a404-3e05-4d45-a021-05844bc10505"",
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""path"": ""1DAxis"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Camera Horizontal"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""negative"",
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""id"": ""d655a04f-766a-439d-901d-794696b1ec89"",
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""path"": ""<Keyboard>/a"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Camera Horizontal"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""positive"",
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""id"": ""b0d947fc-bec7-46a7-9704-afc08a1e2886"",
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""path"": ""<Keyboard>/d"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Camera Horizontal"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": """",
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""id"": ""ede8a471-011b-444f-aea7-3079794926f1"",
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""path"": ""<Gamepad>/leftStick/y"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Camera Vertical"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": ""1D Axis"",
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""id"": ""e9f01183-aa1d-4ebf-9799-09aec02d3cf8"",
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""path"": ""1DAxis"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Camera Vertical"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""negative"",
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""id"": ""908edb1a-3d82-4454-9d8e-2020aafd0714"",
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""path"": ""<Keyboard>/s"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Camera Vertical"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""positive"",
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""id"": ""34639f79-f10f-4950-96dc-b2a5ab43c4a7"",
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""path"": ""<Keyboard>/w"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Camera Vertical"",
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""isComposite"": false,
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""isPartOfComposite"": true
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}
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]
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},
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{
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""name"": ""Marketing"",
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""id"": ""56f2eb0a-da06-47a3-9123-f39cfe90e6a1"",
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""actions"": [
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{
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""name"": ""CameraFOV"",
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""type"": ""Value"",
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""id"": ""970c903e-bdb9-42ab-b5e5-0e5019ac0994"",
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""expectedControlType"": ""Axis"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""CameraUpDown"",
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""type"": ""Value"",
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""id"": ""ad16855f-155a-4c1c-9557-171868403461"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""CameraRotationX"",
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""type"": ""Value"",
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""id"": ""f47fc852-b65d-4ae3-8ee4-c4e948103760"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""CameraRotationY"",
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""type"": ""Value"",
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""id"": ""54a4cdd3-92f4-4562-bc26-932f1ecf3961"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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}
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],
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""bindings"": [
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{
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""name"": ""1D Axis"",
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""id"": ""5b23e3c8-fa10-4d03-81ba-247c869d1e57"",
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""path"": ""1DAxis"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""CameraFOV"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""negative"",
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""id"": ""ebd13f12-54ac-4f07-b24b-8794856068a5"",
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""path"": ""<Keyboard>/o"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""CameraFOV"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""positive"",
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""id"": ""6e9ad397-b3d9-4b84-ab9c-fc1621b99e13"",
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""path"": ""<Keyboard>/p"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""CameraFOV"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": """",
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""id"": ""c0c2a08a-f7cc-4b85-bfc0-d645d7b3f48f"",
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""path"": ""<Gamepad>/dpad/x"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""CameraFOV"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""8d66cc2f-effa-47c4-8d9c-f1f89c9fbebc"",
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""path"": ""<Gamepad>/dpad/y"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""CameraUpDown"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": ""1D Axis"",
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""id"": ""77e92290-0b17-41f7-a044-9109ddfb1149"",
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""path"": ""1DAxis"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""CameraUpDown"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""negative"",
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""id"": ""1797a6a8-20e6-420a-9623-f49123d9c18a"",
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""path"": ""<Keyboard>/k"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""CameraUpDown"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""positive"",
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""id"": ""77a25d8f-be60-4403-84a5-b32f4199555b"",
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""path"": ""<Keyboard>/l"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""CameraUpDown"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": """",
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""id"": ""1a68b1f2-634e-47f5-b88c-29be850e1a75"",
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""path"": ""<Gamepad>/rightStick/x"",
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""interactions"": """",
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""processors"": ""Invert"",
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""groups"": """",
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""action"": ""CameraRotationX"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""222a9167-cf4e-473e-bcd8-173c4084fa81"",
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""path"": ""<Gamepad>/rightStick/y"",
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""interactions"": """",
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""processors"": ""Invert"",
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""groups"": """",
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""action"": ""CameraRotationY"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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],
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""controlSchemes"": []
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}");
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// Default
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m_Default = asset.FindActionMap("Default", throwIfNotFound: true);
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m_Default_CameraHorizontal = m_Default.FindAction("Camera Horizontal", throwIfNotFound: true);
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m_Default_CameraVertical = m_Default.FindAction("Camera Vertical", throwIfNotFound: true);
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// Marketing
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m_Marketing = asset.FindActionMap("Marketing", throwIfNotFound: true);
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m_Marketing_CameraFOV = m_Marketing.FindAction("CameraFOV", throwIfNotFound: true);
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m_Marketing_CameraUpDown = m_Marketing.FindAction("CameraUpDown", throwIfNotFound: true);
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m_Marketing_CameraRotationX = m_Marketing.FindAction("CameraRotationX", throwIfNotFound: true);
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m_Marketing_CameraRotationY = m_Marketing.FindAction("CameraRotationY", throwIfNotFound: true);
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}
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~@InputConfig()
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{
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UnityEngine.Debug.Assert(!m_Default.enabled, "This will cause a leak and performance issues, InputConfig.Default.Disable() has not been called.");
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UnityEngine.Debug.Assert(!m_Marketing.enabled, "This will cause a leak and performance issues, InputConfig.Marketing.Disable() has not been called.");
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}
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/// <summary>
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/// Destroys this asset and all associated <see cref="InputAction"/> instances.
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/// </summary>
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
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public void Enable()
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{
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asset.Enable();
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
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public void Disable()
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{
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asset.Disable();
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
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public IEnumerable<InputBinding> bindings => asset.bindings;
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// Default
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private readonly InputActionMap m_Default;
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private List<IDefaultActions> m_DefaultActionsCallbackInterfaces = new List<IDefaultActions>();
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private readonly InputAction m_Default_CameraHorizontal;
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private readonly InputAction m_Default_CameraVertical;
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/// <summary>
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/// Provides access to input actions defined in input action map "Default".
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/// </summary>
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public struct DefaultActions
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{
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private @InputConfig m_Wrapper;
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/// <summary>
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/// Construct a new instance of the input action map wrapper class.
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/// </summary>
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public DefaultActions(@InputConfig wrapper) { m_Wrapper = wrapper; }
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/// <summary>
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/// Provides access to the underlying input action "Default/CameraHorizontal".
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/// </summary>
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public InputAction @CameraHorizontal => m_Wrapper.m_Default_CameraHorizontal;
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/// <summary>
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/// Provides access to the underlying input action "Default/CameraVertical".
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/// </summary>
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public InputAction @CameraVertical => m_Wrapper.m_Default_CameraVertical;
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/// <summary>
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/// Provides access to the underlying input action map instance.
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/// </summary>
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public InputActionMap Get() { return m_Wrapper.m_Default; }
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
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public void Enable() { Get().Enable(); }
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
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public void Disable() { Get().Disable(); }
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
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public bool enabled => Get().enabled;
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/// <summary>
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/// Implicitly converts an <see ref="DefaultActions" /> to an <see ref="InputActionMap" /> instance.
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/// </summary>
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public static implicit operator InputActionMap(DefaultActions set) { return set.Get(); }
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/// <summary>
|
|
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
|
/// </summary>
|
|
/// <param name="instance">Callback instance.</param>
|
|
/// <remarks>
|
|
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
|
|
/// </remarks>
|
|
/// <seealso cref="DefaultActions" />
|
|
public void AddCallbacks(IDefaultActions instance)
|
|
{
|
|
if (instance == null || m_Wrapper.m_DefaultActionsCallbackInterfaces.Contains(instance)) return;
|
|
m_Wrapper.m_DefaultActionsCallbackInterfaces.Add(instance);
|
|
@CameraHorizontal.started += instance.OnCameraHorizontal;
|
|
@CameraHorizontal.performed += instance.OnCameraHorizontal;
|
|
@CameraHorizontal.canceled += instance.OnCameraHorizontal;
|
|
@CameraVertical.started += instance.OnCameraVertical;
|
|
@CameraVertical.performed += instance.OnCameraVertical;
|
|
@CameraVertical.canceled += instance.OnCameraVertical;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
|
/// </remarks>
|
|
/// <seealso cref="DefaultActions" />
|
|
private void UnregisterCallbacks(IDefaultActions instance)
|
|
{
|
|
@CameraHorizontal.started -= instance.OnCameraHorizontal;
|
|
@CameraHorizontal.performed -= instance.OnCameraHorizontal;
|
|
@CameraHorizontal.canceled -= instance.OnCameraHorizontal;
|
|
@CameraVertical.started -= instance.OnCameraVertical;
|
|
@CameraVertical.performed -= instance.OnCameraVertical;
|
|
@CameraVertical.canceled -= instance.OnCameraVertical;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="DefaultActions.UnregisterCallbacks(IDefaultActions)" />.
|
|
/// </summary>
|
|
/// <seealso cref="DefaultActions.UnregisterCallbacks(IDefaultActions)" />
|
|
public void RemoveCallbacks(IDefaultActions instance)
|
|
{
|
|
if (m_Wrapper.m_DefaultActionsCallbackInterfaces.Remove(instance))
|
|
UnregisterCallbacks(instance);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
|
/// </remarks>
|
|
/// <seealso cref="DefaultActions.AddCallbacks(IDefaultActions)" />
|
|
/// <seealso cref="DefaultActions.RemoveCallbacks(IDefaultActions)" />
|
|
/// <seealso cref="DefaultActions.UnregisterCallbacks(IDefaultActions)" />
|
|
public void SetCallbacks(IDefaultActions instance)
|
|
{
|
|
foreach (var item in m_Wrapper.m_DefaultActionsCallbackInterfaces)
|
|
UnregisterCallbacks(item);
|
|
m_Wrapper.m_DefaultActionsCallbackInterfaces.Clear();
|
|
AddCallbacks(instance);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Provides a new <see cref="DefaultActions" /> instance referencing this action map.
|
|
/// </summary>
|
|
public DefaultActions @Default => new DefaultActions(this);
|
|
|
|
// Marketing
|
|
private readonly InputActionMap m_Marketing;
|
|
private List<IMarketingActions> m_MarketingActionsCallbackInterfaces = new List<IMarketingActions>();
|
|
private readonly InputAction m_Marketing_CameraFOV;
|
|
private readonly InputAction m_Marketing_CameraUpDown;
|
|
private readonly InputAction m_Marketing_CameraRotationX;
|
|
private readonly InputAction m_Marketing_CameraRotationY;
|
|
/// <summary>
|
|
/// Provides access to input actions defined in input action map "Marketing".
|
|
/// </summary>
|
|
public struct MarketingActions
|
|
{
|
|
private @InputConfig m_Wrapper;
|
|
|
|
/// <summary>
|
|
/// Construct a new instance of the input action map wrapper class.
|
|
/// </summary>
|
|
public MarketingActions(@InputConfig wrapper) { m_Wrapper = wrapper; }
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Marketing/CameraFOV".
|
|
/// </summary>
|
|
public InputAction @CameraFOV => m_Wrapper.m_Marketing_CameraFOV;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Marketing/CameraUpDown".
|
|
/// </summary>
|
|
public InputAction @CameraUpDown => m_Wrapper.m_Marketing_CameraUpDown;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Marketing/CameraRotationX".
|
|
/// </summary>
|
|
public InputAction @CameraRotationX => m_Wrapper.m_Marketing_CameraRotationX;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Marketing/CameraRotationY".
|
|
/// </summary>
|
|
public InputAction @CameraRotationY => m_Wrapper.m_Marketing_CameraRotationY;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action map instance.
|
|
/// </summary>
|
|
public InputActionMap Get() { return m_Wrapper.m_Marketing; }
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
|
|
public void Enable() { Get().Enable(); }
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
|
|
public void Disable() { Get().Disable(); }
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
|
|
public bool enabled => Get().enabled;
|
|
/// <summary>
|
|
/// Implicitly converts an <see ref="MarketingActions" /> to an <see ref="InputActionMap" /> instance.
|
|
/// </summary>
|
|
public static implicit operator InputActionMap(MarketingActions set) { return set.Get(); }
|
|
/// <summary>
|
|
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
|
/// </summary>
|
|
/// <param name="instance">Callback instance.</param>
|
|
/// <remarks>
|
|
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
|
|
/// </remarks>
|
|
/// <seealso cref="MarketingActions" />
|
|
public void AddCallbacks(IMarketingActions instance)
|
|
{
|
|
if (instance == null || m_Wrapper.m_MarketingActionsCallbackInterfaces.Contains(instance)) return;
|
|
m_Wrapper.m_MarketingActionsCallbackInterfaces.Add(instance);
|
|
@CameraFOV.started += instance.OnCameraFOV;
|
|
@CameraFOV.performed += instance.OnCameraFOV;
|
|
@CameraFOV.canceled += instance.OnCameraFOV;
|
|
@CameraUpDown.started += instance.OnCameraUpDown;
|
|
@CameraUpDown.performed += instance.OnCameraUpDown;
|
|
@CameraUpDown.canceled += instance.OnCameraUpDown;
|
|
@CameraRotationX.started += instance.OnCameraRotationX;
|
|
@CameraRotationX.performed += instance.OnCameraRotationX;
|
|
@CameraRotationX.canceled += instance.OnCameraRotationX;
|
|
@CameraRotationY.started += instance.OnCameraRotationY;
|
|
@CameraRotationY.performed += instance.OnCameraRotationY;
|
|
@CameraRotationY.canceled += instance.OnCameraRotationY;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
|
/// </remarks>
|
|
/// <seealso cref="MarketingActions" />
|
|
private void UnregisterCallbacks(IMarketingActions instance)
|
|
{
|
|
@CameraFOV.started -= instance.OnCameraFOV;
|
|
@CameraFOV.performed -= instance.OnCameraFOV;
|
|
@CameraFOV.canceled -= instance.OnCameraFOV;
|
|
@CameraUpDown.started -= instance.OnCameraUpDown;
|
|
@CameraUpDown.performed -= instance.OnCameraUpDown;
|
|
@CameraUpDown.canceled -= instance.OnCameraUpDown;
|
|
@CameraRotationX.started -= instance.OnCameraRotationX;
|
|
@CameraRotationX.performed -= instance.OnCameraRotationX;
|
|
@CameraRotationX.canceled -= instance.OnCameraRotationX;
|
|
@CameraRotationY.started -= instance.OnCameraRotationY;
|
|
@CameraRotationY.performed -= instance.OnCameraRotationY;
|
|
@CameraRotationY.canceled -= instance.OnCameraRotationY;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="MarketingActions.UnregisterCallbacks(IMarketingActions)" />.
|
|
/// </summary>
|
|
/// <seealso cref="MarketingActions.UnregisterCallbacks(IMarketingActions)" />
|
|
public void RemoveCallbacks(IMarketingActions instance)
|
|
{
|
|
if (m_Wrapper.m_MarketingActionsCallbackInterfaces.Remove(instance))
|
|
UnregisterCallbacks(instance);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
|
/// </remarks>
|
|
/// <seealso cref="MarketingActions.AddCallbacks(IMarketingActions)" />
|
|
/// <seealso cref="MarketingActions.RemoveCallbacks(IMarketingActions)" />
|
|
/// <seealso cref="MarketingActions.UnregisterCallbacks(IMarketingActions)" />
|
|
public void SetCallbacks(IMarketingActions instance)
|
|
{
|
|
foreach (var item in m_Wrapper.m_MarketingActionsCallbackInterfaces)
|
|
UnregisterCallbacks(item);
|
|
m_Wrapper.m_MarketingActionsCallbackInterfaces.Clear();
|
|
AddCallbacks(instance);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Provides a new <see cref="MarketingActions" /> instance referencing this action map.
|
|
/// </summary>
|
|
public MarketingActions @Marketing => new MarketingActions(this);
|
|
/// <summary>
|
|
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Default" which allows adding and removing callbacks.
|
|
/// </summary>
|
|
/// <seealso cref="DefaultActions.AddCallbacks(IDefaultActions)" />
|
|
/// <seealso cref="DefaultActions.RemoveCallbacks(IDefaultActions)" />
|
|
public interface IDefaultActions
|
|
{
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Camera Horizontal" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnCameraHorizontal(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Camera Vertical" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnCameraVertical(InputAction.CallbackContext context);
|
|
}
|
|
/// <summary>
|
|
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Marketing" which allows adding and removing callbacks.
|
|
/// </summary>
|
|
/// <seealso cref="MarketingActions.AddCallbacks(IMarketingActions)" />
|
|
/// <seealso cref="MarketingActions.RemoveCallbacks(IMarketingActions)" />
|
|
public interface IMarketingActions
|
|
{
|
|
/// <summary>
|
|
/// Method invoked when associated input action "CameraFOV" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnCameraFOV(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "CameraUpDown" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnCameraUpDown(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "CameraRotationX" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnCameraRotationX(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "CameraRotationY" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnCameraRotationY(InputAction.CallbackContext context);
|
|
}
|
|
}
|