Files
OGG/SETUP_GUIDE.md

47 lines
1.5 KiB
Markdown

# OGG Shooting System - Setup Guide
## Scene Hierarchy (how it should look)
```
Player [CharacterController + FirstPersonController + SimpleCrosshair]
└── Camera [Camera + AudioListener + CameraShake + WeaponBob]
└── Gun [SimpleGun]
```
## Step-by-step Setup
### 1. Player object (already done)
- Has: CharacterController, FirstPersonController, SimpleCrosshair ✔
- **Fix**: Drag the **Camera** child into the `Player Camera` field on FirstPersonController
### 2. Camera object (child of Player)
- Has: Camera, AudioListener ✔
- **Add Component**: `CameraShake`
- **Add Component**: `WeaponBob`
### 3. Gun object (child of Camera)
- Currently empty!
- **Add Component**: `SimpleGun`
- The gun auto-creates its own primitive model and muzzle flash
### 4. Testing enemies
- Create any GameObject (e.g. a Cube) in the scene
- Add a **Collider** (Box Collider, etc.)
- **Add Component**: `EnemyHealth`
- Shoot it and watch it flash red and pop!
## Controls
| Key | Action |
|-----|--------|
| Left Click (hold) | Shoot (automatic fire) |
| R | Reload |
| W/A/S/D | Move |
| Shift | Sprint |
| Space | Jump |
## Tuning Tips
- **Fire rate**: `SimpleGun.fireRate` (8 = fast, 2 = slow)
- **Shake intensity**: `CameraShake.Shake()` is called with (duration, intensity) - tweak in SimpleGun
- **Bob feel**: Adjust `WeaponBob.bobFrequency` and amplitude values
- **Recoil punch**: `SimpleGun.recoilKickback` and `recoilKickUp`