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13 Commits
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6
.vsconfig
Normal file
6
.vsconfig
Normal file
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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}
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798
Assets/DefaultVolumeProfile.asset
Normal file
798
Assets/DefaultVolumeProfile.asset
Normal file
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m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: cdfbdbb87d3286943a057f7791b43141, type: 3}
|
||||||
|
m_Name: ChannelMixer
|
||||||
|
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.ChannelMixer
|
||||||
|
active: 1
|
||||||
|
redOutRedIn:
|
||||||
|
m_OverrideState: 1
|
||||||
|
m_Value: 100
|
||||||
|
redOutGreenIn:
|
||||||
|
m_OverrideState: 1
|
||||||
|
m_Value: 0
|
||||||
|
redOutBlueIn:
|
||||||
|
m_OverrideState: 1
|
||||||
|
m_Value: 0
|
||||||
|
greenOutRedIn:
|
||||||
|
m_OverrideState: 1
|
||||||
|
m_Value: 0
|
||||||
|
greenOutGreenIn:
|
||||||
|
m_OverrideState: 1
|
||||||
|
m_Value: 100
|
||||||
|
greenOutBlueIn:
|
||||||
|
m_OverrideState: 1
|
||||||
|
m_Value: 0
|
||||||
|
blueOutRedIn:
|
||||||
|
m_OverrideState: 1
|
||||||
|
m_Value: 0
|
||||||
|
blueOutGreenIn:
|
||||||
|
m_OverrideState: 1
|
||||||
|
m_Value: 0
|
||||||
|
blueOutBlueIn:
|
||||||
|
m_OverrideState: 1
|
||||||
|
m_Value: 100
|
||||||
8
Assets/DefaultVolumeProfile.asset.meta
Normal file
8
Assets/DefaultVolumeProfile.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6875bba3681544c439017e0b498f3cc3
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
743
Assets/InputConfig.cs
Normal file
743
Assets/InputConfig.cs
Normal file
@@ -0,0 +1,743 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
||||||
|
// version 1.14.2
|
||||||
|
// from Assets/Settings/InputConfig.inputactions
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using UnityEngine.InputSystem.Utilities;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Settings/InputConfig.inputactions".
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
|
||||||
|
/// </remarks>
|
||||||
|
/// <example>
|
||||||
|
/// <code>
|
||||||
|
/// using namespace UnityEngine;
|
||||||
|
/// using UnityEngine.InputSystem;
|
||||||
|
///
|
||||||
|
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
|
||||||
|
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
|
||||||
|
/// {
|
||||||
|
/// private MyActions_Actions m_Actions; // Source code representation of asset.
|
||||||
|
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
|
||||||
|
///
|
||||||
|
/// void Awake()
|
||||||
|
/// {
|
||||||
|
/// m_Actions = new MyActions_Actions(); // Create asset object.
|
||||||
|
/// m_Player = m_Actions.Player; // Extract action map object.
|
||||||
|
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
|
||||||
|
/// }
|
||||||
|
///
|
||||||
|
/// void OnDestroy()
|
||||||
|
/// {
|
||||||
|
/// m_Actions.Dispose(); // Destroy asset object.
|
||||||
|
/// }
|
||||||
|
///
|
||||||
|
/// void OnEnable()
|
||||||
|
/// {
|
||||||
|
/// m_Player.Enable(); // Enable all actions within map.
|
||||||
|
/// }
|
||||||
|
///
|
||||||
|
/// void OnDisable()
|
||||||
|
/// {
|
||||||
|
/// m_Player.Disable(); // Disable all actions within map.
|
||||||
|
/// }
|
||||||
|
///
|
||||||
|
/// #region Interface implementation of MyActions.IPlayerActions
|
||||||
|
///
|
||||||
|
/// // Invoked when "Move" action is either started, performed or canceled.
|
||||||
|
/// public void OnMove(InputAction.CallbackContext context)
|
||||||
|
/// {
|
||||||
|
/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
|
||||||
|
/// }
|
||||||
|
///
|
||||||
|
/// // Invoked when "Attack" action is either started, performed or canceled.
|
||||||
|
/// public void OnAttack(InputAction.CallbackContext context)
|
||||||
|
/// {
|
||||||
|
/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
|
||||||
|
/// }
|
||||||
|
///
|
||||||
|
/// #endregion
|
||||||
|
/// }
|
||||||
|
/// </code>
|
||||||
|
/// </example>
|
||||||
|
public partial class @InputConfig: IInputActionCollection2, IDisposable
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to the underlying asset instance.
|
||||||
|
/// </summary>
|
||||||
|
public InputActionAsset asset { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a new instance.
|
||||||
|
/// </summary>
|
||||||
|
public @InputConfig()
|
||||||
|
{
|
||||||
|
asset = InputActionAsset.FromJson(@"{
|
||||||
|
""version"": 1,
|
||||||
|
""name"": ""InputConfig"",
|
||||||
|
""maps"": [
|
||||||
|
{
|
||||||
|
""name"": ""Default"",
|
||||||
|
""id"": ""0625d9c0-43b5-4745-824b-9fda8ba30fee"",
|
||||||
|
""actions"": [
|
||||||
|
{
|
||||||
|
""name"": ""Camera Horizontal"",
|
||||||
|
""type"": ""Value"",
|
||||||
|
""id"": ""c07137df-45a6-4c7f-a7a9-4a0308e41992"",
|
||||||
|
""expectedControlType"": ""Axis"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""Camera Vertical"",
|
||||||
|
""type"": ""Value"",
|
||||||
|
""id"": ""65ba5ae5-0f08-4c90-85ef-ff497cb253b9"",
|
||||||
|
""expectedControlType"": ""Axis"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": true
|
||||||
|
}
|
||||||
|
],
|
||||||
|
""bindings"": [
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""9ec96503-2099-45d3-aaf2-cf1475edb473"",
|
||||||
|
""path"": ""<Gamepad>/leftStick/x"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Camera Horizontal"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""1D Axis"",
|
||||||
|
""id"": ""ed76a404-3e05-4d45-a021-05844bc10505"",
|
||||||
|
""path"": ""1DAxis"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Camera Horizontal"",
|
||||||
|
""isComposite"": true,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""negative"",
|
||||||
|
""id"": ""d655a04f-766a-439d-901d-794696b1ec89"",
|
||||||
|
""path"": ""<Keyboard>/a"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Camera Horizontal"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""positive"",
|
||||||
|
""id"": ""b0d947fc-bec7-46a7-9704-afc08a1e2886"",
|
||||||
|
""path"": ""<Keyboard>/d"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Camera Horizontal"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""ede8a471-011b-444f-aea7-3079794926f1"",
|
||||||
|
""path"": ""<Gamepad>/leftStick/y"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Camera Vertical"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""1D Axis"",
|
||||||
|
""id"": ""e9f01183-aa1d-4ebf-9799-09aec02d3cf8"",
|
||||||
|
""path"": ""1DAxis"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Camera Vertical"",
|
||||||
|
""isComposite"": true,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""negative"",
|
||||||
|
""id"": ""908edb1a-3d82-4454-9d8e-2020aafd0714"",
|
||||||
|
""path"": ""<Keyboard>/s"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Camera Vertical"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""positive"",
|
||||||
|
""id"": ""34639f79-f10f-4950-96dc-b2a5ab43c4a7"",
|
||||||
|
""path"": ""<Keyboard>/w"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Camera Vertical"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": true
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""Marketing"",
|
||||||
|
""id"": ""56f2eb0a-da06-47a3-9123-f39cfe90e6a1"",
|
||||||
|
""actions"": [
|
||||||
|
{
|
||||||
|
""name"": ""CameraFOV"",
|
||||||
|
""type"": ""Value"",
|
||||||
|
""id"": ""970c903e-bdb9-42ab-b5e5-0e5019ac0994"",
|
||||||
|
""expectedControlType"": ""Axis"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""CameraUpDown"",
|
||||||
|
""type"": ""Value"",
|
||||||
|
""id"": ""ad16855f-155a-4c1c-9557-171868403461"",
|
||||||
|
""expectedControlType"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""CameraRotationX"",
|
||||||
|
""type"": ""Value"",
|
||||||
|
""id"": ""f47fc852-b65d-4ae3-8ee4-c4e948103760"",
|
||||||
|
""expectedControlType"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""CameraRotationY"",
|
||||||
|
""type"": ""Value"",
|
||||||
|
""id"": ""54a4cdd3-92f4-4562-bc26-932f1ecf3961"",
|
||||||
|
""expectedControlType"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": true
|
||||||
|
}
|
||||||
|
],
|
||||||
|
""bindings"": [
|
||||||
|
{
|
||||||
|
""name"": ""1D Axis"",
|
||||||
|
""id"": ""5b23e3c8-fa10-4d03-81ba-247c869d1e57"",
|
||||||
|
""path"": ""1DAxis"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""CameraFOV"",
|
||||||
|
""isComposite"": true,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""negative"",
|
||||||
|
""id"": ""ebd13f12-54ac-4f07-b24b-8794856068a5"",
|
||||||
|
""path"": ""<Keyboard>/o"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""CameraFOV"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""positive"",
|
||||||
|
""id"": ""6e9ad397-b3d9-4b84-ab9c-fc1621b99e13"",
|
||||||
|
""path"": ""<Keyboard>/p"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""CameraFOV"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""c0c2a08a-f7cc-4b85-bfc0-d645d7b3f48f"",
|
||||||
|
""path"": ""<Gamepad>/dpad/x"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""CameraFOV"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""8d66cc2f-effa-47c4-8d9c-f1f89c9fbebc"",
|
||||||
|
""path"": ""<Gamepad>/dpad/y"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""CameraUpDown"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""1D Axis"",
|
||||||
|
""id"": ""77e92290-0b17-41f7-a044-9109ddfb1149"",
|
||||||
|
""path"": ""1DAxis"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""CameraUpDown"",
|
||||||
|
""isComposite"": true,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""negative"",
|
||||||
|
""id"": ""1797a6a8-20e6-420a-9623-f49123d9c18a"",
|
||||||
|
""path"": ""<Keyboard>/k"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""CameraUpDown"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""positive"",
|
||||||
|
""id"": ""77a25d8f-be60-4403-84a5-b32f4199555b"",
|
||||||
|
""path"": ""<Keyboard>/l"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""CameraUpDown"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""1a68b1f2-634e-47f5-b88c-29be850e1a75"",
|
||||||
|
""path"": ""<Gamepad>/rightStick/x"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": ""Invert"",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""CameraRotationX"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""222a9167-cf4e-473e-bcd8-173c4084fa81"",
|
||||||
|
""path"": ""<Gamepad>/rightStick/y"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": ""Invert"",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""CameraRotationY"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
""controlSchemes"": []
|
||||||
|
}");
|
||||||
|
// Default
|
||||||
|
m_Default = asset.FindActionMap("Default", throwIfNotFound: true);
|
||||||
|
m_Default_CameraHorizontal = m_Default.FindAction("Camera Horizontal", throwIfNotFound: true);
|
||||||
|
m_Default_CameraVertical = m_Default.FindAction("Camera Vertical", throwIfNotFound: true);
|
||||||
|
// Marketing
|
||||||
|
m_Marketing = asset.FindActionMap("Marketing", throwIfNotFound: true);
|
||||||
|
m_Marketing_CameraFOV = m_Marketing.FindAction("CameraFOV", throwIfNotFound: true);
|
||||||
|
m_Marketing_CameraUpDown = m_Marketing.FindAction("CameraUpDown", throwIfNotFound: true);
|
||||||
|
m_Marketing_CameraRotationX = m_Marketing.FindAction("CameraRotationX", throwIfNotFound: true);
|
||||||
|
m_Marketing_CameraRotationY = m_Marketing.FindAction("CameraRotationY", throwIfNotFound: true);
|
||||||
|
}
|
||||||
|
|
||||||
|
~@InputConfig()
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.Assert(!m_Default.enabled, "This will cause a leak and performance issues, InputConfig.Default.Disable() has not been called.");
|
||||||
|
UnityEngine.Debug.Assert(!m_Marketing.enabled, "This will cause a leak and performance issues, InputConfig.Marketing.Disable() has not been called.");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Destroys this asset and all associated <see cref="InputAction"/> instances.
|
||||||
|
/// </summary>
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
UnityEngine.Object.Destroy(asset);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
|
||||||
|
public InputBinding? bindingMask
|
||||||
|
{
|
||||||
|
get => asset.bindingMask;
|
||||||
|
set => asset.bindingMask = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
|
||||||
|
public ReadOnlyArray<InputDevice>? devices
|
||||||
|
{
|
||||||
|
get => asset.devices;
|
||||||
|
set => asset.devices = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
|
||||||
|
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
|
||||||
|
public bool Contains(InputAction action)
|
||||||
|
{
|
||||||
|
return asset.Contains(action);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
|
||||||
|
public IEnumerator<InputAction> GetEnumerator()
|
||||||
|
{
|
||||||
|
return asset.GetEnumerator();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
|
||||||
|
IEnumerator IEnumerable.GetEnumerator()
|
||||||
|
{
|
||||||
|
return GetEnumerator();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
|
||||||
|
public void Enable()
|
||||||
|
{
|
||||||
|
asset.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
|
||||||
|
public void Disable()
|
||||||
|
{
|
||||||
|
asset.Disable();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
|
||||||
|
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
|
||||||
|
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||||||
|
{
|
||||||
|
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
|
||||||
|
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||||||
|
{
|
||||||
|
return asset.FindBinding(bindingMask, out action);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Default
|
||||||
|
private readonly InputActionMap m_Default;
|
||||||
|
private List<IDefaultActions> m_DefaultActionsCallbackInterfaces = new List<IDefaultActions>();
|
||||||
|
private readonly InputAction m_Default_CameraHorizontal;
|
||||||
|
private readonly InputAction m_Default_CameraVertical;
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to input actions defined in input action map "Default".
|
||||||
|
/// </summary>
|
||||||
|
public struct DefaultActions
|
||||||
|
{
|
||||||
|
private @InputConfig m_Wrapper;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Construct a new instance of the input action map wrapper class.
|
||||||
|
/// </summary>
|
||||||
|
public DefaultActions(@InputConfig wrapper) { m_Wrapper = wrapper; }
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to the underlying input action "Default/CameraHorizontal".
|
||||||
|
/// </summary>
|
||||||
|
public InputAction @CameraHorizontal => m_Wrapper.m_Default_CameraHorizontal;
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to the underlying input action "Default/CameraVertical".
|
||||||
|
/// </summary>
|
||||||
|
public InputAction @CameraVertical => m_Wrapper.m_Default_CameraVertical;
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to the underlying input action map instance.
|
||||||
|
/// </summary>
|
||||||
|
public InputActionMap Get() { return m_Wrapper.m_Default; }
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
|
||||||
|
public void Enable() { Get().Enable(); }
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
|
||||||
|
public void Disable() { Get().Disable(); }
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
|
||||||
|
public bool enabled => Get().enabled;
|
||||||
|
/// <summary>
|
||||||
|
/// Implicitly converts an <see ref="DefaultActions" /> to an <see ref="InputActionMap" /> instance.
|
||||||
|
/// </summary>
|
||||||
|
public static implicit operator InputActionMap(DefaultActions set) { return set.Get(); }
|
||||||
|
/// <summary>
|
||||||
|
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="instance">Callback instance.</param>
|
||||||
|
/// <remarks>
|
||||||
|
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
|
||||||
|
/// </remarks>
|
||||||
|
/// <seealso cref="DefaultActions" />
|
||||||
|
public void AddCallbacks(IDefaultActions instance)
|
||||||
|
{
|
||||||
|
if (instance == null || m_Wrapper.m_DefaultActionsCallbackInterfaces.Contains(instance)) return;
|
||||||
|
m_Wrapper.m_DefaultActionsCallbackInterfaces.Add(instance);
|
||||||
|
@CameraHorizontal.started += instance.OnCameraHorizontal;
|
||||||
|
@CameraHorizontal.performed += instance.OnCameraHorizontal;
|
||||||
|
@CameraHorizontal.canceled += instance.OnCameraHorizontal;
|
||||||
|
@CameraVertical.started += instance.OnCameraVertical;
|
||||||
|
@CameraVertical.performed += instance.OnCameraVertical;
|
||||||
|
@CameraVertical.canceled += instance.OnCameraVertical;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
||||||
|
/// </remarks>
|
||||||
|
/// <seealso cref="DefaultActions" />
|
||||||
|
private void UnregisterCallbacks(IDefaultActions instance)
|
||||||
|
{
|
||||||
|
@CameraHorizontal.started -= instance.OnCameraHorizontal;
|
||||||
|
@CameraHorizontal.performed -= instance.OnCameraHorizontal;
|
||||||
|
@CameraHorizontal.canceled -= instance.OnCameraHorizontal;
|
||||||
|
@CameraVertical.started -= instance.OnCameraVertical;
|
||||||
|
@CameraVertical.performed -= instance.OnCameraVertical;
|
||||||
|
@CameraVertical.canceled -= instance.OnCameraVertical;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="DefaultActions.UnregisterCallbacks(IDefaultActions)" />.
|
||||||
|
/// </summary>
|
||||||
|
/// <seealso cref="DefaultActions.UnregisterCallbacks(IDefaultActions)" />
|
||||||
|
public void RemoveCallbacks(IDefaultActions instance)
|
||||||
|
{
|
||||||
|
if (m_Wrapper.m_DefaultActionsCallbackInterfaces.Remove(instance))
|
||||||
|
UnregisterCallbacks(instance);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
||||||
|
/// </remarks>
|
||||||
|
/// <seealso cref="DefaultActions.AddCallbacks(IDefaultActions)" />
|
||||||
|
/// <seealso cref="DefaultActions.RemoveCallbacks(IDefaultActions)" />
|
||||||
|
/// <seealso cref="DefaultActions.UnregisterCallbacks(IDefaultActions)" />
|
||||||
|
public void SetCallbacks(IDefaultActions instance)
|
||||||
|
{
|
||||||
|
foreach (var item in m_Wrapper.m_DefaultActionsCallbackInterfaces)
|
||||||
|
UnregisterCallbacks(item);
|
||||||
|
m_Wrapper.m_DefaultActionsCallbackInterfaces.Clear();
|
||||||
|
AddCallbacks(instance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Provides a new <see cref="DefaultActions" /> instance referencing this action map.
|
||||||
|
/// </summary>
|
||||||
|
public DefaultActions @Default => new DefaultActions(this);
|
||||||
|
|
||||||
|
// Marketing
|
||||||
|
private readonly InputActionMap m_Marketing;
|
||||||
|
private List<IMarketingActions> m_MarketingActionsCallbackInterfaces = new List<IMarketingActions>();
|
||||||
|
private readonly InputAction m_Marketing_CameraFOV;
|
||||||
|
private readonly InputAction m_Marketing_CameraUpDown;
|
||||||
|
private readonly InputAction m_Marketing_CameraRotationX;
|
||||||
|
private readonly InputAction m_Marketing_CameraRotationY;
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to input actions defined in input action map "Marketing".
|
||||||
|
/// </summary>
|
||||||
|
public struct MarketingActions
|
||||||
|
{
|
||||||
|
private @InputConfig m_Wrapper;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Construct a new instance of the input action map wrapper class.
|
||||||
|
/// </summary>
|
||||||
|
public MarketingActions(@InputConfig wrapper) { m_Wrapper = wrapper; }
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to the underlying input action "Marketing/CameraFOV".
|
||||||
|
/// </summary>
|
||||||
|
public InputAction @CameraFOV => m_Wrapper.m_Marketing_CameraFOV;
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to the underlying input action "Marketing/CameraUpDown".
|
||||||
|
/// </summary>
|
||||||
|
public InputAction @CameraUpDown => m_Wrapper.m_Marketing_CameraUpDown;
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to the underlying input action "Marketing/CameraRotationX".
|
||||||
|
/// </summary>
|
||||||
|
public InputAction @CameraRotationX => m_Wrapper.m_Marketing_CameraRotationX;
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to the underlying input action "Marketing/CameraRotationY".
|
||||||
|
/// </summary>
|
||||||
|
public InputAction @CameraRotationY => m_Wrapper.m_Marketing_CameraRotationY;
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to the underlying input action map instance.
|
||||||
|
/// </summary>
|
||||||
|
public InputActionMap Get() { return m_Wrapper.m_Marketing; }
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
|
||||||
|
public void Enable() { Get().Enable(); }
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
|
||||||
|
public void Disable() { Get().Disable(); }
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
|
||||||
|
public bool enabled => Get().enabled;
|
||||||
|
/// <summary>
|
||||||
|
/// Implicitly converts an <see ref="MarketingActions" /> to an <see ref="InputActionMap" /> instance.
|
||||||
|
/// </summary>
|
||||||
|
public static implicit operator InputActionMap(MarketingActions set) { return set.Get(); }
|
||||||
|
/// <summary>
|
||||||
|
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="instance">Callback instance.</param>
|
||||||
|
/// <remarks>
|
||||||
|
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
|
||||||
|
/// </remarks>
|
||||||
|
/// <seealso cref="MarketingActions" />
|
||||||
|
public void AddCallbacks(IMarketingActions instance)
|
||||||
|
{
|
||||||
|
if (instance == null || m_Wrapper.m_MarketingActionsCallbackInterfaces.Contains(instance)) return;
|
||||||
|
m_Wrapper.m_MarketingActionsCallbackInterfaces.Add(instance);
|
||||||
|
@CameraFOV.started += instance.OnCameraFOV;
|
||||||
|
@CameraFOV.performed += instance.OnCameraFOV;
|
||||||
|
@CameraFOV.canceled += instance.OnCameraFOV;
|
||||||
|
@CameraUpDown.started += instance.OnCameraUpDown;
|
||||||
|
@CameraUpDown.performed += instance.OnCameraUpDown;
|
||||||
|
@CameraUpDown.canceled += instance.OnCameraUpDown;
|
||||||
|
@CameraRotationX.started += instance.OnCameraRotationX;
|
||||||
|
@CameraRotationX.performed += instance.OnCameraRotationX;
|
||||||
|
@CameraRotationX.canceled += instance.OnCameraRotationX;
|
||||||
|
@CameraRotationY.started += instance.OnCameraRotationY;
|
||||||
|
@CameraRotationY.performed += instance.OnCameraRotationY;
|
||||||
|
@CameraRotationY.canceled += instance.OnCameraRotationY;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
||||||
|
/// </remarks>
|
||||||
|
/// <seealso cref="MarketingActions" />
|
||||||
|
private void UnregisterCallbacks(IMarketingActions instance)
|
||||||
|
{
|
||||||
|
@CameraFOV.started -= instance.OnCameraFOV;
|
||||||
|
@CameraFOV.performed -= instance.OnCameraFOV;
|
||||||
|
@CameraFOV.canceled -= instance.OnCameraFOV;
|
||||||
|
@CameraUpDown.started -= instance.OnCameraUpDown;
|
||||||
|
@CameraUpDown.performed -= instance.OnCameraUpDown;
|
||||||
|
@CameraUpDown.canceled -= instance.OnCameraUpDown;
|
||||||
|
@CameraRotationX.started -= instance.OnCameraRotationX;
|
||||||
|
@CameraRotationX.performed -= instance.OnCameraRotationX;
|
||||||
|
@CameraRotationX.canceled -= instance.OnCameraRotationX;
|
||||||
|
@CameraRotationY.started -= instance.OnCameraRotationY;
|
||||||
|
@CameraRotationY.performed -= instance.OnCameraRotationY;
|
||||||
|
@CameraRotationY.canceled -= instance.OnCameraRotationY;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="MarketingActions.UnregisterCallbacks(IMarketingActions)" />.
|
||||||
|
/// </summary>
|
||||||
|
/// <seealso cref="MarketingActions.UnregisterCallbacks(IMarketingActions)" />
|
||||||
|
public void RemoveCallbacks(IMarketingActions instance)
|
||||||
|
{
|
||||||
|
if (m_Wrapper.m_MarketingActionsCallbackInterfaces.Remove(instance))
|
||||||
|
UnregisterCallbacks(instance);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
||||||
|
/// </remarks>
|
||||||
|
/// <seealso cref="MarketingActions.AddCallbacks(IMarketingActions)" />
|
||||||
|
/// <seealso cref="MarketingActions.RemoveCallbacks(IMarketingActions)" />
|
||||||
|
/// <seealso cref="MarketingActions.UnregisterCallbacks(IMarketingActions)" />
|
||||||
|
public void SetCallbacks(IMarketingActions instance)
|
||||||
|
{
|
||||||
|
foreach (var item in m_Wrapper.m_MarketingActionsCallbackInterfaces)
|
||||||
|
UnregisterCallbacks(item);
|
||||||
|
m_Wrapper.m_MarketingActionsCallbackInterfaces.Clear();
|
||||||
|
AddCallbacks(instance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Provides a new <see cref="MarketingActions" /> instance referencing this action map.
|
||||||
|
/// </summary>
|
||||||
|
public MarketingActions @Marketing => new MarketingActions(this);
|
||||||
|
/// <summary>
|
||||||
|
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Default" which allows adding and removing callbacks.
|
||||||
|
/// </summary>
|
||||||
|
/// <seealso cref="DefaultActions.AddCallbacks(IDefaultActions)" />
|
||||||
|
/// <seealso cref="DefaultActions.RemoveCallbacks(IDefaultActions)" />
|
||||||
|
public interface IDefaultActions
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Method invoked when associated input action "Camera Horizontal" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||||
|
/// </summary>
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||||
|
void OnCameraHorizontal(InputAction.CallbackContext context);
|
||||||
|
/// <summary>
|
||||||
|
/// Method invoked when associated input action "Camera Vertical" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||||
|
/// </summary>
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||||
|
void OnCameraVertical(InputAction.CallbackContext context);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Marketing" which allows adding and removing callbacks.
|
||||||
|
/// </summary>
|
||||||
|
/// <seealso cref="MarketingActions.AddCallbacks(IMarketingActions)" />
|
||||||
|
/// <seealso cref="MarketingActions.RemoveCallbacks(IMarketingActions)" />
|
||||||
|
public interface IMarketingActions
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Method invoked when associated input action "CameraFOV" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||||
|
/// </summary>
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||||
|
void OnCameraFOV(InputAction.CallbackContext context);
|
||||||
|
/// <summary>
|
||||||
|
/// Method invoked when associated input action "CameraUpDown" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||||
|
/// </summary>
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||||
|
void OnCameraUpDown(InputAction.CallbackContext context);
|
||||||
|
/// <summary>
|
||||||
|
/// Method invoked when associated input action "CameraRotationX" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||||
|
/// </summary>
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||||
|
void OnCameraRotationX(InputAction.CallbackContext context);
|
||||||
|
/// <summary>
|
||||||
|
/// Method invoked when associated input action "CameraRotationY" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||||
|
/// </summary>
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||||
|
void OnCameraRotationY(InputAction.CallbackContext context);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/InputConfig.cs.meta
Normal file
2
Assets/InputConfig.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 24f8ebac435e83c4c9a5f76647590d28
|
||||||
275
Assets/InputConfig.inputactions
Normal file
275
Assets/InputConfig.inputactions
Normal file
@@ -0,0 +1,275 @@
|
|||||||
|
{
|
||||||
|
"version": 1,
|
||||||
|
"name": "InputConfig",
|
||||||
|
"maps": [
|
||||||
|
{
|
||||||
|
"name": "Default",
|
||||||
|
"id": "0625d9c0-43b5-4745-824b-9fda8ba30fee",
|
||||||
|
"actions": [
|
||||||
|
{
|
||||||
|
"name": "Camera Horizontal",
|
||||||
|
"type": "Value",
|
||||||
|
"id": "c07137df-45a6-4c7f-a7a9-4a0308e41992",
|
||||||
|
"expectedControlType": "Axis",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Camera Vertical",
|
||||||
|
"type": "Value",
|
||||||
|
"id": "65ba5ae5-0f08-4c90-85ef-ff497cb253b9",
|
||||||
|
"expectedControlType": "Axis",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": true
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"bindings": [
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "9ec96503-2099-45d3-aaf2-cf1475edb473",
|
||||||
|
"path": "<Gamepad>/leftStick/x",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "Camera Horizontal",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "1D Axis",
|
||||||
|
"id": "ed76a404-3e05-4d45-a021-05844bc10505",
|
||||||
|
"path": "1DAxis",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "Camera Horizontal",
|
||||||
|
"isComposite": true,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "negative",
|
||||||
|
"id": "d655a04f-766a-439d-901d-794696b1ec89",
|
||||||
|
"path": "<Keyboard>/a",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "Camera Horizontal",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "positive",
|
||||||
|
"id": "b0d947fc-bec7-46a7-9704-afc08a1e2886",
|
||||||
|
"path": "<Keyboard>/d",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "Camera Horizontal",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "ede8a471-011b-444f-aea7-3079794926f1",
|
||||||
|
"path": "<Gamepad>/leftStick/y",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "Camera Vertical",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "1D Axis",
|
||||||
|
"id": "e9f01183-aa1d-4ebf-9799-09aec02d3cf8",
|
||||||
|
"path": "1DAxis",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "Camera Vertical",
|
||||||
|
"isComposite": true,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "negative",
|
||||||
|
"id": "908edb1a-3d82-4454-9d8e-2020aafd0714",
|
||||||
|
"path": "<Keyboard>/s",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "Camera Vertical",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "positive",
|
||||||
|
"id": "34639f79-f10f-4950-96dc-b2a5ab43c4a7",
|
||||||
|
"path": "<Keyboard>/w",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "Camera Vertical",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Marketing",
|
||||||
|
"id": "56f2eb0a-da06-47a3-9123-f39cfe90e6a1",
|
||||||
|
"actions": [
|
||||||
|
{
|
||||||
|
"name": "CameraFOV",
|
||||||
|
"type": "Value",
|
||||||
|
"id": "970c903e-bdb9-42ab-b5e5-0e5019ac0994",
|
||||||
|
"expectedControlType": "Axis",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "CameraUpDown",
|
||||||
|
"type": "Value",
|
||||||
|
"id": "ad16855f-155a-4c1c-9557-171868403461",
|
||||||
|
"expectedControlType": "",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "CameraRotationX",
|
||||||
|
"type": "Value",
|
||||||
|
"id": "f47fc852-b65d-4ae3-8ee4-c4e948103760",
|
||||||
|
"expectedControlType": "",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "CameraRotationY",
|
||||||
|
"type": "Value",
|
||||||
|
"id": "54a4cdd3-92f4-4562-bc26-932f1ecf3961",
|
||||||
|
"expectedControlType": "",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": true
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"bindings": [
|
||||||
|
{
|
||||||
|
"name": "1D Axis",
|
||||||
|
"id": "5b23e3c8-fa10-4d03-81ba-247c869d1e57",
|
||||||
|
"path": "1DAxis",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "CameraFOV",
|
||||||
|
"isComposite": true,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "negative",
|
||||||
|
"id": "ebd13f12-54ac-4f07-b24b-8794856068a5",
|
||||||
|
"path": "<Keyboard>/o",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "CameraFOV",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "positive",
|
||||||
|
"id": "6e9ad397-b3d9-4b84-ab9c-fc1621b99e13",
|
||||||
|
"path": "<Keyboard>/p",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "CameraFOV",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "c0c2a08a-f7cc-4b85-bfc0-d645d7b3f48f",
|
||||||
|
"path": "<Gamepad>/dpad/x",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "CameraFOV",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "8d66cc2f-effa-47c4-8d9c-f1f89c9fbebc",
|
||||||
|
"path": "<Gamepad>/dpad/y",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "CameraUpDown",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "1D Axis",
|
||||||
|
"id": "77e92290-0b17-41f7-a044-9109ddfb1149",
|
||||||
|
"path": "1DAxis",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "CameraUpDown",
|
||||||
|
"isComposite": true,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "negative",
|
||||||
|
"id": "1797a6a8-20e6-420a-9623-f49123d9c18a",
|
||||||
|
"path": "<Keyboard>/k",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "CameraUpDown",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "positive",
|
||||||
|
"id": "77a25d8f-be60-4403-84a5-b32f4199555b",
|
||||||
|
"path": "<Keyboard>/l",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "CameraUpDown",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "1a68b1f2-634e-47f5-b88c-29be850e1a75",
|
||||||
|
"path": "<Gamepad>/rightStick/x",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "Invert",
|
||||||
|
"groups": "",
|
||||||
|
"action": "CameraRotationX",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "222a9167-cf4e-473e-bcd8-173c4084fa81",
|
||||||
|
"path": "<Gamepad>/rightStick/y",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "Invert",
|
||||||
|
"groups": "",
|
||||||
|
"action": "CameraRotationY",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"controlSchemes": []
|
||||||
|
}
|
||||||
7
Assets/InputConfig.inputactions.meta
Normal file
7
Assets/InputConfig.inputactions.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0c7b9246b90bb9c4ab7519d0cb909720
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Items.meta
Normal file
8
Assets/Items.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 94c8f7f884ccd0e47a66f83dc8fe8b0e
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
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20
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Assets/Prefabs/Weapons/GunSplat.prefab
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7
Assets/Prefabs/Weapons/GunSplat.prefab.meta
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File diff suppressed because one or more lines are too long
46
Assets/Scripts/BootsEffect.cs
Normal file
46
Assets/Scripts/BootsEffect.cs
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Attach to the Player. Watches the inventory for the Bunny Hop Boots being
|
||||||
|
/// equipped/unequipped and adjusts max stamina accordingly.
|
||||||
|
/// </summary>
|
||||||
|
public class BootsEffect : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Tooltip("Must match the ItemDefinition itemName exactly.")]
|
||||||
|
public string bootsItemName = "Bunny Hop Boots";
|
||||||
|
public float boostedMaxStamina = 200f;
|
||||||
|
|
||||||
|
private Inventory _inventory;
|
||||||
|
private Player _player;
|
||||||
|
private bool _boosted = false;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
_inventory = GetComponent<Inventory>();
|
||||||
|
_player = GetComponent<Player>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (_inventory == null || _player == null) return;
|
||||||
|
|
||||||
|
// Find the boots entry in inventory
|
||||||
|
var entry = _inventory.items.Find(e => e.DisplayName == bootsItemName);
|
||||||
|
bool shouldBoost = entry != null && entry.isEquipped;
|
||||||
|
|
||||||
|
if (shouldBoost && !_boosted)
|
||||||
|
{
|
||||||
|
_player.maxStamina = boostedMaxStamina;
|
||||||
|
_player.stamina = Mathf.Min(_player.stamina + (boostedMaxStamina - 100f), boostedMaxStamina);
|
||||||
|
_boosted = true;
|
||||||
|
Debug.Log("[BootsEffect] Boots equipped — stamina boosted to " + boostedMaxStamina);
|
||||||
|
}
|
||||||
|
else if (!shouldBoost && _boosted)
|
||||||
|
{
|
||||||
|
_player.maxStamina = 100f;
|
||||||
|
_player.stamina = Mathf.Min(_player.stamina, 100f);
|
||||||
|
_boosted = false;
|
||||||
|
Debug.Log("[BootsEffect] Boots unequipped — stamina restored to 100");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/BootsEffect.cs.meta
Normal file
2
Assets/Scripts/BootsEffect.cs.meta
Normal file
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|
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|
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8
Assets/Scripts/Editor.meta
Normal file
8
Assets/Scripts/Editor.meta
Normal file
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|
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100
Assets/Scripts/Editor/BhopBootsSetup.cs
Normal file
100
Assets/Scripts/Editor/BhopBootsSetup.cs
Normal file
@@ -0,0 +1,100 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// OGG → Setup → Create Bunny Hop Boots
|
||||||
|
/// Creates the ItemDefinition and a world pickup for the bhop boots.
|
||||||
|
/// </summary>
|
||||||
|
public static class BhopBootsSetup
|
||||||
|
{
|
||||||
|
private const string ITEM_DEF_PATH = "Assets/Items/BhopBoots_Item.asset";
|
||||||
|
private const string PICKUP_PREFAB = "Assets/Prefabs/Pickups/BhopBoots_Pickup.prefab";
|
||||||
|
|
||||||
|
[MenuItem("OGG/Setup/Create Bunny Hop Boots")]
|
||||||
|
public static void Create()
|
||||||
|
{
|
||||||
|
EnsureFolder("Assets/Items");
|
||||||
|
EnsureFolder("Assets/Prefabs/Pickups");
|
||||||
|
|
||||||
|
// ── ItemDefinition ────────────────────────────────────────────
|
||||||
|
ItemDefinition item = AssetDatabase.LoadAssetAtPath<ItemDefinition>(ITEM_DEF_PATH);
|
||||||
|
bool isNew = item == null;
|
||||||
|
if (isNew) item = ScriptableObject.CreateInstance<ItemDefinition>();
|
||||||
|
|
||||||
|
item.itemName = "Bunny Hop Boots";
|
||||||
|
item.type = ItemDefinition.ItemType.Misc;
|
||||||
|
item.isEquippable = true;
|
||||||
|
item.description = "Illegal footwear. Gives 200 stamina while worn. Do not wear near cliffs.";
|
||||||
|
|
||||||
|
if (isNew)
|
||||||
|
AssetDatabase.CreateAsset(item, ITEM_DEF_PATH);
|
||||||
|
else
|
||||||
|
EditorUtility.SetDirty(item);
|
||||||
|
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
|
||||||
|
// ── Pickup prefab — procedural boot shape ─────────────────────
|
||||||
|
GameObject root = new GameObject("BhopBoots_Pickup");
|
||||||
|
|
||||||
|
// Simple visual: a squashed cube (boot-ish)
|
||||||
|
GameObject body = GameObject.CreatePrimitive(PrimitiveType.Cube);
|
||||||
|
body.name = "Visual";
|
||||||
|
body.transform.SetParent(root.transform, false);
|
||||||
|
body.transform.localPosition = new Vector3(0f, 0f, 0f);
|
||||||
|
body.transform.localScale = new Vector3(0.4f, 0.2f, 0.7f);
|
||||||
|
Object.DestroyImmediate(body.GetComponent<Collider>());
|
||||||
|
|
||||||
|
// Bright accent colour so it stands out
|
||||||
|
var rend = body.GetComponent<Renderer>();
|
||||||
|
if (rend != null)
|
||||||
|
{
|
||||||
|
rend.material = new Material(Shader.Find("Universal Render Pipeline/Lit"));
|
||||||
|
rend.material.color = new Color(0.1f, 0.9f, 0.4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
PickupItem pickup = root.AddComponent<PickupItem>();
|
||||||
|
pickup.definition = item;
|
||||||
|
pickup.spinSpeed = 140f;
|
||||||
|
pickup.bobHeight = 0.2f;
|
||||||
|
pickup.bobSpeed = 2.8f;
|
||||||
|
pickup.pickupRadius = 2.2f;
|
||||||
|
pickup.pickupKey = KeyCode.E;
|
||||||
|
|
||||||
|
StaminaBoostPickup boost = root.AddComponent<StaminaBoostPickup>();
|
||||||
|
boost.newMaxStamina = 200f;
|
||||||
|
|
||||||
|
if (File.Exists(Application.dataPath + "/../" + PICKUP_PREFAB))
|
||||||
|
AssetDatabase.DeleteAsset(PICKUP_PREFAB);
|
||||||
|
|
||||||
|
GameObject saved = PrefabUtility.SaveAsPrefabAsset(root, PICKUP_PREFAB);
|
||||||
|
Object.DestroyImmediate(root);
|
||||||
|
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
|
EditorUtility.DisplayDialog(
|
||||||
|
"Bunny Hop Boots ✓",
|
||||||
|
$"Created:\n• {ITEM_DEF_PATH}\n• {PICKUP_PREFAB}\n\n" +
|
||||||
|
"Drag BhopBoots_Pickup into the scene.\n" +
|
||||||
|
"Pick it up with [E] to unlock bunny hopping.\n\n" +
|
||||||
|
"Hold SPACE while landing to chain hops and build speed.\n" +
|
||||||
|
"Strafe left/right mid-air to steer.",
|
||||||
|
"Let's go");
|
||||||
|
|
||||||
|
EditorGUIUtility.PingObject(saved);
|
||||||
|
Selection.activeObject = saved;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void EnsureFolder(string path)
|
||||||
|
{
|
||||||
|
string[] parts = path.Split('/');
|
||||||
|
string current = parts[0];
|
||||||
|
for (int i = 1; i < parts.Length; i++)
|
||||||
|
{
|
||||||
|
string next = current + "/" + parts[i];
|
||||||
|
if (!AssetDatabase.IsValidFolder(next))
|
||||||
|
AssetDatabase.CreateFolder(current, parts[i]);
|
||||||
|
current = next;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Editor/BhopBootsSetup.cs.meta
Normal file
2
Assets/Scripts/Editor/BhopBootsSetup.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 92ff81f98e809934bab9c5b8f160276a
|
||||||
151
Assets/Scripts/Editor/GunSplatSetup.cs
Normal file
151
Assets/Scripts/Editor/GunSplatSetup.cs
Normal file
@@ -0,0 +1,151 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// OGG → Setup → Create Gun Splat Weapon
|
||||||
|
/// Builds:
|
||||||
|
/// • Assets/Prefabs/Weapons/GunSplat.prefab — the held weapon (SimpleGun)
|
||||||
|
/// • Assets/Prefabs/Pickups/GunSplat_Pickup.prefab — world pickup (spins/bobs, press E)
|
||||||
|
/// • Assets/Items/GunSplat_Item.asset — ItemDefinition (type = Weapon)
|
||||||
|
/// </summary>
|
||||||
|
public static class GunSplatSetup
|
||||||
|
{
|
||||||
|
private const string GLB_PATH = "Assets/Models/LidarScans/Gun Splat.glb";
|
||||||
|
private const string WEAPON_PREFAB = "Assets/Prefabs/Weapons/GunSplat.prefab";
|
||||||
|
private const string PICKUP_PREFAB = "Assets/Prefabs/Pickups/GunSplat_Pickup.prefab";
|
||||||
|
private const string ITEM_DEF_PATH = "Assets/Items/GunSplat_Item.asset";
|
||||||
|
|
||||||
|
[MenuItem("OGG/Setup/Create Gun Splat Weapon")]
|
||||||
|
public static void CreateGunSplat()
|
||||||
|
{
|
||||||
|
// ── 1. Ensure output folders exist ──────────────────────────
|
||||||
|
EnsureFolder("Assets/Prefabs/Weapons");
|
||||||
|
EnsureFolder("Assets/Prefabs/Pickups");
|
||||||
|
EnsureFolder("Assets/Items");
|
||||||
|
|
||||||
|
// ── 2. Load the GLB model ────────────────────────────────────
|
||||||
|
GameObject modelAsset = AssetDatabase.LoadAssetAtPath<GameObject>(GLB_PATH);
|
||||||
|
if (modelAsset == null)
|
||||||
|
{
|
||||||
|
Debug.LogError($"[GunSplatSetup] Could not find GLB at: {GLB_PATH}");
|
||||||
|
EditorUtility.DisplayDialog("Gun Splat Setup", $"Could not find model at:\n{GLB_PATH}", "OK");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── 3. Build the held-weapon prefab ──────────────────────────
|
||||||
|
GameObject weaponRoot = new GameObject("GunSplat");
|
||||||
|
AttachVisual(weaponRoot, modelAsset);
|
||||||
|
|
||||||
|
SimpleGun gun = weaponRoot.AddComponent<SimpleGun>();
|
||||||
|
gun.damage = 30f;
|
||||||
|
gun.range = 120f;
|
||||||
|
gun.fireRate = 6f;
|
||||||
|
gun.maxAmmo = 24;
|
||||||
|
gun.isAutomatic = false;
|
||||||
|
|
||||||
|
if (File.Exists(DataRelative(WEAPON_PREFAB)))
|
||||||
|
AssetDatabase.DeleteAsset(WEAPON_PREFAB);
|
||||||
|
|
||||||
|
GameObject savedWeapon = PrefabUtility.SaveAsPrefabAsset(weaponRoot, WEAPON_PREFAB);
|
||||||
|
Object.DestroyImmediate(weaponRoot);
|
||||||
|
|
||||||
|
if (savedWeapon == null)
|
||||||
|
{
|
||||||
|
Debug.LogError("[GunSplatSetup] Failed to save weapon prefab.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Debug.Log($"[GunSplatSetup] Weapon prefab → {WEAPON_PREFAB}");
|
||||||
|
|
||||||
|
// ── 4. Create / update ItemDefinition ────────────────────────
|
||||||
|
ItemDefinition item = AssetDatabase.LoadAssetAtPath<ItemDefinition>(ITEM_DEF_PATH);
|
||||||
|
bool isNew = item == null;
|
||||||
|
if (isNew) item = ScriptableObject.CreateInstance<ItemDefinition>();
|
||||||
|
|
||||||
|
item.itemName = "Gun Splat";
|
||||||
|
item.type = ItemDefinition.ItemType.Weapon;
|
||||||
|
item.weaponPrefab = savedWeapon;
|
||||||
|
item.description = "A janky lidar-scanned sidearm. Shoots first, looks weird always.";
|
||||||
|
|
||||||
|
if (isNew)
|
||||||
|
AssetDatabase.CreateAsset(item, ITEM_DEF_PATH);
|
||||||
|
else
|
||||||
|
EditorUtility.SetDirty(item);
|
||||||
|
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
Debug.Log($"[GunSplatSetup] ItemDefinition → {ITEM_DEF_PATH}");
|
||||||
|
|
||||||
|
// ── 5. Build the world pickup prefab ─────────────────────────
|
||||||
|
GameObject pickupRoot = new GameObject("GunSplat_Pickup");
|
||||||
|
|
||||||
|
// Visual child — the GLB model
|
||||||
|
AttachVisual(pickupRoot, modelAsset);
|
||||||
|
|
||||||
|
// PickupItem component
|
||||||
|
PickupItem pickup = pickupRoot.AddComponent<PickupItem>();
|
||||||
|
pickup.definition = item;
|
||||||
|
pickup.spinSpeed = 90f;
|
||||||
|
pickup.bobHeight = 0.15f;
|
||||||
|
pickup.bobSpeed = 2.0f;
|
||||||
|
pickup.pickupRadius = 2.2f;
|
||||||
|
pickup.pickupKey = KeyCode.E;
|
||||||
|
|
||||||
|
if (File.Exists(DataRelative(PICKUP_PREFAB)))
|
||||||
|
AssetDatabase.DeleteAsset(PICKUP_PREFAB);
|
||||||
|
|
||||||
|
GameObject savedPickup = PrefabUtility.SaveAsPrefabAsset(pickupRoot, PICKUP_PREFAB);
|
||||||
|
Object.DestroyImmediate(pickupRoot);
|
||||||
|
|
||||||
|
if (savedPickup == null)
|
||||||
|
{
|
||||||
|
Debug.LogError("[GunSplatSetup] Failed to save pickup prefab.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Debug.Log($"[GunSplatSetup] Pickup prefab → {PICKUP_PREFAB}");
|
||||||
|
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
|
// ── 6. Done ──────────────────────────────────────────────────
|
||||||
|
EditorUtility.DisplayDialog(
|
||||||
|
"Gun Splat Setup ✓",
|
||||||
|
"Created:\n" +
|
||||||
|
$"• {WEAPON_PREFAB}\n" +
|
||||||
|
$"• {PICKUP_PREFAB}\n" +
|
||||||
|
$"• {ITEM_DEF_PATH}\n\n" +
|
||||||
|
"Drag GunSplat_Pickup into the scene wherever you want it to spawn.\n" +
|
||||||
|
"It will spin, bob, and show an [E] prompt when the player gets close.",
|
||||||
|
"Sick");
|
||||||
|
|
||||||
|
EditorGUIUtility.PingObject(savedPickup);
|
||||||
|
Selection.activeObject = savedPickup;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ─── Helpers ─────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
static void AttachVisual(GameObject parent, GameObject modelAsset)
|
||||||
|
{
|
||||||
|
GameObject visual = (GameObject)PrefabUtility.InstantiatePrefab(modelAsset);
|
||||||
|
if (visual == null) visual = Object.Instantiate(modelAsset);
|
||||||
|
visual.name = "Visual";
|
||||||
|
visual.transform.SetParent(parent.transform, false);
|
||||||
|
visual.transform.localPosition = Vector3.zero;
|
||||||
|
visual.transform.localRotation = Quaternion.identity;
|
||||||
|
visual.transform.localScale = Vector3.one;
|
||||||
|
}
|
||||||
|
|
||||||
|
static string DataRelative(string assetPath) =>
|
||||||
|
Application.dataPath + "/../" + assetPath;
|
||||||
|
|
||||||
|
static void EnsureFolder(string path)
|
||||||
|
{
|
||||||
|
string[] parts = path.Split('/');
|
||||||
|
string current = parts[0];
|
||||||
|
for (int i = 1; i < parts.Length; i++)
|
||||||
|
{
|
||||||
|
string next = current + "/" + parts[i];
|
||||||
|
if (!AssetDatabase.IsValidFolder(next))
|
||||||
|
AssetDatabase.CreateFolder(current, parts[i]);
|
||||||
|
current = next;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Editor/GunSplatSetup.cs.meta
Normal file
2
Assets/Scripts/Editor/GunSplatSetup.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a0ceea0a64e3fa344b83004be51fe457
|
||||||
92
Assets/Scripts/Editor/WeaponManagerEditor.cs
Normal file
92
Assets/Scripts/Editor/WeaponManagerEditor.cs
Normal file
@@ -0,0 +1,92 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
[CustomEditor(typeof(WeaponManager))]
|
||||||
|
public class WeaponManagerEditor : Editor
|
||||||
|
{
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
DrawDefaultInspector();
|
||||||
|
|
||||||
|
WeaponManager wm = (WeaponManager)target;
|
||||||
|
|
||||||
|
if (!Application.isPlaying) return;
|
||||||
|
|
||||||
|
EditorGUILayout.Space();
|
||||||
|
EditorGUILayout.LabelField("── Live Positioning ──", EditorStyles.boldLabel);
|
||||||
|
|
||||||
|
// Show what's active
|
||||||
|
string activeName = wm.ActiveWeaponName;
|
||||||
|
if (string.IsNullOrEmpty(activeName))
|
||||||
|
{
|
||||||
|
EditorGUILayout.HelpBox("No weapon currently equipped.", MessageType.Info);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorGUILayout.HelpBox($"Active: {activeName}", MessageType.None);
|
||||||
|
|
||||||
|
// Select the live GO so you can drag gizmos in Scene view
|
||||||
|
if (GUILayout.Button("🎯 Select Active Weapon in Scene"))
|
||||||
|
{
|
||||||
|
var slot = wm.slots.Find(s => s.itemName == activeName);
|
||||||
|
if (slot != null)
|
||||||
|
{
|
||||||
|
Selection.activeGameObject = slot.instance;
|
||||||
|
SceneView.lastActiveSceneView?.Focus();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorGUILayout.Space();
|
||||||
|
|
||||||
|
// Sync the current transform back into the WeaponViewmodel (or fallback global offset)
|
||||||
|
if (GUILayout.Button("⬆ Sync Transform → Offset Fields"))
|
||||||
|
{
|
||||||
|
var slot = wm.slots.Find(s => s.itemName == activeName);
|
||||||
|
if (slot != null)
|
||||||
|
{
|
||||||
|
var vm = slot.instance.GetComponent<WeaponViewmodel>();
|
||||||
|
if (vm != null)
|
||||||
|
{
|
||||||
|
Undo.RecordObject(vm, "Sync Weapon Viewmodel");
|
||||||
|
vm.SyncFromTransform();
|
||||||
|
EditorUtility.SetDirty(vm);
|
||||||
|
|
||||||
|
// Also save back to the source prefab asset
|
||||||
|
var prefabAsset = PrefabUtility.GetCorrespondingObjectFromSource(slot.instance);
|
||||||
|
if (prefabAsset != null)
|
||||||
|
{
|
||||||
|
var prefabVm = prefabAsset.GetComponent<WeaponViewmodel>();
|
||||||
|
if (prefabVm != null)
|
||||||
|
{
|
||||||
|
Undo.RecordObject(prefabVm, "Sync Weapon Viewmodel Prefab");
|
||||||
|
prefabVm.positionOffset = vm.positionOffset;
|
||||||
|
prefabVm.rotationOffset = vm.rotationOffset;
|
||||||
|
prefabVm.scale = vm.scale;
|
||||||
|
EditorUtility.SetDirty(prefabVm);
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Debug.Log($"[WeaponManager] Synced to WeaponViewmodel: pos={vm.positionOffset} rot={vm.rotationOffset} scale={vm.scale}");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Fallback: no viewmodel, write to global offsets
|
||||||
|
Undo.RecordObject(wm, "Sync Weapon Offset");
|
||||||
|
wm.weaponPositionOffset = slot.instance.transform.localPosition;
|
||||||
|
wm.weaponRotationOffset = slot.instance.transform.localRotation.eulerAngles;
|
||||||
|
wm.weaponScale = slot.instance.transform.localScale;
|
||||||
|
EditorUtility.SetDirty(wm);
|
||||||
|
Debug.Log($"[WeaponManager] Synced to global offset: pos={wm.weaponPositionOffset}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorGUILayout.HelpBox(
|
||||||
|
"1. Hit Play & equip the gun\n" +
|
||||||
|
"2. Click 'Select Active Weapon'\n" +
|
||||||
|
"3. Use Move/Rotate gizmos in Scene view\n" +
|
||||||
|
"4. Click 'Sync Transform → Offset Fields'\n" +
|
||||||
|
"5. Stop Play — values are saved",
|
||||||
|
MessageType.Info);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Editor/WeaponManagerEditor.cs.meta
Normal file
2
Assets/Scripts/Editor/WeaponManagerEditor.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fe67de8a32d4bf5449ee8def34a1bb8a
|
||||||
10
Assets/Scripts/EnemyHeadHitbox.cs
Normal file
10
Assets/Scripts/EnemyHeadHitbox.cs
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Attach this to an enemy's head GameObject.
|
||||||
|
/// When the player shoots it, SimpleGun checks for this component and instakills.
|
||||||
|
/// </summary>
|
||||||
|
public class EnemyHeadHitbox : MonoBehaviour
|
||||||
|
{
|
||||||
|
[HideInInspector] public EnemyHealth enemyHealth;
|
||||||
|
}
|
||||||
2
Assets/Scripts/EnemyHeadHitbox.cs.meta
Normal file
2
Assets/Scripts/EnemyHeadHitbox.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 23988a1164d49b7498b3b4dad22c92f4
|
||||||
@@ -1,35 +1,34 @@
|
|||||||
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class FirstPersonController : MonoBehaviour
|
public class FirstPersonController : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("Movement Settings")]
|
[Header("Movement Settings")]
|
||||||
public float walkSpeed = 50f; // Boosted from 8f to overcome collision issues
|
public float walkSpeed = 50f;
|
||||||
public float runSpeed = 80f; // Boosted from 14f
|
public float runSpeed = 80f;
|
||||||
public float jumpHeight = 2.5f;
|
public float jumpHeight = 2.5f;
|
||||||
public float gravity = -20f;
|
public float gravity = -20f;
|
||||||
|
|
||||||
[Header("Mouse Look Settings")]
|
[Header("Mouse Look Settings")]
|
||||||
public float mouseSensitivity = 3f;
|
public float mouseSensitivity = 3f;
|
||||||
public float maxLookAngle = 90f;
|
public float maxLookAngle = 90f;
|
||||||
|
|
||||||
[Header("References")]
|
[Header("References")]
|
||||||
public Camera playerCamera;
|
public Camera playerCamera;
|
||||||
|
|
||||||
// Private variables
|
// Private variables
|
||||||
private CharacterController controller;
|
private CharacterController controller;
|
||||||
private Vector3 velocity;
|
private Inventory inventory;
|
||||||
private bool isGrounded;
|
private Player player;
|
||||||
private float xRotation = 0f;
|
private Vector3 velocity;
|
||||||
|
private bool isGrounded;
|
||||||
|
private float xRotation = 0f;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
Debug.Log("Starting game");
|
|
||||||
|
|
||||||
// FORCE NORMAL TIME (in case something external changed it)
|
|
||||||
Time.timeScale = 1f;
|
Time.timeScale = 1f;
|
||||||
|
|
||||||
controller = GetComponent<CharacterController>();
|
|
||||||
|
|
||||||
|
controller = GetComponent<CharacterController>();
|
||||||
if (controller == null)
|
if (controller == null)
|
||||||
{
|
{
|
||||||
Debug.LogError("FirstPersonController: No CharacterController found!");
|
Debug.LogError("FirstPersonController: No CharacterController found!");
|
||||||
@@ -39,8 +38,11 @@ public class FirstPersonController : MonoBehaviour
|
|||||||
if (playerCamera == null)
|
if (playerCamera == null)
|
||||||
playerCamera = GetComponentInChildren<Camera>();
|
playerCamera = GetComponentInChildren<Camera>();
|
||||||
|
|
||||||
|
inventory = GetComponent<Inventory>();
|
||||||
|
player = GetComponent<Player>();
|
||||||
|
|
||||||
Cursor.lockState = CursorLockMode.Locked;
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
Cursor.visible = false;
|
Cursor.visible = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
@@ -52,71 +54,42 @@ public class FirstPersonController : MonoBehaviour
|
|||||||
if (isGrounded && velocity.y < 0)
|
if (isGrounded && velocity.y < 0)
|
||||||
velocity.y = -2f;
|
velocity.y = -2f;
|
||||||
|
|
||||||
// ─── Movement via direct KeyCode ───
|
float moveX = 0f, moveZ = 0f;
|
||||||
float moveX = 0f;
|
if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow)) moveZ += 1f;
|
||||||
float moveZ = 0f;
|
if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow)) moveZ -= 1f;
|
||||||
|
if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow)) moveX -= 1f;
|
||||||
if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow)) moveZ += 1f;
|
if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow)) moveX += 1f;
|
||||||
if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow)) moveZ -= 1f;
|
|
||||||
if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow)) moveX -= 1f;
|
|
||||||
if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow)) moveX += 1f;
|
|
||||||
|
|
||||||
// DEBUG: Log once when W is first pressed
|
|
||||||
if (Input.GetKeyDown(KeyCode.W))
|
|
||||||
{
|
|
||||||
Debug.Log($"[FPC DEBUG] W pressed | controller.enabled={controller.enabled} | position={transform.position} | isGrounded={isGrounded}");
|
|
||||||
Debug.Log($"[FPC DEBUG] Time.timeScale={Time.timeScale} | Time.deltaTime={Time.deltaTime} | walkSpeed={walkSpeed}");
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3 move = transform.right * moveX + transform.forward * moveZ;
|
Vector3 move = transform.right * moveX + transform.forward * moveZ;
|
||||||
|
if (move.magnitude > 1f) move.Normalize();
|
||||||
|
|
||||||
if (move.magnitude > 1f)
|
bool wantSprint = Input.GetKey(KeyCode.LeftShift) && move.magnitude > 0f;
|
||||||
move.Normalize();
|
bool isSprinting = wantSprint && (player == null || player.CanSprint());
|
||||||
|
if (player != null) player.isSprinting = isSprinting;
|
||||||
|
|
||||||
float currentSpeed = Input.GetKey(KeyCode.LeftShift) ? runSpeed : walkSpeed;
|
float currentSpeed = isSprinting ? runSpeed : walkSpeed;
|
||||||
|
|
||||||
Vector3 posBefore = transform.position;
|
|
||||||
controller.Move(move * currentSpeed * Time.deltaTime);
|
controller.Move(move * currentSpeed * Time.deltaTime);
|
||||||
|
|
||||||
// DEBUG: Log if we tried to move but didn't
|
|
||||||
if (move.magnitude > 0f && Input.GetKeyDown(KeyCode.W))
|
|
||||||
{
|
|
||||||
Vector3 posAfter = transform.position;
|
|
||||||
Debug.Log($"[FPC DEBUG] Move attempt: delta={move * currentSpeed * Time.deltaTime} | actualDelta={(posAfter - posBefore)} | controller.height={controller.height} | controller.radius={controller.radius}");
|
|
||||||
|
|
||||||
// Check what we're colliding with
|
|
||||||
Collider[] nearbyColliders = Physics.OverlapSphere(transform.position, controller.radius + 0.5f);
|
|
||||||
Debug.Log($"[FPC DEBUG] Found {nearbyColliders.Length} colliders near player");
|
|
||||||
foreach (Collider col in nearbyColliders)
|
|
||||||
{
|
|
||||||
if (col != controller && !(col is CharacterController))
|
|
||||||
Debug.LogWarning($"[FPC DEBUG] Nearby collider: {col.gameObject.name} on layer {LayerMask.LayerToName(col.gameObject.layer)}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Jumping
|
|
||||||
if (Input.GetKey(KeyCode.Space) && isGrounded)
|
if (Input.GetKey(KeyCode.Space) && isGrounded)
|
||||||
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
|
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
|
||||||
|
|
||||||
// Gravity
|
|
||||||
velocity.y += gravity * Time.deltaTime;
|
velocity.y += gravity * Time.deltaTime;
|
||||||
controller.Move(velocity * Time.deltaTime);
|
controller.Move(new Vector3(0f, velocity.y, 0f) * Time.deltaTime);
|
||||||
|
|
||||||
// Mouse look
|
bool inventoryOpen = inventory != null && inventory.IsOpen;
|
||||||
HandleMouseLook();
|
if (!inventoryOpen)
|
||||||
|
HandleMouseLook();
|
||||||
|
|
||||||
// Escape to unlock cursor
|
|
||||||
if (Input.GetKeyDown(KeyCode.Escape))
|
if (Input.GetKeyDown(KeyCode.Escape))
|
||||||
{
|
{
|
||||||
Cursor.lockState = CursorLockMode.None;
|
Cursor.lockState = CursorLockMode.None;
|
||||||
Cursor.visible = true;
|
Cursor.visible = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Click to re-lock cursor
|
if (Input.GetMouseButtonDown(0) && Cursor.lockState == CursorLockMode.None && !inventoryOpen)
|
||||||
if (Input.GetMouseButtonDown(0) && Cursor.lockState == CursorLockMode.None)
|
|
||||||
{
|
{
|
||||||
Cursor.lockState = CursorLockMode.Locked;
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
Cursor.visible = false;
|
Cursor.visible = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -126,9 +99,8 @@ public class FirstPersonController : MonoBehaviour
|
|||||||
float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity;
|
float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity;
|
||||||
|
|
||||||
xRotation -= mouseY;
|
xRotation -= mouseY;
|
||||||
xRotation = Mathf.Clamp(xRotation, -maxLookAngle, maxLookAngle);
|
xRotation = Mathf.Clamp(xRotation, -maxLookAngle, maxLookAngle);
|
||||||
playerCamera.transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
|
playerCamera.transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
|
||||||
|
|
||||||
transform.Rotate(Vector3.up * mouseX);
|
transform.Rotate(Vector3.up * mouseX);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user