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21 Commits

Author SHA1 Message Date
e1df65bce2 added headshots and enemy's shooting 2026-02-18 00:40:22 +00:00
27f2931ce1 added inventory and stamina system 2026-02-17 15:38:46 +00:00
Dan Foster
8b975163a0 Sealing kester's soul 2026-02-12 22:30:55 +00:00
Dan Foster
13ccde8e96 Moving some things over to the InputData system. 2026-02-12 00:02:53 +00:00
Dan Foster
2abadf0b3e Turning off resident drawerer until we are CPU limited. 2026-02-11 22:59:14 +00:00
Dan Foster
4ec887c93c Swapping input systems and using a class called InputData to store player's input 2026-02-11 22:55:17 +00:00
Dan Foster
22c44647cd Fixing some materials 2026-02-11 22:29:08 +00:00
Dan Foster
bd036cb8fb Swapping to Univeral Render Pipeline and testing out some stylised lighting@ 2026-02-11 22:26:26 +00:00
Dan Foster
f1154113c0 Added some colliders. 2026-02-11 19:50:44 +00:00
Dan Foster
6450534fba Everything else??? 2026-02-11 19:48:19 +00:00
Dan Foster
8b1b276a28 Big scan 2026-02-11 19:47:59 +00:00
Dan Foster
c19252d146 Chunk 4 2026-02-11 19:47:19 +00:00
Dan Foster
e4b7f7ba6b Chunk 3 2026-02-11 19:47:06 +00:00
Dan Foster
65de7885ba chunk 2 2026-02-11 19:46:51 +00:00
Dan Foster
c43dc135f3 Adding another file type to git lfs. 2026-02-11 19:46:38 +00:00
Dan Foster
a216adf996 Chunk 1 2026-02-11 19:46:02 +00:00
Dan Foster
f0d740988e Test push 2026-02-11 19:45:42 +00:00
Dan Foster
4483a57a33 git attributes. 2026-02-11 19:45:21 +00:00
Dan Foster
9515ed41b5 Adding test model as the gun. 2026-02-11 17:53:20 +00:00
76c9679aa4 Merge branch 'main' of http://192.168.0.15:3000/rapid/OGG
# Conflicts:
#	Assets/Scenes/SampleScene.unity
2026-02-11 16:24:24 +00:00
50968843e5 added gun models and enemy spawner 2026-02-11 16:21:45 +00:00
199 changed files with 18671 additions and 7677 deletions

2
.gitattributes vendored Normal file
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*.glb filter=lfs diff=lfs merge=lfs -text
*.gltf filter=lfs diff=lfs merge=lfs -text

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.vsconfig Normal file
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{
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Assets/InputConfig.cs Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.14.2
// from Assets/Settings/InputConfig.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
/// <summary>
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Settings/InputConfig.inputactions".
/// </summary>
/// <remarks>
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
/// </remarks>
/// <example>
/// <code>
/// using namespace UnityEngine;
/// using UnityEngine.InputSystem;
///
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
/// {
/// private MyActions_Actions m_Actions; // Source code representation of asset.
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
///
/// void Awake()
/// {
/// m_Actions = new MyActions_Actions(); // Create asset object.
/// m_Player = m_Actions.Player; // Extract action map object.
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
/// }
///
/// void OnDestroy()
/// {
/// m_Actions.Dispose(); // Destroy asset object.
/// }
///
/// void OnEnable()
/// {
/// m_Player.Enable(); // Enable all actions within map.
/// }
///
/// void OnDisable()
/// {
/// m_Player.Disable(); // Disable all actions within map.
/// }
///
/// #region Interface implementation of MyActions.IPlayerActions
///
/// // Invoked when "Move" action is either started, performed or canceled.
/// public void OnMove(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnMove: {context.ReadValue&lt;Vector2&gt;()}");
/// }
///
/// // Invoked when "Attack" action is either started, performed or canceled.
/// public void OnAttack(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnAttack: {context.ReadValue&lt;float&gt;()}");
/// }
///
/// #endregion
/// }
/// </code>
/// </example>
public partial class @InputConfig: IInputActionCollection2, IDisposable
{
/// <summary>
/// Provides access to the underlying asset instance.
/// </summary>
public InputActionAsset asset { get; }
/// <summary>
/// Constructs a new instance.
/// </summary>
public @InputConfig()
{
asset = InputActionAsset.FromJson(@"{
""version"": 1,
""name"": ""InputConfig"",
""maps"": [
{
""name"": ""Default"",
""id"": ""0625d9c0-43b5-4745-824b-9fda8ba30fee"",
""actions"": [
{
""name"": ""Camera Horizontal"",
""type"": ""Value"",
""id"": ""c07137df-45a6-4c7f-a7a9-4a0308e41992"",
""expectedControlType"": ""Axis"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""Camera Vertical"",
""type"": ""Value"",
""id"": ""65ba5ae5-0f08-4c90-85ef-ff497cb253b9"",
""expectedControlType"": ""Axis"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
}
],
""bindings"": [
{
""name"": """",
""id"": ""9ec96503-2099-45d3-aaf2-cf1475edb473"",
""path"": ""<Gamepad>/leftStick/x"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Camera Horizontal"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": ""1D Axis"",
""id"": ""ed76a404-3e05-4d45-a021-05844bc10505"",
""path"": ""1DAxis"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Camera Horizontal"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""negative"",
""id"": ""d655a04f-766a-439d-901d-794696b1ec89"",
""path"": ""<Keyboard>/a"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Camera Horizontal"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""positive"",
""id"": ""b0d947fc-bec7-46a7-9704-afc08a1e2886"",
""path"": ""<Keyboard>/d"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Camera Horizontal"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""ede8a471-011b-444f-aea7-3079794926f1"",
""path"": ""<Gamepad>/leftStick/y"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Camera Vertical"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": ""1D Axis"",
""id"": ""e9f01183-aa1d-4ebf-9799-09aec02d3cf8"",
""path"": ""1DAxis"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Camera Vertical"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""negative"",
""id"": ""908edb1a-3d82-4454-9d8e-2020aafd0714"",
""path"": ""<Keyboard>/s"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Camera Vertical"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""positive"",
""id"": ""34639f79-f10f-4950-96dc-b2a5ab43c4a7"",
""path"": ""<Keyboard>/w"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Camera Vertical"",
""isComposite"": false,
""isPartOfComposite"": true
}
]
},
{
""name"": ""Marketing"",
""id"": ""56f2eb0a-da06-47a3-9123-f39cfe90e6a1"",
""actions"": [
{
""name"": ""CameraFOV"",
""type"": ""Value"",
""id"": ""970c903e-bdb9-42ab-b5e5-0e5019ac0994"",
""expectedControlType"": ""Axis"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""CameraUpDown"",
""type"": ""Value"",
""id"": ""ad16855f-155a-4c1c-9557-171868403461"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""CameraRotationX"",
""type"": ""Value"",
""id"": ""f47fc852-b65d-4ae3-8ee4-c4e948103760"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""CameraRotationY"",
""type"": ""Value"",
""id"": ""54a4cdd3-92f4-4562-bc26-932f1ecf3961"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
}
],
""bindings"": [
{
""name"": ""1D Axis"",
""id"": ""5b23e3c8-fa10-4d03-81ba-247c869d1e57"",
""path"": ""1DAxis"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""CameraFOV"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""negative"",
""id"": ""ebd13f12-54ac-4f07-b24b-8794856068a5"",
""path"": ""<Keyboard>/o"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""CameraFOV"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""positive"",
""id"": ""6e9ad397-b3d9-4b84-ab9c-fc1621b99e13"",
""path"": ""<Keyboard>/p"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""CameraFOV"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""c0c2a08a-f7cc-4b85-bfc0-d645d7b3f48f"",
""path"": ""<Gamepad>/dpad/x"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""CameraFOV"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""8d66cc2f-effa-47c4-8d9c-f1f89c9fbebc"",
""path"": ""<Gamepad>/dpad/y"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""CameraUpDown"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": ""1D Axis"",
""id"": ""77e92290-0b17-41f7-a044-9109ddfb1149"",
""path"": ""1DAxis"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""CameraUpDown"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""negative"",
""id"": ""1797a6a8-20e6-420a-9623-f49123d9c18a"",
""path"": ""<Keyboard>/k"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""CameraUpDown"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""positive"",
""id"": ""77a25d8f-be60-4403-84a5-b32f4199555b"",
""path"": ""<Keyboard>/l"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""CameraUpDown"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""1a68b1f2-634e-47f5-b88c-29be850e1a75"",
""path"": ""<Gamepad>/rightStick/x"",
""interactions"": """",
""processors"": ""Invert"",
""groups"": """",
""action"": ""CameraRotationX"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""222a9167-cf4e-473e-bcd8-173c4084fa81"",
""path"": ""<Gamepad>/rightStick/y"",
""interactions"": """",
""processors"": ""Invert"",
""groups"": """",
""action"": ""CameraRotationY"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// Default
m_Default = asset.FindActionMap("Default", throwIfNotFound: true);
m_Default_CameraHorizontal = m_Default.FindAction("Camera Horizontal", throwIfNotFound: true);
m_Default_CameraVertical = m_Default.FindAction("Camera Vertical", throwIfNotFound: true);
// Marketing
m_Marketing = asset.FindActionMap("Marketing", throwIfNotFound: true);
m_Marketing_CameraFOV = m_Marketing.FindAction("CameraFOV", throwIfNotFound: true);
m_Marketing_CameraUpDown = m_Marketing.FindAction("CameraUpDown", throwIfNotFound: true);
m_Marketing_CameraRotationX = m_Marketing.FindAction("CameraRotationX", throwIfNotFound: true);
m_Marketing_CameraRotationY = m_Marketing.FindAction("CameraRotationY", throwIfNotFound: true);
}
~@InputConfig()
{
UnityEngine.Debug.Assert(!m_Default.enabled, "This will cause a leak and performance issues, InputConfig.Default.Disable() has not been called.");
UnityEngine.Debug.Assert(!m_Marketing.enabled, "This will cause a leak and performance issues, InputConfig.Marketing.Disable() has not been called.");
}
/// <summary>
/// Destroys this asset and all associated <see cref="InputAction"/> instances.
/// </summary>
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
public void Enable()
{
asset.Enable();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
public void Disable()
{
asset.Disable();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
public IEnumerable<InputBinding> bindings => asset.bindings;
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Default
private readonly InputActionMap m_Default;
private List<IDefaultActions> m_DefaultActionsCallbackInterfaces = new List<IDefaultActions>();
private readonly InputAction m_Default_CameraHorizontal;
private readonly InputAction m_Default_CameraVertical;
/// <summary>
/// Provides access to input actions defined in input action map "Default".
/// </summary>
public struct DefaultActions
{
private @InputConfig m_Wrapper;
/// <summary>
/// Construct a new instance of the input action map wrapper class.
/// </summary>
public DefaultActions(@InputConfig wrapper) { m_Wrapper = wrapper; }
/// <summary>
/// Provides access to the underlying input action "Default/CameraHorizontal".
/// </summary>
public InputAction @CameraHorizontal => m_Wrapper.m_Default_CameraHorizontal;
/// <summary>
/// Provides access to the underlying input action "Default/CameraVertical".
/// </summary>
public InputAction @CameraVertical => m_Wrapper.m_Default_CameraVertical;
/// <summary>
/// Provides access to the underlying input action map instance.
/// </summary>
public InputActionMap Get() { return m_Wrapper.m_Default; }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
public void Enable() { Get().Enable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
public void Disable() { Get().Disable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
public bool enabled => Get().enabled;
/// <summary>
/// Implicitly converts an <see ref="DefaultActions" /> to an <see ref="InputActionMap" /> instance.
/// </summary>
public static implicit operator InputActionMap(DefaultActions set) { return set.Get(); }
/// <summary>
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <param name="instance">Callback instance.</param>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
/// </remarks>
/// <seealso cref="DefaultActions" />
public void AddCallbacks(IDefaultActions instance)
{
if (instance == null || m_Wrapper.m_DefaultActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_DefaultActionsCallbackInterfaces.Add(instance);
@CameraHorizontal.started += instance.OnCameraHorizontal;
@CameraHorizontal.performed += instance.OnCameraHorizontal;
@CameraHorizontal.canceled += instance.OnCameraHorizontal;
@CameraVertical.started += instance.OnCameraVertical;
@CameraVertical.performed += instance.OnCameraVertical;
@CameraVertical.canceled += instance.OnCameraVertical;
}
/// <summary>
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <remarks>
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
/// </remarks>
/// <seealso cref="DefaultActions" />
private void UnregisterCallbacks(IDefaultActions instance)
{
@CameraHorizontal.started -= instance.OnCameraHorizontal;
@CameraHorizontal.performed -= instance.OnCameraHorizontal;
@CameraHorizontal.canceled -= instance.OnCameraHorizontal;
@CameraVertical.started -= instance.OnCameraVertical;
@CameraVertical.performed -= instance.OnCameraVertical;
@CameraVertical.canceled -= instance.OnCameraVertical;
}
/// <summary>
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="DefaultActions.UnregisterCallbacks(IDefaultActions)" />.
/// </summary>
/// <seealso cref="DefaultActions.UnregisterCallbacks(IDefaultActions)" />
public void RemoveCallbacks(IDefaultActions instance)
{
if (m_Wrapper.m_DefaultActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
/// <summary>
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
/// </summary>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
/// </remarks>
/// <seealso cref="DefaultActions.AddCallbacks(IDefaultActions)" />
/// <seealso cref="DefaultActions.RemoveCallbacks(IDefaultActions)" />
/// <seealso cref="DefaultActions.UnregisterCallbacks(IDefaultActions)" />
public void SetCallbacks(IDefaultActions instance)
{
foreach (var item in m_Wrapper.m_DefaultActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_DefaultActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
/// <summary>
/// Provides a new <see cref="DefaultActions" /> instance referencing this action map.
/// </summary>
public DefaultActions @Default => new DefaultActions(this);
// Marketing
private readonly InputActionMap m_Marketing;
private List<IMarketingActions> m_MarketingActionsCallbackInterfaces = new List<IMarketingActions>();
private readonly InputAction m_Marketing_CameraFOV;
private readonly InputAction m_Marketing_CameraUpDown;
private readonly InputAction m_Marketing_CameraRotationX;
private readonly InputAction m_Marketing_CameraRotationY;
/// <summary>
/// Provides access to input actions defined in input action map "Marketing".
/// </summary>
public struct MarketingActions
{
private @InputConfig m_Wrapper;
/// <summary>
/// Construct a new instance of the input action map wrapper class.
/// </summary>
public MarketingActions(@InputConfig wrapper) { m_Wrapper = wrapper; }
/// <summary>
/// Provides access to the underlying input action "Marketing/CameraFOV".
/// </summary>
public InputAction @CameraFOV => m_Wrapper.m_Marketing_CameraFOV;
/// <summary>
/// Provides access to the underlying input action "Marketing/CameraUpDown".
/// </summary>
public InputAction @CameraUpDown => m_Wrapper.m_Marketing_CameraUpDown;
/// <summary>
/// Provides access to the underlying input action "Marketing/CameraRotationX".
/// </summary>
public InputAction @CameraRotationX => m_Wrapper.m_Marketing_CameraRotationX;
/// <summary>
/// Provides access to the underlying input action "Marketing/CameraRotationY".
/// </summary>
public InputAction @CameraRotationY => m_Wrapper.m_Marketing_CameraRotationY;
/// <summary>
/// Provides access to the underlying input action map instance.
/// </summary>
public InputActionMap Get() { return m_Wrapper.m_Marketing; }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
public void Enable() { Get().Enable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
public void Disable() { Get().Disable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
public bool enabled => Get().enabled;
/// <summary>
/// Implicitly converts an <see ref="MarketingActions" /> to an <see ref="InputActionMap" /> instance.
/// </summary>
public static implicit operator InputActionMap(MarketingActions set) { return set.Get(); }
/// <summary>
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <param name="instance">Callback instance.</param>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
/// </remarks>
/// <seealso cref="MarketingActions" />
public void AddCallbacks(IMarketingActions instance)
{
if (instance == null || m_Wrapper.m_MarketingActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_MarketingActionsCallbackInterfaces.Add(instance);
@CameraFOV.started += instance.OnCameraFOV;
@CameraFOV.performed += instance.OnCameraFOV;
@CameraFOV.canceled += instance.OnCameraFOV;
@CameraUpDown.started += instance.OnCameraUpDown;
@CameraUpDown.performed += instance.OnCameraUpDown;
@CameraUpDown.canceled += instance.OnCameraUpDown;
@CameraRotationX.started += instance.OnCameraRotationX;
@CameraRotationX.performed += instance.OnCameraRotationX;
@CameraRotationX.canceled += instance.OnCameraRotationX;
@CameraRotationY.started += instance.OnCameraRotationY;
@CameraRotationY.performed += instance.OnCameraRotationY;
@CameraRotationY.canceled += instance.OnCameraRotationY;
}
/// <summary>
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <remarks>
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
/// </remarks>
/// <seealso cref="MarketingActions" />
private void UnregisterCallbacks(IMarketingActions instance)
{
@CameraFOV.started -= instance.OnCameraFOV;
@CameraFOV.performed -= instance.OnCameraFOV;
@CameraFOV.canceled -= instance.OnCameraFOV;
@CameraUpDown.started -= instance.OnCameraUpDown;
@CameraUpDown.performed -= instance.OnCameraUpDown;
@CameraUpDown.canceled -= instance.OnCameraUpDown;
@CameraRotationX.started -= instance.OnCameraRotationX;
@CameraRotationX.performed -= instance.OnCameraRotationX;
@CameraRotationX.canceled -= instance.OnCameraRotationX;
@CameraRotationY.started -= instance.OnCameraRotationY;
@CameraRotationY.performed -= instance.OnCameraRotationY;
@CameraRotationY.canceled -= instance.OnCameraRotationY;
}
/// <summary>
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="MarketingActions.UnregisterCallbacks(IMarketingActions)" />.
/// </summary>
/// <seealso cref="MarketingActions.UnregisterCallbacks(IMarketingActions)" />
public void RemoveCallbacks(IMarketingActions instance)
{
if (m_Wrapper.m_MarketingActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
/// <summary>
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
/// </summary>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
/// </remarks>
/// <seealso cref="MarketingActions.AddCallbacks(IMarketingActions)" />
/// <seealso cref="MarketingActions.RemoveCallbacks(IMarketingActions)" />
/// <seealso cref="MarketingActions.UnregisterCallbacks(IMarketingActions)" />
public void SetCallbacks(IMarketingActions instance)
{
foreach (var item in m_Wrapper.m_MarketingActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_MarketingActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
/// <summary>
/// Provides a new <see cref="MarketingActions" /> instance referencing this action map.
/// </summary>
public MarketingActions @Marketing => new MarketingActions(this);
/// <summary>
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Default" which allows adding and removing callbacks.
/// </summary>
/// <seealso cref="DefaultActions.AddCallbacks(IDefaultActions)" />
/// <seealso cref="DefaultActions.RemoveCallbacks(IDefaultActions)" />
public interface IDefaultActions
{
/// <summary>
/// Method invoked when associated input action "Camera Horizontal" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnCameraHorizontal(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "Camera Vertical" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnCameraVertical(InputAction.CallbackContext context);
}
/// <summary>
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Marketing" which allows adding and removing callbacks.
/// </summary>
/// <seealso cref="MarketingActions.AddCallbacks(IMarketingActions)" />
/// <seealso cref="MarketingActions.RemoveCallbacks(IMarketingActions)" />
public interface IMarketingActions
{
/// <summary>
/// Method invoked when associated input action "CameraFOV" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnCameraFOV(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "CameraUpDown" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnCameraUpDown(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "CameraRotationX" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnCameraRotationX(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "CameraRotationY" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnCameraRotationY(InputAction.CallbackContext context);
}
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