Files
OGG/Assets/Scripts/Game/Defines.cs

26 lines
781 B
C#

using UnityEngine;
public class Defines
{
public class Input
{
public const int kLeftMouseButton = 0;
public const int kRightMouseButton = 1;
public const int kMiddleMouseButton = 2;
public const float kShortClickDelay = 0.25f;
public const float kShortClickCancelMinMouseMovement = 10.0f;
public const float kHeldClickDelay = 0.3f;
public const KeyCode rotateLeftKey = KeyCode.R;
public const KeyCode rotateRightKey = KeyCode.T;
public const KeyCode kCancelKeyCode = KeyCode.Escape;
public const CursorLockMode kDefaultCursorLockMode = CursorLockMode.Confined;
public const float kMouseRotationDistance = 100.0f;
public const float kDoubleClickThreshold = 0.5f;
}
}